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Dark Pulse

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About Dark Pulse

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  1. Dark Pulse

    More accurate difficulty level names

    1. I like to watch. 2. I finally got my pubes. 3. I'm over 30, I've got arthritis in my fingers 4. My pistol's only my second-most important tool. 5. JACKHAMMER!
  2. Dark Pulse

    Controller Support?

    The people who make the Freedoom data have nothing to do with making the engines Freedoom would run on, so yeah, you'd want to contact the app developer.
  3. Dark Pulse

    Dumb ass mods

    DooD. The Call of Dooty series, as well.
  4. HEY. I picked two TNT levels to do for the Master Edition project that weren't in the original game, and I'm working quite hard on making them look pretty fucking nice, thank you. Of course, those are also apparently from the part of the WAD most people like, so... your mileage may vary. Hanger might be hit-and-miss quality-wise (though I quite like it), but Open Season is definitely underrated, AND it had some pretty damn haunting music. Music so good I did my own little remaster of it. (Yeah, I did that for Hanger's track as well.) Probably in the next two weeks or so I'll put up some screenshots of PSX Open Season. Technically it's "ready," but I need time away from it to still see if it "feels" good after a bit of time away from it - my acid test for if it's ready or not.
  5. Dark Pulse

    Slade3 soundfont question

    Soundfonts will only matter for MIDI and MUS. Anything else - Ogg, MP3, FLAC, XM, IT, S3M, you name it - will play "naturally." Unless you're me, it seems, since I can't make sounds play for shit. :)
  6. Dark Pulse

    SLADE isn't playing any sounds, period

    Absolutely. Windows is fine, Winamp is fine, GZDoom is fine, mixer is showing SLADE isn't muted or anything like that. Hence why I'm completely stumped.
  7. Dark Pulse

    SLADE isn't playing any sounds, period

    None whatsoever. Yeah, they're all there, AFAIK.
  8. I have no idea why, either. No music, no sounds, no nothing. Can't figure out why, at all. Soundfont is selected; doesn't matter. Tried deleting my old configs to see if that cured it, but it's still simply playing no sounds. Completely at a loss, so anything would help.
  9. Dark Pulse

    Vanilla compatible console version levels

    Well, I know that the PlayStation Doom: Master Edition is trying to do stuff like squeeze No Rest For The Living onto the PS1 Engine, which is actually harder than it sounds since NRFTL is a limit-removing mapset, but the PS1 engine operates under even stricter requirements than the PC Vanilla engine. That said, nothing of those versions should be impossible to do Vanilla-compatible unless it was designed for limit-removing in mind. The console versions were simplified compared to the PC originals, after all. You are missing Doom 64 EX (about as accurate as it gets while being ported to PC), or its mostly-accurate from-the-ground-up counterpart, Doom 64 Retribution.
  10. Dark Pulse

    Secret Exit Switch in Doom E3M6

    My guess is that they wound up changing something in the code that causes the engine to draw it differently compared to Vanilla. Does this happen in Chocolate Doom as well? If not, then I'd say my hunch is probably correct. I just checked it in GZDoom (a fairly recent SVN build of it), and it's drawn properly. EDIT: GZDoom Builder Bugfix also shows it at the correct position. PPS: Hi, peach freak. You may remember me. :)
  11. Dark Pulse

    SIGIL - New Romero megawad for Feb 2019

    I don't know how much faith I'd put into that. E5M4 was simply called "Sigil 4." I have a feeling the names aren't final.
  12. Dark Pulse

    SIGIL - New Romero megawad for Feb 2019

    Nice to meet you, D. Teweweew Stoft Natmler Mwem Totodile. How'd you get that name?
  13. Dark Pulse

    does quake 4 have any software rendering?

    Quake *3* didn't even have any software rendering. Quake 4? Forget it. Maybe you can run it on a Voodoo though!
  14. Dark Pulse

    SIGIL - New Romero megawad for Feb 2019

    Phone typing sucks, yep.
  15. Dark Pulse

    SIGIL - New Romero megawad for Feb 2019

    Not to be "that guy," but Tim Willits did make Kick Attack, and there is American McGee's IDMAP01 so technically he's made two maps more than most of the id guys. And for a few of them (like anyone literally not those guys, Sandy Petersen, or Tom Hall technically), he's made infinitely more maps - I don't see any maps by Kevin Cloud or Adrian Carmack. Thrust of your point is otherwise right on the money though.