Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by eharper256

  1. 90s: Fireblu 00s: Fireblu 10s: Fireblu
  2. eharper256

    Whispers of Satan

    Probably my favourite Megawad. I was surprised when people talked about symmetry here. I don't see it at all, but then I'm the kind of guy who can't see the difference between 4k and 1080p either, so take that with a pinch of salt. Most notably, though, its good for those of us who want reasonable quantities of monsters. May be a detriment to those that love slaughter, but I don't. My actual only beef with it is how it loves keys sitting on raised pillars. It literally does lead you from pillar to post on some levels.
  3. eharper256

    DOOM 404 - complevel 2 megawad - public playtest

    SLADE says there are. Weird datestamp is weird.
  4. eharper256

    DOOM 404 - complevel 2 megawad - public playtest

    Do I have the latest version if the 'Last Modified' Date is 11-04-2015!?!? If so... some windows trickery is going on here, lol. Nevertheless, downloaded to look at, I like the computer puns in the titles. XD
  5. eharper256

    Doom Slayer Chronicles

    Because he didn't argue? Wut? To be honest, I imagine he has got alot of praise from the work, especially from the BD'ers. Its not the job of a dev to make sure it works for everyone these days. The Doom community is strangely anal about announcing compatibility as a whole, but like hell do most AAA devs bother with that, they give you specs and thats the end of it. But given this is made entirely to support a crazy-ass high end feature of GZDoom, its not like its ever going to work on DOS-Joe's laptop from 2006. It's also not like he has to change the encounters just because a few people from DW are going 'but mah encounter design! Its not doom!', because that clearly wasn't the goal of the wad in the first place. Heck, by calling it 'The Doomslayer Chronicles', it is obviously, deliberately, a callback to D2016, and is going to have that type of arena gameplay. He has said he will look into the glitches, and if Jimmy's laundry list can be reduced, that is indeed the main thing. So yes, it does seem rather like you're both being asses.
  6. eharper256

    What are the best slaughter maps in your opinion?

    Don't worry, I also find these to be very hard, don't try to compare yourself to some of the people here. XD
  7. eharper256

    Perilous Cavern [RELEASED] [IDGames]

    I really don't know why you're so offended about this. (shrugs) Honestly baffled. I could go on some tirade about how there is no such thing as original content, per se. That all we claim as being our own is ultimately a reinterpretation of all and sundry we have witnessed. But I'm guessing that's going to go nowhere, as we appear to have a dire clash of philosophy, so I won't. Good luck with your maps in the future.
  8. eharper256

    Any Wad/Mod Recommendations?

    As for Mods, check this similar topic in the ZDoom forums: https://forum.zdoom.org/viewtopic.php?f=4&t=60112
  9. eharper256

    Arctic Outpost [GZDoom Map]

    Arctic, and lower difficulty? Excellent, two things I like. I'll check this out for sure.
  10. eharper256

    Perilous Cavern [RELEASED] [IDGames]

    Errr... when was insulting you again? 0_0 No need to fly off the handle buddy. But yes, that texture set does envisage Scythe II to me, and you'll find it does for alot of people, as that is the part (map1-4) most people will have played to judge it. Besides, 'tribute' is a good word to me. Imitation is the sincerest form of flattery, after all. And okay, fine, if you thought 'cavern' for that, sure. It's not the first thing I would have thought of, but "A large, dark place or space underground or in the side of cliff or mountain." can indeed cover buried gothic ruins, so fine. Again, alot of people will immediately associate 'caverns' with a dank, drippy network of natural tunnels. Nothing crazy about it, that's just the way things are.
  11. eharper256

    Perilous Cavern [RELEASED] [IDGames]

    Looks like it could be interesting as another Scythe II tribute, will check it out at some point. Though, I have to say... why is it called a 'Cavern'? I don't see closed off spaces of natural rock anywhere? Heck, only the 6th screenshot even looks naturally/rocky at all... and thats really a crater or chasm at a stretch.
  12. eharper256

    Kattelox Island

    Ah, so you decided to release it. Jolly good. Hope the beta-testing was helpful.
  13. eharper256

    The "stupid mod idea" thread

    So, the DooT version of Ouch_M anyone?
  14. eharper256

    WAD that changes the sprites and sounds of weapons?

    I assume you mean changes sounds and sprites without affecting behaviours or stats? For monsters, you can use Shades of Doom: https://forum.zdoom.org/viewtopic.php?f=43&t=57310 All the classic monsters are kept, but their sprites/sounds get changed randomly from a huge selection each level (or with each spawn, if you activate chaos mode). Smooth Doom or Beautiful Doom are the other options, just improving the Vanilla sprites and appearances: https://forum.zdoom.org/viewtopic.php?f=43&t=45550 https://forum.zdoom.org/viewtopic.php?f=43&t=50004 Beautiful Doom (the bottom one) also has an upgraded arsenal by default with secondary fires, but you can switch it off in options. If you're okay with some minor alterations to stats, a few new ammo types, an extra assault rifle, etc., then Weapons of Saturn also works: https://forum.zdoom.org/viewtopic.php?f=43&t=36821&hilit=weapons+of+saturn
  15. Nice, this is a great idea for switch-hunt levels. Don't forget to post it on the ZDoom forums as well. XD
  16. eharper256

    Doomie id Tech 1 frontend launcher Release 1.7

    Mmm, no I haven't, but unless I'm missing something the main thing I'm after is not really present. I realise I can untick pwads from a selection; what I'm after is the ability to modify which level-set/megawad pwad I'm playing with this set of mods on the fly. I don't want to have a massive list of 300+ random pwads in each playlist just so I can tick one to play. Hence a wildcard-type-solution. And yes, I can store a small easy description in the title, but if I'm going to have a front-end I want to have the ability to type up reviews afterwards for future reference. Sorry if I sounded negative by the way, still looks like a good frontend; and I realise I'm probably asking for a rather mad idea that maybe no-one else will even use, so don't worry about it. XD
  17. Its hard to make a terrible cover of Death's Bells, I'd say, but yes, this is a good one. Yup, all of his covers are great, I include them all in my music wad.
  18. I've not seen this directly discussed, and doubtless I'll have some 'MIDIistheonlyfrackingwayyougodddddddaaaaaammmmmmnnnnnasssssshooooollllleeeRIPANDTEAR' comments, but hey I figured it might be nice for us to share our favourite awesome remixes and their talented musicians. Personally, I feel Xeotroid deserves a big mention, mostly for being an ABSOLUTE MAD MAN and doing covers for Doom, Doom II, TNT, Heretic, Hexen, Strife, and several popular megawads like AA, Plutonia 2 and Memento Mori: Download his awesome shit here: https://forum.zdoom.org/viewtopic.php?f=19&t=48937 I especially love the TNT rendition. And of course, we would be remiss to not mention Andrew Hulshutt, whose IDKFA album is probably pretty well known: After all, it got him commercial work on AMID EVIL and DUSK, the rather awesome recent Quake-engine-tribute games, and I believe he's also been hired to do more tracks for Quake Champions. If you want something a bit different, there is OCRemix's The Dark Side of Phobos, which is rather electronic for my tastes, but undeniably pretty cool. I very much like the singing rendition of the text music though, and have that as my Title Music. And finally, some honorable mentions to the Orchestral Rendition of Doom: It sounds pretty goofy, especially Sign of Evil, but I can admire the dedication to change all the soundfonts and check them. XD And finally, this Jazz Rendition of E1M1: At Jazz's Gate. This one has me cracking up every time. XD Post your favourites, or just discuss them!
  19. eharper256

    Is there a mod that lets you use bad guys as skins?

    There's also Baron: Heart of Demons. Though the titular Baron of hell in this case is rather OP compared to a regular baron.
  20. I figured he was going for a Krypton Factor/Gameshow type affair, though rather than challenging physically fit people to do a variety of tough tasks, he's instead challenging the Doomgods of this site to a 100% clear speedrun on a higher than usual difficulty map, I guess. Just without the glamour and glitz and television exposure... just the money in this case.
  21. eharper256

    Doomie id Tech 1 frontend launcher Release 1.7

    The ability to add a wildcard line into a playlist, which the program then queries on startup, would be something that might finally draw me to using a launcher, rather than using 2 seperate text files and copypasting into global.autoload. I.e. I currently have a different playlist in one text file for each different modded setup I use that looks similar to this: ---------------------------------------------------------- The Trailblazer ---------------------------------------------------------- So what happens if you combine all of the Expendables into one guy, add in a dash of MacGuyver, and a bit of Team America? Malcolm Striker, the Trailblazer, is created. Made of action, ham, glory, freedom, and chainsmoking until your lungs bleed, he's here to take on hell with explosions and 80's inspired guns crazy enough to make Michael Bay cry. By far the most hilarious of the OP Pillowblaster mods. Great! Path=$PROGDIR/Classicwads/INSERT MEGAWAD HERE Path=$PROGDIR/Mods/ColourfulHell.pk3 Path=$PROGDIR/Mods/SpriteShadow v1.6.pk3 Path=$PROGDIR/Mods/simpleuiaddons.pk3 Path=$PROGDIR/Mods/Trailblazer_v1.4c.pk3 Path=$PROGDIR/Mods/Champions.pk3 Path=$PROGDIR/Mods/UniversalGibs.zip Path=$PROGDIR/Mods/OggMUSIC.wad We have a description of each setup (so adding that as an option would be nice), and as you can see, we have "INSERT MEGAWAD HERE". All the WADs I have, with my personal quick reviews, are then in another text file, and I copy one of these across to cover over the wildcard. A way for it automatically accept my subdirectories as well would be nice though I guess dragging and dropping sort of overwrites the need for that. Maybe a way to auto-read a txt file of the same name as the wad you have highlighted in the interface and show it, if there is one of an identical name in the same place (most of the time, mappers leave a set with the wad and the txt). ZDL was always too simple for my needs, and Rocket Launcher didn't have the features.
  22. eharper256

    seek & destroy rune trial

    I can't comment on using a controller, as I was a PC player, but if you're shooting monsters directly, you're doing it wrong. Let them cluster around barrels and blow them, and only shoot stragglers that won't come towards an explosive area. Do not glory kill, it wastes time. Figure out the best sequence to blow the groups up. Explosive Shells are generally a waste of time in any case, I always picked Burst Fire though I'm not sure if that applied to this challenge; and if it did it wouldn't be good to use anyway as you don't want to be consuming x3 shells.
  23. That works, or simply use paypal. You're only swapping your email address and iRL name that way, not so much of an issue.
  24. Huh... I guess my Adblock doesn't like it. There are apparently 50 ads and 3 trackers being smashed on this topic! 0_o'
  25. Did you keep a recording? (Also there's a huge blank space for some reason on this post?) The 3DO tracks are pretty good, yeah. They nail an interesting mid-point between midi and metal; and I guess that gathers alot of fans here. XD I think the TNT music is really solid to begin with, so covers automatically become awesome. XD Yes, you also pulled out some of my favourite Xeotroid tracks. Actually, his original Doom cover is probably one of his weaker pieces of work, so I felt a bit bad placing it on the first post, considering the amazing stuff he does in Plutonia Revisted and TNT. Not heard of DeimosComaBlack, so I'll check that one out. Yes, I really like Dimaension's covers as well. They just flat out re-metallicize Doom without any changes or fluff, which is real solid. AH! I completely forgot about Nemistrade: That's my favourite cover of Sandy's City.