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eharper256

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About eharper256

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  1. eharper256

    Doom Slayer Chronicles

    Because he didn't argue? Wut? To be honest, I imagine he has got alot of praise from the work, especially from the BD'ers. Its not the job of a dev to make sure it works for everyone these days. The Doom community is strangely anal about announcing compatibility as a whole, but like hell do most AAA devs bother with that, they give you specs and thats the end of it. But given this is made entirely to support a crazy-ass high end feature of GZDoom, its not like its ever going to work on DOS-Joe's laptop from 2006. It's also not like he has to change the encounters just because a few people from DW are going 'but mah encounter design! Its not doom!', because that clearly wasn't the goal of the wad in the first place. Heck, by calling it 'The Doomslayer Chronicles', it is obviously, deliberately, a callback to D2016, and is going to have that type of arena gameplay. He has said he will look into the glitches, and if Jimmy's laundry list can be reduced, that is indeed the main thing. So yes, it does seem rather like you're both being asses.
  2. eharper256

    What are the best slaughter maps in your opinion?

    Don't worry, I also find these to be very hard, don't try to compare yourself to some of the people here. XD
  3. eharper256

    Perilous Cavern [RELEASED]

    I really don't know why you're so offended about this. (shrugs) Honestly baffled. I could go on some tirade about how there is no such thing as original content, per se. That all we claim as being our own is ultimately a reinterpretation of all and sundry we have witnessed. But I'm guessing that's going to go nowhere, as we appear to have a dire clash of philosophy, so I won't. Good luck with your maps in the future.
  4. eharper256

    Any Wad/Mod Recommendations?

    As for Mods, check this similar topic in the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=4&t=60112
  5. eharper256

    Arctic Outpost [GZDoom Map]

    Arctic, and lower difficulty? Excellent, two things I like. I'll check this out for sure.
  6. eharper256

    Perilous Cavern [RELEASED]

    Errr... when was insulting you again? 0_0 No need to fly off the handle buddy. But yes, that texture set does envisage Scythe II to me, and you'll find it does for alot of people, as that is the part (map1-4) most people will have played to judge it. Besides, 'tribute' is a good word to me. Imitation is the sincerest form of flattery, after all. And okay, fine, if you thought 'cavern' for that, sure. It's not the first thing I would have thought of, but "A large, dark place or space underground or in the side of cliff or mountain." can indeed cover buried gothic ruins, so fine. Again, alot of people will immediately associate 'caverns' with a dank, drippy network of natural tunnels. Nothing crazy about it, that's just the way things are.
  7. eharper256

    Perilous Cavern [RELEASED]

    Looks like it could be interesting as another Scythe II tribute, will check it out at some point. Though, I have to say... why is it called a 'Cavern'? I don't see closed off spaces of natural rock anywhere? Heck, only the 6th screenshot even looks naturally/rocky at all... and thats really a crater or chasm at a stretch.
  8. eharper256

    Kattelox Island

    Ah, so you decided to release it. Jolly good. Hope the beta-testing was helpful.
  9. eharper256

    The "stupid mod idea" thread

    So, the DooT version of Ouch_M anyone?
  10. eharper256

    WAD that changes the sprites and sounds of weapons?

    I assume you mean changes sounds and sprites without affecting behaviours or stats? For monsters, you can use Shades of Doom: https://forum.zdoom.org/viewtopic.php?f=43&t=57310 All the classic monsters are kept, but their sprites/sounds get changed randomly from a huge selection each level (or with each spawn, if you activate chaos mode). Smooth Doom or Beautiful Doom are the other options, just improving the Vanilla sprites and appearances: https://forum.zdoom.org/viewtopic.php?f=43&t=45550 https://forum.zdoom.org/viewtopic.php?f=43&t=50004 Beautiful Doom (the bottom one) also has an upgraded arsenal by default with secondary fires, but you can switch it off in options. If you're okay with some minor alterations to stats, a few new ammo types, an extra assault rifle, etc., then Weapons of Saturn also works: https://forum.zdoom.org/viewtopic.php?f=43&t=36821&hilit=weapons+of+saturn
  11. Nice, this is a great idea for switch-hunt levels. Don't forget to post it on the ZDoom forums as well. XD
  12. eharper256

    Doomie id Tech 1 frontend launcher Release 1.7

    Mmm, no I haven't, but unless I'm missing something the main thing I'm after is not really present. I realise I can untick pwads from a selection; what I'm after is the ability to modify which level-set/megawad pwad I'm playing with this set of mods on the fly. I don't want to have a massive list of 300+ random pwads in each playlist just so I can tick one to play. Hence a wildcard-type-solution. And yes, I can store a small easy description in the title, but if I'm going to have a front-end I want to have the ability to type up reviews afterwards for future reference. Sorry if I sounded negative by the way, still looks like a good frontend; and I realise I'm probably asking for a rather mad idea that maybe no-one else will even use, so don't worry about it. XD
  13. Its hard to make a terrible cover of Death's Bells, I'd say, but yes, this is a good one. Yup, all of his covers are great, I include them all in my music wad.
  14. eharper256

    Is there a mod that lets you use bad guys as skins?

    There's also Baron: Heart of Demons. Though the titular Baron of hell in this case is rather OP compared to a regular baron.
  15. I figured he was going for a Krypton Factor/Gameshow type affair, though rather than challenging physically fit people to do a variety of tough tasks, he's instead challenging the Doomgods of this site to a 100% clear speedrun on a higher than usual difficulty map, I guess. Just without the glamour and glitz and television exposure... just the money in this case.
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