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About chemo

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  1. chemo

    Just finished Doom 3 for the first time on the Switch

    While I like DOOM 3, my biggest gripe with it is that many of the levels feel so goddamn repetitive and interchangeable. The game mostly consists of really similar-looking industrial corridors with a poorly utilized enemy roster. The parts in Hell are probably my favorite bits in the game because they add a good amount of variety for one thing...
  2. chemo

    Mid-point of reboot series?

    The expansions that come with the deluxe edition are collectively bundled under what is called a "Year One Pass", so I'm guessing that the current plan is to support DOOM Eternal with new content for at least a couple years and wait a good while before doing another proper installment.
  3. Unpopular opinion, but I actually preferred TNC over TNO and even TOB. In particular, I thought the gameplay was drastically improved from its predecessors. In the previous games, enemies in the higher tiers than the basic infantry would all soak up bullets like a motherfucker and, some exceptions aside, I found there to be not much room for maneuverability in the levels, both of which are serious flaws in a game where most of the enemies used hitscan weapons. From my recollection, The New Colossus solved both of those problems for the most part. Also, I personally thought that the weapons were significantly more interesting and satisfying to use, though it wasn't exactly a problem to begin with (and the new dual-wielding system helps). I do agree that the story wasn't as good, but I didn't think it was terrible and to me it's far from the most important aspect in any FPS. I didn't find the pacing off, either, at least compared to The New Order (though The Old Blood still had a greater balance between gameplay and cinematics). Youngblood looks awful, though, and MachineGames should take their time with the next game.
  4. chemo

    The Game Awards 2019 Trailer

    I think there's going to be multiple varieties which differ depending on the setting of each level. DOOM 2016 experimented with this a little bit, what with the Unwilling and basic Possessed being functionally identical and appear in the Hell and Mars levels respectively. Also, when some Battlemode screenshots were released, one of them featured more "traditional-looking" scientist Zombies in the "UAC Cultist" map: The "Unwilling" that have been shown since the QuakeCon 2018 gameplay are probably placeholder in some levels; I think they're meant to show up mostly in the Earth and/or Hell missions in the final game, since they fit with the aesthetics of those areas.
  5. chemo


    And they also announced 60 FPS support and aspect ratio options. This might just be one of the biggest redemption stories I have ever seen.
  6. These pages have appeared on GAME UK's website: https://www.game.co.uk/en/doom-slayers-collection-2704780 https://www.game.co.uk/en/doom-slayers-collection-2704783 Archived versions: https://web.archive.org/web/20191204000159/https://www.game.co.uk/en/doom-slayers-collection-2704780 https://web.archive.org/web/20191203234641/https://www.game.co.uk/en/doom-slayers-collection-2704783 For those who can't click the links for some reason, this appears to be a compilation containing DOOM 1, 2, 3, and 4. Releases December 13th for £24.99 (roughly $32 USD)
  7. chemo

    Urdak, home world of the Maykrs

    I remember in interview it was revealed that the player would meet a god, not the god. To me this could mean that that the Maykrs aren't Heaven's (read; not Urdak) only divine beings, the Maykrs are a faction of powerful fallen angels that have allied with Hell's forces; the Khan Maykr being a goddess that had defected, the Khan Maykr is the only deity that makes a direct appearance, and/or with it said that we would meet a god, that would be somewhat literal, in that, we wouldn't fight this god, and I highly doubt that the Khan Maykr isn't going to be a boss fight, so she wouldn't really fit this description.
  8. chemo

    What is something about doom that you absolutely hate?

    Damage resistance being based on the last type of armor you picked up instead of the amount you have. It could be abused to a player's advantage, sure, but it's still kinda shitty how blue armor at say, 50% gives higher resistance to damage than green armor at 200% that was increased to that number by armor bonuses. The only way most people would know about this is by reading some guide or wiki. Also, hitscanners. They're not all that hard to fight, and they're not nearly as bad as some other shooters of the era, but they still can fuck up the combat's pacing.
  9. chemo

    Half-Life: Alyx - Valve flagship VR game

    You know, it's not like I don't have interest in VR, hell, I've tried it in the past and I really enjoyed what I've experienced, but I just don't have the room for a VR headset since my computer is set up in a pretty small room. It's a damn shame too because this game looks like it could be really good.
  10. chemo

    Does anyone else think this game is going to suck?

    "I hate this new version of my favorite game so it must be for corporate gain!" Have you seen the development history behind it? It was originally going to be a CoD clone but that idea was completely scrapped when Id didn't feel like it was in the spirit of DOOM. Whether you agree or not that DOOM 2016 is true to the series is a different matter, but I should reiterate that Id went back to the drawing board and started from scratch because they wanted to avoid following trends. Also, DOOM 2016 doesn't have proper mod support because your average modder wouldn't be able to take full advantage of the SDK due to engine limitations that stem from the R&D team working from the remains of Id Tech 5, an engine which I might add had its development led by John Carmack himself. Current Id has even stated that they really want to do mod support and they're making changes with Id Tech 7 that will hopefully allow that (though they don't guarantee it because, you know, engine development is hard).
  11. chemo

    New Gameplay Clip

    Features a very cool-looking (no pun intended) "ice bomb", a new HUD (maybe an alternative?), a look at new level bits, and the blood splatter looks much better.
  12. chemo

    Doom Eternal Delayed(March 2020)

    This theory that they're using the delay to implement microtransactions doesn't make a whole lot of sense to me. Considering that RAGE 2 and Wolf Youngblood had them at launch and DOOM Eternal has already been submitted for an ESRB rating that makes no mention of "In-Game Purchases" on the website, why would they add them now? The ones in the aforementioned games (especially Youngblood) probably didn't do any favors, either. Not to mention, the extra four months seems like an excessive amount of time to test and debug such a thing, and what does the further delays of Invasion and the Switch port have to do with it anyway?
  13. chemo

    Doom Eternal Pre-Order & Deluxe Edition Trailer

    New Cyber-Mancubus
  14. chemo

    Doom Eternal Pre-Order & Deluxe Edition Trailer

    This appears to confirm that the Tyrant/Cyberdemon will be a "regular" enemy instead of a boss. Also, they now have orange glowing eyes instead of the black beady ones as seen in the E3 gameplay.
  15. chemo

    New Doom Eternal Stream

    It contained that gif above with the Whiplash glory kill. My guess is that it was meant to coincide with a new trailer but they posted it prematurely.