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It's perfect. Thank you for sharing that. Also TMSS is fun in every aspect, even in the reloads.
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I don't know why, but I'm usually critical when it comes to creating a game, or more specifically, a .wad with a story. I really can't impact in the humor departament or even the action department if I don't rely on good ol' fourth-wall-breaking comedy. That's why everytime I think of a random Doom .wad, I think of a whole story with it. It just feels that .wads without a story look sort of... incomplete? Also, I consider myself a "reloadphile". I'm basically a guy who seriously likes gun reloads way too much that I have the tendency to imagine various stylish, delicate or sometimes badass reloads when encountering stuff like the original Doom 2 reloads, and I'm really constructive and precise when it comes to the animating of one. For example, the super shotgun reload. I usually just imagine Doomguy with both clips ready, hanging from his other hand, while using it as a rest for the other hand that holds the gun, and when it reloads it takes them off, puts the clips, closes it and quickly looks for the other clips so he can have them ready for the next reload. Edit: Map-wise, I usually prefer more open-world but corridor-ish maps. Stuff like there's enemies piled with explosive barrels, certain parts where they're just to hold ammo reserves for Doomguy, and last but not least, an open area with a bunch of covers. And also movable objects you can use at your advantage (seriously Freedoom, can you make Doomguy capable of lifting those stupid barrels and toss them at the demons?)
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The Official 'Trying to Find a Specific WAD' Thread
Tr1ck5ter replied to gruntkiller4000's topic in WAD Discussion
I'm just looking for DIO. -
https://imgur.com/L8uRpwu I'm screwed. Playing Freedoom with the Extreme Weapons pack is harder than it looks like. (Fun Fact: It's in Hurt Me Plenty, or Bring On The Pain as it's called in it)
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It's okay now, I'm using both wads, if I just use the second one there would be some monsters and weapons that wouldn't load (the super shotgun for example)
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In GZDoom Builder, when I load the first phase of Freedoom in the Doom: Doom II format it haves 25 errors which are for missing sprite lumps. Is this normal?
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Initializing Tr1cklog... Int 8th hooked Reading files... Done | Corruptions - 0 Interpretating files... Done | Script errors - 0 Loading files... Done Loading necessary code... Done Scanning DOS version... Done | Ver 1.2 Running in appropiate mode... Thank you for your patience. Tr1cklog start. ----------------------------------Tr1cklog begin----------------------------------------- ----------------------------------Tr1cklog end-------------------------------------------- Finding Tr1cklog/script/shutdown... Done Reading shutdown files... Done | Corruptions - 0 Shutting down... Done
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Initializing Tr1cklog... Int 8th hooked Reading files... Done | Corruptions - 0 Interpretating files... Done | Script errors - 0 Loading files... Done Loading necessary code... Done Scanning DOS version... Done | Ver 1.2 Running in appropiate mode... Thank you for your patience. Tr1cklog start. ----------------------------------Tr1cklog begin----------------------------------------- Hi everyone. So, there's a bug that prevents me from loading GZDoom Builder, which is probably because of a missing file. Edit: Ignore this, I just had to download the DirectX and the .net framework. ----------------------------------Tr1cklog end-------------------------------------------- Finding Tr1cklog/script/shutdown... Done Reading shutdown files... Done | Corruptions - 0 Shutting down...