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chemo

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  1. chemo

    Doom Eternal Mod Support Added

    There actually were subforums dedicated to DOOM 2016 SnapMap and even the multiplayer at one point IIRC, but were closed down I presume due to lack of activity. Admittedly, I highly doubt that a DOOM Eternal modding subforum would get anywhere near the same level of traffic as its classic DOOM equivalent(s), but idStudio has a lot more potential and longevity compared to something like SnapMap, so I think it would still be worth having.
  2. chemo

    Doom Eternal Mod Support Added

    I'm not sure if this is the right place to ask, but for any moderators reading this, can we perhaps get a dedicated DOOM Eternal modding subforum? It'd be nice to have another resource for this stuff that doesn't rely on Discord.
  3. chemo

    Classic Doom - New Update on Steam

    I was fiddling around with the "change game" menu when it crashed with this... interesting error message:
  4. chemo

    Doom Eternal Mod Support Added

    I can't wait to see what people come up with in the future considering how quickly some have gotten the hang of these level editing tools. Like, this could've just been a straight port of the original map, but this is a full-on remake in Eternal's visual style and it looks fantastic despite the SDK being out for less than two weeks.
  5. https://www.nvidia.com/en-us/geforce/news/600-rtx-games-apps-new-dlss-games-announced-gamescom-2024/?linkId=100000282003764 The new Indiana Jones game has support for path tracing, the first (modern) id Tech game to do so. Perhaps DOOM: The Dark Ages will follow suit?
  6. I have to wonder about the revamped gore system, is it comparable to say, Dead Island 2's?: Basically, in this game, instead of opting for a limited number of predetermined "gore zones" like many other titles (including DOOM Eternal), there are multiple, fully-modeled layers of flesh and bone that can be carved through completely dynamically, and you can even dismember limbs of "living" (for a lack of a better term) enemies to weaken their attack methods. I hope so because ever since I saw DI2's "F.L.E.S.H. System" in action, my dream was for id Software to create a similar gore system in a new DOOM game.
  7. chemo

    Doom Eternal Mod Support Added

    Man, this is insane. It's kinda absurd though how tiny DOOM 3's maps actually are when they're inserted into a game like Eternal.
  8. "a flail that returns ammo" Oh thank god. I don't mind them doing something a little bit different for this game but it's good to hear that the whole "melee weapon gives ammo" thing is still present to some capacity. That mechanic feels so convenient and is too much of a no-brainer at this point.
  9. chemo

    Classic Doom - New Update on Steam

    So, is the Calamity Blade like a prototype of the Ballista/Destroyer Blade or something?
  10. chemo

    Classic Doom - New Update on Steam

    Huh, I guess this is what Andrew meant when he said that he and id would "meet again down the road". https://x.com/AndrewHulshult/status/1803898679322882419
  11. God I hope they're not jumping onto the whole "open world" trend. DOOM is the last series that needs that. Too be clear, I'd be fine with somewhat more "open-ended" levels along the lines of Crysis 1, but I'd hate to see it go much further than that.
  12. The closing of Tango Gameworks and these other studios really does suck balls, but do you really think that this game wasn't already multiple years deep into development or something?
  13. It will undoubtedly be more demanding since the baseline target platform(s) are stronger this time around, but id Software's engineers know how to optimize and a 3060 is roughly on-par with the current-gen consoles (and certainly better than a Series S), so you should be fine.
  14. I think it looks great! Like I said in the other thread, I wasn't too sure about focusing on the medieval stuff, but I think I'm warming up to it (though I think it could use a bit more saturation). It looks the game seems to be focusing on massive hordes contained in huge, wide open spaces compared to the tighter but more vertical arenas with smaller enemy counts in the previous two games. It could be a fun change of pace.
  15. Well, "medieval inspired" is a rather vague descriptor, especially in the case of DOOM since it's always had fantasy elements. Personally, I didn't mind the sort of medieval stuff Eternal had and in fact I liked quite a bit of it, but I'm not sure how I feel about them doubling-down on it and shafting the sci-fi and contemporary aspects. Still, like I said, we only have vague hints to go off of, so I'm reserving judgment until we get a proper reveal.
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