Zoorado
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About Zoorado
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http://www.7uh.com/uploader/uploads/sdd2.jpg (just looks friggin' cool) http://www.7uh.com/uploader/uploads/sdd7.jpg (motion blur!) http://www.7uh.com/uploader/uploads/sdd14.jpg (see that rocket blowing the block of rock into bits? Cool!) http://www.7uh.com/uploader/uploads/sdd21.jpg (nice refractions) http://www.7uh.com/uploader/uploads/sddtest027.jpg (aww man... dismemberment is in!)
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Todd H said in the Gamespy's Livewire interview that the game will last 30-40 hours. Quite a long one, IMO.
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Looks more like a composite/collage than a real screenshot to me.
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Definitely not an April Fools' joke. Can you point to me the real-time demos of soft-shadowing engines engines that you've mentioned?
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It doesn't look too impressive to me, except for the new bumpmapping technique pioneered on next-gen video processors. The 'soft shadows' Epic claimed to have implemented aren't really soft, and the fire effects leave a lot to be desired. 4 to 16 times the graphical quality of DOOM 3? They gotta be joking. http://www.watch.impress.co.jp/game/docs/20040329/unreal08.jpg http://www.watch.impress.co.jp/game/docs/20040329/unreal09.jpg http://www.watch.impress.co.jp/game/docs/20040329/unreal10.jpg http://www.watch.impress.co.jp/game/docs/20040329/unreal11.jpg http://www.watch.impress.co.jp/game/docs/20040329/unreal08.jpg http://www.watch.impress.co.jp/game/docs/20040329/unreal.htm
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http://www.encyclopedia4u.com/q/quake.html Nuff said.
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Hard Boiled - hospital shootout Leon: The Professional - ending battle ("Get me EVERYBODY!" - Gary Oldman)
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Wrong. Activision has no say on whether the game is done. Yes, id originally planned to release DOOM 3 in 2003, but they wanted to add more polish and cool stuff to the game and refine its gameplay mechanics further, thus the so-called "delay". If id insisted to have the game out by end of 2003, Activision couldn't refuse. Losing an enormous client like id (IIRC company fortune ~$200 million) isn't really a wise choice.
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The latest info says otherwise, though.
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The "Carmack magic" is DOT3 bumpmapping, or normal mapping. But you can't make a nose out of bump maps without a polygonal model underneath. Normal mapping is something like "illusional geometry", unlike displacement mapping.
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Not all grenades result in fragmentation, though. Incendiary grenades burst into a ball of fire when ignited. True that fireballs don't look realistic in games, but neither does any form of explosion. Throwing a frag grenade against a metallic wall yields a different effect as when it's thrown against a concrete one. Just smoke and fragments isn't gonna be any much prettier than a fireball made up of sprites and particles. On the another hand, the flame effects on the new 'Burnie' zombie do look cool.
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What's wrong with fireballs? Gasoline explosions results in fireballs, as does nitroglycerine, rocket fuels, ammonium nitrate, etc.
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AFAIK, it's primarily a CGI film. Everything is rendered using computer graphics, with the characters cardboarded in, before some final bits of CGI composition. It has that comic feel missing in other comic-to-movie adaptations (since its basically a 3D cartoon), which bodes well. Looks like crossbreed between War of the Worlds and ID4, with giant robots added for flavour. The trailer piques my interest, but I'll wait for the reviews (as always).
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What's the most violent movie you have ever seen?
Zoorado replied to Twiztid's topic in Everything Else
Ichi the Killer Tetsuo -
Yes, there will be a backstory to support the events in the game, but it is up to the player to unravel it. If you're not interested in the plot, you can skip it altogether.