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BLλZING_DUST

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About BLλZING_DUST

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  1. BLλZING_DUST

    What kind of campaign style are you hoping for?

    Nothing's stopping them from dropping whatever's preventing them from recreating the classic run and gun. The arena style combat was fine for the first half, later on it felt very repetitive. Graphics are cool and all, but if they get in the way of the gameplay, then what you should be doing is opening up the way for the gameplay to shine - if I wanted to look at pretty graphics, I'd watch a movie. It's pathetic because the design of Doom 2016 doesn't align 100% with design of the original.
  2. BLλZING_DUST

    What kind of campaign style are you hoping for?

    I'm hoping that they go for the classic Doom fashion and not locking the player up in an arena until he kills everyone.
  3. BLλZING_DUST

    Post your Doom textures!

    Another dump.
  4. BLλZING_DUST

    Post your Doom textures!

    A good chunk is based off the Quake textures. Even the one computer texture in the middle is an edited version of some Quake CTF computer screen texture I've found.
  5. BLλZING_DUST

    Post your Doom textures!

    Bunch of Doom Slayer related textures.
  6. BLλZING_DUST

    The Doom Confessional Booth

    Here are mine: I resurrect a lot. I don't put Lost Souls/Pain Elementals in my maps because I think they're annoying. I couldn't bring myself to play TNT/Plutonia all the way to the end. I hate slaughter maps. I don't play anything that was designed for (and with) the original Doom engine, except for Doom and Doom II (obviously). I cheat to find secrets if I can't find them. I used the mouselook to kill the Icon of Sin. I can't stand the original Doom peashooter guns so I use mods most of the time (Complex Doom, Brutal Doom, Project Brutality, etc) If a WAD doesn't allow me to jump or crouch, I manually edit it to make me able to.
  7. BLλZING_DUST

    Photos that could be great Doom levels

    That looks a lot like the Nova Prospekt levels from Half-Life 2, but when I think about it, those levels would fit Doom nicely too.
  8. BLλZING_DUST

    "You'll fight across dimensions" Crucible theory.

    I'm personally hoping that there will be a Quake 1 tie-in, besides, the Ranger travelled across all sorts of slipgates to the point of no return, would make sense if he (or a Quake setting) appears in the new Doom game.
  9. BLλZING_DUST

    [WIP] No Guts, No Glory!

    No Doom WAD's complete without an Icon of Sin at the end of the map, so I've decided to add one in the latest version of No Guts, No Glory. (Credits to Erick194 for porting the Doom RPG textures)
  10. BLλZING_DUST

    [WIP] No Guts, No Glory!

    I apperciate the comments, and now to address them: 1. I personally didn't and I've for a while thought I give players a bit too much ammo, but I'll note this comment and add more shells and ammo. 2. I'm well aware of this, and with this I want to give players an incentive to look for secrets and find a PG (or something else). 3. It'll be fixed in the next version.
  11. BLλZING_DUST

    [WIP] No Guts, No Glory!

    About the WAD: No Guts, No Glory! is a 12 level mappack made by none other than me. It is a mappack that has been under development since the September of 2016 and has been receiving updates, overhauls, remakes and scraps ever since. It is a mappack that has received updates as I've got better. It's a classic run 'n' gun WAD that offers classic Doom gameplay with a twist of what modern sourceports allow (crouching, jumping, mouselook aiming), good visuals, lengthy levels and lots of metal. It is currently WIP, it has been for a very long time, and it's coming to a closure. Questions: 1. Does this WAD require modern sourceports? - Yes it does, GZDoom specifically. I'm planning to expand it to Zandronum and ZDoom, but I'll have to ditch the +WALLSPRITE utilizing entities. 2. What IWAD does this require? - Doom 2. 3. What new content is there? - Twelve maps, Grass entities, new textures taken from all sorts of texture packs found on Realm667 and GoldSrc games (Half-Life, Counter-Strike, Team Fortress Classic) and some made by me (Doom Slayer themed textures). 4. How difficult is it? - While there are no options for changing the difficulty, it does offer a challenging gameplay. I personally find it very difficult, especially the later levels, and I did need to use resurrection a few times. 5. Can you play it with Brutal Doom???????????????? - Yes. 6. Does it have an ENDoom? - Yes, although a slightly outdated one. Links: ModDB Page - https://www.moddb.com/mods/no-guts-no-glory ZDoom Forums Thread - https://forum.zdoom.org/viewtopic.php?f=42&t=55002 Screenshots
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