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Immorpher

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About Immorpher

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  1. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    We'll be happy to have you on board! I enjoyed quite a few maps of that community chest! Also something new to most Doom 64 mappers here is that there is now more music options for your maps! Here's a directory (with mp3 previews) of custom midis you can use with your maps: https://www.dropbox.com/sh/b96qzg6r4sow4uz/AAArv5qzvMQIQxLXEzAJr40Fa
  2. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    Let me know if you get stuck! I will be happy to debug and edit switches in anyone's map.
  3. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    If you change your mind, we'll still welcome a map before the deadline! Getting complicated with scripting can cause some funky problems for sure. I know scwiba might be able to help with that. Either way it is awesome to have the consideration of such a long time modder! :)
  4. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    Thanks to @jdagenet I have a more logical understanding how switches work in the remaster now. They behave slightly different than classic Doom and Doom 64 EX, but they work like how the original Doom 64 switches worked. Interestingly Doom Builder 64 does not show the original Doom 64 switches properly, so you have to test them in game to really see, but there is a logic to it. I have added my understanding to it in the WIP mapping guide: https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/
  5. That can be done! Then the digital left and right shall be turn. Basically swapping the inputs.
  6. Here is a preview of the next update which lets you look and aim vertically on the N64. There's some graphics bugs due to sector rendering (read description), but perhaps I can figure it out by looking at Doom 64 EX code.
  7. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    I am not sure if its the same as Doom 2, but you can do crushers or self-teleporation to kill the player and set up a script for a level exit. In particular @AtomicFrog and @Ryath (aka scwiba) have made them in Doom 64. Once I learn myself, I will update this document on how I do it: https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/
  8. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    You are more than welcome to! This is my first time as well!
  9. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    Not until the final map at least, because of how the remaster loses demon keys upon death. But the finale map should have it since the player will be entering it with 3 keys. We haven't decided yet on what the finale will be or who will map it!
  10. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    Indeed you can! It will be awesome to have your map!
  11. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    As opposed to the Retribution / CE adaptations, as they were under consideration too.
  12. Immorpher

    Doom64 25th Anniversary COMMUNITY Map Jam

    I will be submitting a map for this as well and learning how to map for Doom 64! As I learn, I and the co-organizers are writing this guide to help others: https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/ If you are familiar with Doom Builder, it's not much different, it just now has gradient lighting on by default. The guide above explains how to set it up and getting some macro scripting going as well. We're here to help, whether this is your first map (like me), or super experienced like @Ryath (aka scwiba)! Here's a preview of a map I have been working on: https://youtu.be/WfnvHlNHSrM
  13. Samuel Villareal, also known as Kaiser, is the guy who lead the programming for the Doom 64 Remaster! Unfortunately they haven't been ported for the remaster. They do show up elsewhere... 0) Ya the originally appeared in Doom 64 Absolution 1) Footman ported them to Doom 64 EX as well 2) They exist in Doom 64 Retribution for GZDoom 3) Which means they also appear in Doom 64 CE 4) Also Atomic Frog has remixed some of them for Doom 64: Reloaded for Doom 64 EX You can find them on this sheet as "Outcast Levels" and "Redemption Denied": https://docs.google.com/spreadsheets/d/1kgPXUDuxEaCN6nxVsWiY2lBy9XM-e9er2Z2D67azgC0/
  14. Yes it should automatically install on the bethesda version too, but we didn't have anyone to officially test it. So hopefully it works right away for you, and if not let me know and I can see what might be going on.
  15. Immorpher

    Doom 64 90's Press Archive

    With help from Orbweaver Studios (devs of Cthon), the Authorized Guide to Doom 64 by Brady Games has been added to the archive! Some interesting notes... The "unmaker" is referred to as the "laser weapon." This was covered on another Doomworld post, but press from that era does not call the weapon as the "unmaker", rather there is always some usage of "laser." The guide was made on "I Own Doom" difficulty as opposed to the harder "Watch Me Die." Back then analog stick controllers were pretty new and there were no standards set in terms of playing FPS games with them. So it's expected a reasonable human would not attempt the hardest difficulty in 1997. But as covered in the last Doom Master Wadazine, button layouts for Doom 64 got pretty optimized over the years, making "Watch Me Die" a fun challenge. Get it here: https://www.dropbox.com/sh/2hktyibigwogo8y/AAA4Dp9GR9VWZoDD3ZDJ-aCaa?dl=0
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