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About eharper256

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  1. 5: Whispers of Satan 5: Chainworm Kommando 5: 2048 Unleashed 5: Birthday Bash 5: Flashback to Hell 5: Scythe (1) 5: Community Chest 4 4: No More Details 4: Kama Sutra 4: Legacy of Heroes 4: Doom the Way ID Did (1) 4: Coffee Break
  2. eharper256

    "The Unholy Trinity" (1994)

    Yep, that was it. It was lost forever in the annals of time though (i.e. thrown out by parents when they split up whilst I was at University).
  3. eharper256

    "The Unholy Trinity" (1994)

    I recall this being the highlight map from a huge book about doom wads I purchased as a kid; also came with these maps on CD, and the cover was a blue baron of hell. Can't recall the name of it though.
  4. eharper256

    What kind of wads you guys enjoy

    I like small-medium levels that emphasise flowing between areas without backtracking. Individual encounter design without slaughter or clusterfluck, with space to move around, and a respect for mid and high tier enemies, using them more sparingly. Anything that spams Revenants and Archies instantly gains my disapproval, as do maps that are heaving with enemies. I don't mind classic concepts, but appreciate something that tries gimmicks and fresh ideas as well.
  5. eharper256

    Birthday Bash MegaWAD - OFFICAL RELEASE

    Glad to see you made it to final release, Milkman. I was away from the community for awhile, and when I came back one of the first things I did was see if there was a final version, haha. Although I'm biased as a playtester, I do wholly recommend this pack. Its got a great ability to take standard DOOM tropes and expectations you have in the game, and turn them on their head.
  6. eharper256

    I Would like to see weapons mods

    Its probably easier to go and browse the ZDoom gameplay mod forums for weapon mods than here: https://forum.zdoom.org/viewforum.php?f=43 I'd also recommend Weapons of Saturn, Argent, Bullet-Eye, Cola, and Heart of Demons: Baron as well as those already noted (Trailblazer is my personal favourite though). All of these can be found above. And if you really want to go into stupid, 'ModOhFun!', 'Too Many Super Shotguns' and 'ouch_m2: abort_m' are options, they have just completely ridiculous weapons. I also like Tomtefar's upgraded Brutal Doom Arsenal from ModDB: https://www.moddb.com/mods/brutal-doom/addons/tomtefars-extension/
  7. eharper256

    Birthday Bash MegaWAD

    I want to highlight that I playtested this and its really quite excellent. Its a wad that loves to play with your expectations; and has lots of fresh ideas and technical marvels you don't often see in many maps these days, many of which I was pleasantly surprised with. Some mild spoilers if you want (I recommend seeing it all yourself, though): If you haven't already checked it out, I'd highly recommend it.
  8. eharper256

    Still pining for the simpler times

    Its why I personally prefer Scythe 1 over Scythe 2. I'd much rather have a wham-bam-mapset that doesn't get bogged down in switch-hunts, and has tamer but intelligent encounters rather than revenant and archie spam. There are trends for 'bigger is better' which has perculated into modern design as a 'go big or go home' mentality. However, Doom Mapping goes through phases and counterphases in the same way as art movements, though on a lesser scale. I entirely anticipate there will eventually be a shift in reverse, like you are pining for.
  9. eharper256

    [FINAL RELEASE] Eviternity

    Played up to map 20 now. Having completed the Snow minisode by the skin of my teeth with half-a-dozen deaths, I have to say I feel its a tad bit too hard on HNTR from the third map onwards, and map 15 was too long. Made me lose a fair bit of enthusiasm I had from the first two minisodes. The next minisode generally doesn't suffer from this issue as badly; as though it has harder set pieces; they're usually not all bumrushing you at once and are more seperated into bite sizes. Dehydration [Map 19] gives me serious lag in places with GZDoom (presumably due to alerted monster pathing) making it harder than it should be: my system has never been exactly top-market, but its not a slouch either. Also, that level being obscenely long made me kinda weary (it was a whole hour to complete (!) that one considering how defensively and carefully I play~ also had to fly to the exit on that one as with the reservoir type thing just before the exit nothing happens besides you being trapped in... its possible though I sequence broke it through jumping though as I tend to do that when I get the itch to move on). Hilarity ensues with those Astral Cacodemons as I have Shades of Doom on making them randomly turn into flying Commander Keens. They're more needlessly terrifying than they should be because of that. Captains also use Nazi sprites, and die standing up in a half-gibbed state. Very odd, since the Teal-coloured Demon works absolutely fine. I'm aware that's not something you need to fix, by the way, I'm fairly sure I was warned about not using monster mods with it, but thought I'd point out what happens for the amusement of others.
  10. eharper256

    [FINAL RELEASE] Eviternity

    No worries; I had the same problem as you, corpses blocked my progression in level 2 entirely and rendered it unplayable, so I thought I'd share when I saw this solution. Also, I didn't mention before, but now having played the first two minisodes, it does seem like a very good set. I'm glad that the HNTR difficulty is managable as well; that's the biggest requirement for me, since my skill level is aggressively mediocre when compared to the average of Doomworld. XD
  11. eharper256

    [FINAL RELEASE] Eviternity

    This is known issue with nashgore and some monster replacement stuff at the moment; you can fix it temporarily by deleting line 305 in NashGoreBloodPlane.zc using SLADE. (see this post: https://forum.zdoom.org/viewtopic.php?f=46&t=62641&hilit=nashgore&start=75#p1082289)
  12. eharper256

    SIGIL v1.21 - New Romero megawad [released!]

    THREAD= Such salt. Much wow. Dated doge memes aside, I'm also waiting in anticipation. Doom was important in my childhood. And I'll be happy if that is UV footage; and happy if its GZDoom or Limit Removing only. Because my unpopular opinions are unpopular.
  13. eharper256

    Scattered Ashes - 10 short ZDoom levels (RELEASED)

    Uh... I know that's probably intentional, but even so... Personally I'd say its way too hard on HNTR, I got wasted on map 2 (anytime huge swarms + no room to move occurs, its a death sentance for me TBH) but then I say that for alot of maps. I guess the average of doomworld has left me way behind.
  14. eharper256

    MEGAWAD - Eye of Doom

    Right, of course, the secret switches. I should've replayed Grimrock first to remind myself of the concept. XD
  15. eharper256

    Blood: The Curse Hunter: WIP - nature and time of day

    ^ THIS ^ Caleb reloading it obscenely quickly is its hallmark. Also, the Tommy Gun seems very slow firing. Still, its an interesting thing.