-
Content count
4 -
Joined
-
Last visited
Posts posted by Joblez
-
-
-
3 minutes ago, Doomkid said:Looks like a really cool weapon selection! I think this is the type of mod I'd use for SP more than DM, mainly just because I'm a stickler for anything being "too different" in DM gameplay (yes, I know I'm super lam - I don't even use my own self-proclaimed DM mods, other than skins!)
Were the weapons and player sprites made specifically for this, or were they sourced from Realm667? All the spritework and coding in this mod is awesome!
Every weapon in the mod I made myself, whether it uses frankensprites or entirely original sprite work made by prerendering 3d models into sprites. I had some lovely assistance from the Zdoom Wikipedia for scripting!
-
Biohazard Deathmatch is my first multiplayer mod, set in an alternate history 1970s, where a group of scientists are stuck in an endless time loop and must frag for all eternity. As well, it's the first time I've actually posted a mod on Doomworld.
Tested in Zandronum 3.1 but works in Zandronum 3.0. As of Version 2, it is fully compatible with GZDoom and works in single-player!
Features include:
- 40 Weapons to choose from: AKs, Shotguns, Plasma Guns, Laser Guns, BFGs, Rocket Launchers, A gun that shoots seeds, a Magic Rune Gun, a Wooper???
- 6 different starting weapons, including a pistol that shoots rockets
- Random weapon spawns on every slot (Even pistols!)
- A fun extra death sounds pack(Has over 30 sounds for dying!)
- Full compatibility with skins
-
Designed for Deathmatch but works with every game mode (as far as I could test)
Get it here, and get the optional extra death sounds pack here!
Get Version 1 here if you feel inclined.
Mod Trailer:
Trailer Here. (Footage used features AeonDM maps)
Changelog:
Spoiler-Over 10 new weapons, including a katana, nailgun, and a gun that sprays nuclear waste!
-Weapon balances to accommodate the new weapons, including
-Rewritten code for bullet puffs-New sprites, sounds, and animations for some existing weapons, making them feel a bit better
Big Ol' Credits list:
SpoilerSpecial Thanks:
Skeletronmk666
Kaapeli47
Scrungofan666
Khan
NeotheWise
Blasian
Megasnoke
Nekomancer
Credits:Craneo - Player sprites
ID Software - Weapon Sprites, sound effects
Apogee - Weapon Sprites
Rogue Software - gib sprites
Monolith Productions - weapon sprites, sounds
Midway - weapon sprites, sounds
3D Realms - weapon sprites, sounds
Dolphman - player sprites
Freedoom Team - Player sprites
Dr Cosmobyte - Player sprites
DoomJedi - Player sprites
ItsNatureToDie - Player sprites
PSTrooper - Player sprites
Dzierzan - weapon sprites
Overkill - weapon model used to make sprites
GAA1992 - player script
Cutmanmike - reused a sprite from ghoul3.wad
The Very Lovely People at the Zdoom Wiki - scripting
Nexon - weapon model used to make sprites
Valve - weapon model used to make sprites
Bungie - weapon spritesMachine Games - weapon models used to make sprites
Bethesda Softworks - weapon model used to make sprites
Accend Inc. - weapon sprites
and you, for playing it. thank you!
gz_bigcity - A GZDoom city sandbox map (UPDATE 1.1.5 RELEASED 19/5/2022)
in WAD Releases & Development
Posted ·
Dude this map is so cool I love it so much!!! The train is awesome, it's so big and full of stuff to see, it's really good! I'm actually glad it doesn't have any enemies or anything. It means you just get to enjoy exploring the map, which is all I want to do in it. I love levels that try to replicate cities in doom, and this just really does it for me. Great work!