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Dark Pulse

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Everything posted by Dark Pulse

  1. Dark Pulse

    So, John Romero is teasing a thing

    I'm not arguing Romero's dedication to the game or the fanbase though? Dude's hella awesome to this community and to its fanbase, has released tons of extra goodies and insights for us into the game, and while I've never met or talked with the man (tried to a few times with no success though), I'd hardly call him a hack or anything like that, or claim he did "nothing" for Doom (the fact I like the techbase style is because his maps were that good, and of course he did plenty of the coding that Carmack didn't do - so it's not like he did "nothing."). Arguably when it comes to Doom as a whole, he's the king. You're conflating "who's been great to the community" with "who was the person who would've hurt most had they not been involved in making the game." That's two different things. I also wouldn't disagree that Romero is the one who primarily made the game fun - it was his tastes in music that shaped the soundtrack (and Doom II suffered greatly in entertainment value for me due to the total abandonment of that), his drive for fast action that made the game frantic and adrenaline-pumping, and his general nature as a shit-talker that gave id its "bad boy" reputation that it enjoyed through the rest of the 90s; Carmack never cared about that sort of stuff and was generally more than content to let Romero be the face of id. Of course, it also led to stuff like the "Suck it down" ad, but I digress, not to mention that was after he left id. But at the same time, it's hard to imagine that Doom would've been as successful without Carmack there. Who on the team would've had that same sort of drive to experiment, tinker, and push hardware to its absolute limits? As much credit as Romero deserves for making the game fun, I do believe Carmack is the one who deserves credit for an engine that allowed them to make that fun game in the first place - and I'm not sure if Romero could've come up with such an engine on his own. The same argument could've been made for Romero being key (because you can certainly have the best engine in the world but make a lousy game with it), but in the end, a game is only as good as its engine allows it to be, and at that time, game engines were an EXTREMELY tight secret. The fact id open-sourced theirs after years was revolutionary, and it's led to lots of great things that still reverberate to this day. So while I love Romero's drive for this game and this fanbase (and hell, time to go find out about that Sigil deal), I think even he would agree that Doom just wouldn't have been Doom without Carmack's dedication to the technical impressiveness that was the creamy interior to Romero's crisp style aesthetic exterior. But on the flip side of the same coin, it wouldn't have been Doom without Romero, or the other Carmack, or the other talented guys who made it happen either.
  2. Dark Pulse

    What are you listening to?

    The whole album ("The Seduction of Claude Debussy" by Art of Noise) is criminally underrated. If you're interested in it, here's a full playlist. I'd recommend it when you need something a little different from your usual fare.
  3. Dark Pulse

    Doom's 25th Birthday - What will you be doing?

    Working. And maybe submit my two remaining maps for the PlayStation Doom Master Edition project, if I feel like they're still "done" after some time away from them. (I try to do that so that I look at them with fresher eyes after I think they're finished, because by then I've worked on them for so long that I can't really be sure if they're "done" or not until then.)
  4. Dark Pulse

    So, John Romero is teasing a thing

    You mean "Doom The Way id Did" or "Knee Deep In ZDoom?"
  5. Dark Pulse

    So, John Romero is teasing a thing

    Correct, and I wouldn't disagree there. But in terms of talking "single most responsible for its success" - that is, if this person were missing, whose departure would've hurt them the worst - my money isn't on Romero, it's on John Carmack. That said, of course with even the other missing, we would've had a very different game. Hell, we would've had a very different game if Tom Hall stayed on, too. Really it's a whole exercise in "what if this person had/hadn't been around?" For example, what if Ken Silverman had collaborated with Carmack? I'm not saying Doom wasn't a successful team effort - it unquestionably was. My point (in relation to Romero) is that really aside from Keen, Wolf, Doom, Quake 1, and Daikatana, most people don't even remember other stuff Romero did. Hardly anyone mentions Hyperspace Delivery Boy, for example, few people outside of ardent Doom followers are likely paying Blackroom any mind, and nobody cares that Romero was involved in all sorts of more minor roles in the industry basically ever since Daikatana's flop. He's not a name that can sell a game anymore - although the internet will be far kinder to him than, say, Peter Molyneux. So in terms of him being a key to its success, no question (especially since he did write a fair bit of code for the engine), but him being THE key, that's a different argument entirely.
  6. Dark Pulse

    So, John Romero is teasing a thing

    Doom definitely wasn't the all-Romero job some people rosetint it to be - I'd argue John Carmack is the biggest single key to Doom. Romero helped out quite a bit of course, but without Carmack's technical genius, it'd hardly have been the cult phenomenon it became. As for Blackroom, well... how many people outside of those on this forum likely really remember it, much less have heard of it? The world has moved well on past Romero as a name that can sell a game, mostly due to the disaster of Daikatana and its infamous "Bitch" ad. When your best credit is still "one of the guys who made Wolf3D and Doom," it's not very good for you. Don't get me wrong, I don't think Romero is a bad guy, or wish ill on him - he earned his success. But how instrumental he was in making Doom a success, that's a much thornier issue, and one that could probably have a topic all to itself - "Who, out of the Doom team, was the person most responsible for its success?" I don't think it's a battle Romero would win if we were being truly fair and unbiased.
  7. Dark Pulse

    So, John Romero is teasing a thing

    Well, clearly "Daikatana" didn't have it, and it went over like a fart in church for the most part, so... Then again, "Ion Storm" does have "oom" in it if you snip some letters, and it still failed, so maybe it's not the good luck charm he thought it was after all. (But it did make some pretty kickass games of course, so it's hard to consider it a total bust.)
  8. Dark Pulse

    So, John Romero is teasing a thing

    Episode V, "Thy Remains Sharted Out." There. I'm calling dibs on the name.
  9. Dark Pulse

    Doom with PBR materials

    I know I mentioned it, though not in this thread. Still, damn excellent tool. Might help these guys out quite a bit.
  10. Dark Pulse

    What are you listening to?

    They got a name for the winners in the world. I want a name when I lose.
  11. Dark Pulse

    'Advanced Doom Utility CD' from 1994

    Some would argue that's better than nine of them.
  12. Dark Pulse

    Best Dummy texture wad?

    More or less. Something that easily contrasts with whatever the color of the actual tile is (so basically, the negative color). I was figuring just the pixel in each corner (since it's definitely important to clearly mark where they'll line up). A triangle could work well too but it also takes up space, and with how you've got a "border" for yours, you definitely will not want to eat into that too much.
  13. Dark Pulse

    Best Dummy texture wad?

    See, that changes the calculus, because now you're using them for multiple engines, not just Doom - so then it's more justified. Realistically speaking it'd be trivial for someone to take those textures and just edit the text. You've left more than enough space on the texture, and they're practically single-color, so it's pretty trivial to just clone stamp the text out and put new text in. One small suggestion: Consider an off-colored dot at the corners of the texture. Will help with visually lining things up really well, and then replacing a texture is literally selecting your linedef and replacing - alignment's already "done."
  14. Dark Pulse

    Best Dummy texture wad?

    Got to remember who your audience is though. That's great if you're designing textures for other texture artists, but who's your primary audience here? People who probably are NOT texture artists. I'd argue it's more helpful to a Doom mapper to know what size of texture is supposed to go where.
  15. Dark Pulse

    How should I contribute to the Doom community?

    Unfortunately, Terry took Linguica's advice just a little too closely to heart. :P That said, there's plenty of ways. Even if it's just small stuff like reviewing other people's stuff, promoting projects you think are worthy of people's attention... hell, make a map. Make a BAD map if that's what it takes. You can always improve at mapping, after all.
  16. Dark Pulse

    Doom fan from Japan here?

    MD Geist had a great ending though. Fucking GLORIOUS sucker-punch, right at the end. I loved it. I loved it so much. Still get chills up my spine hearing that stinger.
  17. Dark Pulse

    Best Dummy texture wad?

    Not bad, but personally I'd rather have the dimensions of the texture for the sidedefs (in this case, 128x128) as opposed to "4x4." 4x4 what? Lost Souls?
  18. Dark Pulse

    I HATE the Doom 64 lost soul

    Don't worry. It hates you too.
  19. Dark Pulse

    Doom fan from Japan here?

    You know, I actually not only have seen all three episodes of that, but I also remember it very fondly off that line alone. It's even in my signature in another forum I help run. (It's also not a bad anime. Not flawless either, mind you, and the dub definitely adds gratuitous swearing - but I actually enjoyed Cyber City Oedo 808.)
  20. Dark Pulse

    The Sound of Doom

    All I hear is "Ummmf!"
  21. Huh. So you're trying for some sort of "Twitch plays Doom" type stuff, huh? Interesting. *Strokes beard*
  22. Dark Pulse

    Doom fan from Japan here?

    Aww yeah. That takes me right back to the good stuff. The art style. The gratuitous violence. The terrible dubbing. All that's missing is the sex scene and/or fanservice, and it's pretty much "80s adult anime in a nutshell."
  23. Dark Pulse

    What are you listening to?

    You might've heard this song before, but what about this version of it? Honestly, I like this version better than the version more people are familiar with.
  24. Well, it was about two months between the previous Betas (Beta 1 was late August; Beta 2, late October), so I figured it'd be somewhat nearing up possibly. That and as I've got a whole week-plus off from work in late December, if I'm going to be helping out on other maps or whatnot, that's the time to do it. Otherwise I'll spend my vacation translating stuff, probably.
  25. Dark Pulse

    Doom fan from Japan here?

    The gibs sliding down the slope is a nice touch.
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