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Everything posted by Joblez

  1. Dude this map is so cool I love it so much!!! The train is awesome, it's so big and full of stuff to see, it's really good! I'm actually glad it doesn't have any enemies or anything. It means you just get to enjoy exploring the map, which is all I want to do in it. I love levels that try to replicate cities in doom, and this just really does it for me. Great work!
  2. Biohazard Deathmatch is my first multiplayer mod, set in an alternate history 1970s, where a group of scientists are stuck in an endless time loop and must frag for all eternity. As well, it's the first time I've actually posted a mod on Doomworld. Tested in Zandronum 3.1 but works in Zandronum 3.0. As of Version 2, it is fully compatible with GZDoom and works in single-player! Features include: 40 Weapons to choose from: AKs, Shotguns, Plasma Guns, Laser Guns, BFGs, Rocket Launchers, A gun that shoots seeds, a Magic Rune Gun, a Wooper??? 6 different starting weapons, including a pistol that shoots rockets Random weapon spawns on every slot (Even pistols!) A fun extra death sounds pack(Has over 30 sounds for dying!) Full compatibility with skins Designed for Deathmatch but works with every game mode (as far as I could test) Get it here, and get the optional extra death sounds pack here! Get Version 1 here if you feel inclined. Mod Trailer: Trailer Here. (Footage used features AeonDM maps) Screenshots here. Changelog: Big Ol' Credits list:
  3. Version 2 out now! 10 new weapons + new animations for existing weapons!
  4. Every weapon in the mod I made myself, whether it uses frankensprites or entirely original sprite work made by prerendering 3d models into sprites. I had some lovely assistance from the Zdoom Wikipedia for scripting!