Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Immorpher

Members
  • Content count

    553
  • Joined

  • Last visited

Everything posted by Immorpher

  1. Immorpher

    Quake 64 Midis and sound source

    Ya that was something I discovered when adjusting them to different sample rates later. There are some exceptions to the 8 kHz on there but it has been a while, so I cant remember which ones specifically. So Midway definitely knew they could go to higher sample rates, especially when you look at some of the sample rates used in their earlier ports. It was likely due to having to fit it on cartridge, since Quake 64 has a lot more sounds than Doom 64. I remember hearing that Quake 64 has reduced texture resolution too, likely for cartridge size as well, which is probably why they added colored lighting to compensate. Midway seemed to really skimp on cartridge sizes to reduce cartridge costs and maximize profit. Kind of like what Capcom sometimes does with Switch cartridges now.
  2. Immorpher

    Should I Play Quake?

    The Quake mapping community is pretty big, it now averages about 300 new maps per year. It mostly exists on discord though. Here's a great video of getting Quake going, including playing custom maps: And I think the most rock-solid Quake port is Quakespasm Spiked. It fixes a lot of bugs and code in Quakespasm. http://triptohell.info/moodles/qss/ A lot of the visual options are enabled/disabled via command line or config files. So if you want something visually done feel free to send me a message and I can tell you the command or of its do able in branches of Quakespasm. :)
  3. Immorpher

    Mithral's Level Dump

    It may be tricky to add missing monsters in EX, unless someone was willing to make a fork of the engine to a new one. But the group that's resurrecting the missing D64 monsters is also responsible for DZDoom (GEC Master Edition) which has D64 assets, supports gradient lighting, and custom monsters can be added. Also they are working on reverse engineering the D64 source code, so that might yield fruitful possibilities! So although missing monsters might not appear in EX, they will appear in at least 1 (maybe 2) faithfull D64 ports. :)
  4. Immorpher

    DOOM 64 EX ABSOLUTION RELOADED

    That sounds interesting, where the fun maps allow you to access the unmaker keys. Will you be able to keep the weapons from previous maps when playing the "fun" maps? It may change the dynamic of the fun maps perhaps in a fun way! It's also cool idea that the unmaker itself is used as a weapon to defeat the final horde and boss. Gives it a purpose that isn't to cheat some battles. I know perhaps some players would miss using the unmaker in the main game, but perhaps after the ending text, it will warp players back to level 1 (or a bonus map that loops onto level 1) so they can replay the game with upgraded weaponry as a reward.
  5. Immorpher

    Mithral's Level Dump

    That was a fun Doom 64 map! I left a few comments in my video description :)
  6. Immorpher

    DOOM 64 EX ABSOLUTION RELOADED

    Haha, I am not particularly skilled but I will give it a try! If I fail, though, I know someone on discord who may be up for that challenge.
  7. Immorpher

    DOOM 64 EX ABSOLUTION RELOADED

    Nice! I like the added detail in the geometry, really looks like a hell pit now! :)
  8. Immorpher

    Doom 64 now has a WMD-Max speedrun!

    Thanks for sharing this! I am happy to see speedrunners still working at Doom 64. :)
  9. Immorpher

    The "Ask a Simple DOOM Question" Thread

    Yes, although it is finicky! Making custom maps seems to be no problem and custom music seems to mostly work (except stats screen music is weird). Using other custom assets, such and sounds and sprites, can be done sometimes, but sometimes crashes the game.
  10. Immorpher

    Resurrecting the missing Doom64 monsters. (KEEN)

    Oh I am interested in a Doom 64 wad for GZDoom!
  11. Immorpher

    Deadtech (A Doom 2 community project - WIP)

    Due to incompatibility issues switching to pk3, I have updated DT_IO64 to 0.73 with the WAD version of OTEX https://www.dropbox.com/sh/vj6sen4q713tbz4/AACSSSuXFB6Wq3tbbEbD7cVFa?dl=0
  12. Immorpher

    Deadtech (A Doom 2 community project - WIP)

    The resource pack has been updated to DT_IO64_0.72 with the fantastic OTEX 1.1 https://www.dropbox.com/sh/vj6sen4q713tbz4/AACSSSuXFB6Wq3tbbEbD7cVFa?dl=0 :)
  13. Immorpher

    Do you agree that Hexen has better music than both Doom and Heretic?

    I was amazed how Hexen was able to create atmospheric music within the general midi standard. They were the first midis I heard where they didn't sound cheesy to me. And thus they inspired me to make my own midi music. So my answer is probably obvious haha. But art really does come down to mostly preference in the end.
  14. Immorpher

    Doom 64 Discord

    I have made a (port-independent) Doom 64 Discord server, to promote modding and playing, so I can stop harassing my friend's servers about it. I know not everyone can handle that much Doom 64, but its there for those who can: https://discord.gg/Ktxz8nz I am happy to set up channels and what not to help collaborations with Doom 64 projects, also we play Doom 64 multiplayer mods from time to time as well! And if you're looking for some help, there are people there accustomed to modding various ports. Now here are some port-specific discords as well, which I should also share, since they have helped the community grow:
  15. Immorpher

    Doom 64 Discord

    Continuing with Doom 64 stuff! I have attempted to collect as much early press, interviews, scans, and reviews of Doom 64 as I could. Any corrections and contributions are welcome! There's probably some interesting things to be found. https://www.dropbox.com/sh/z151ztcuzrawaq7/AAAtbtujiavO2cWdcUgyYDaya?dl=0
  16. Immorpher

    Post your Doom video! [but don't quote video]

    Playing Abandoned Station by Z0k! A custom Doom 64 map.
  17. Immorpher

    Doom 64 Discord

    Here's a work-in-progress list of custom single-player maps for Doom 64 ports. I had to do a lot of guess work and I was missing a lot of info. Any corrections and contributions would be greatly appreciated! If the map has a backup name, it means I have it backed up in the dropbox link on the second page. https://docs.google.com/spreadsheets/d/1kgPXUDuxEaCN6nxVsWiY2lBy9XM-e9er2Z2D67azgC0/edit#gid=0
  18. Immorpher

    Doom 64 GamePro CD

    Awesome work! :D
  19. Immorpher

    Doom 64 GamePro CD

    Hmm I have tried WinCDEmu, ImgBurn, and WinISO to open the bin and cue files it came with, no luck yet.
  20. Immorpher

    Do You Back Up Your Work?!!

    I use dropbox and onedrive to backup my stuff in the cloud. Free and simple, but limited storage. Because of that if I finish a project I make sure to release it and upload it to an appropriate website. Sometimes for random stuff, archive.org will take it.
  21. Finally getting around to playing this and been having a great time! I have been testing out some FOV options in Doom 64 EX so there are some unfortunate glitches on the side.
  22. Immorpher

    Doom 64 Discord

    Indeed, I think Doom 64 fans ended up scattered to various parts since it has had such an unique history. Started off as somewhat obscure, but in the past decade it seems to become more and more influential. I really have been pleasantly surprised on how well it has been received with old school and new school Doom fans as of late. I hope this server can help keep Doom 64's momentum going :) .
  23. Immorpher

    Doom Music Remaster

    The instruments sound good! If there is any frequency mixing involved, my recommendation would be to subdue the low frequencies and boost the high. Like I would say subdue below 100 Hz but I am not always the best at identifying particular frequencies.
  24. Immorpher

    Beta 64 - A 31 level megawad for Doom64 EX!

    Made it through the first three levels and I really like what I have played so far! I recorded all 3 levels, but only the third survived.
  25. Immorpher

    Does anyone else hate hot-starts?

    I usually find them artificial. Like how did you suddenly appear there and the enemies only noticed you now? I just recently played the first map of "To Hell With You" for Doom 64 EX. There you basically start in a very tiny room, the door exiting it opens by timer soon after, then the enemies see you and there's no retreat. Seems a bit more natural way to do a hot start. :)
×