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About Wakemare

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  1. Wakemare

    Favorite primary weapon from reveal

    Mad nostalgia for the Rocket Launcher yo, that was my finest memories of the original Doom series. I liked the 2016 Rocket launcher but it just.... didnt look or sound right, the new on, ohhhhh yeah back to gibbing the shit out of those pesky Imp Bastards
  2. Wakemare

    Is Mick Gordon running out of ideas?

    DUDE!!!!!!!! THIS!!!!!!!!!! so much this Absolutely right. I listen to a broad range of composers and musicians from Hans Zimmer and Johann Johannsson all the way through to Skinny Puppy, Kidneythievs and Nine Inch Nails and such... this to me is one of the most cogent cohesive pieces of sonic art that i have heard in a LONG time..... and its art in the sense of a Bosch painting, grotesque, creepy, unnerving and totally an affront to traditional score and song writers. Great comment.
  3. Wakemare

    What makes classic DOOM scary?

    E1M8 - that distant but gutteral wail of the Barons and then seeing how goddamn huge they were. i mean.... back then i would have been maybe 11 or 12 or so and it was just a huge eye widening moment.... im an audio engineer and composer and i think that may have been one of those 'holy shit' moments that made me realize that sounds can be utterly terrifying... harkening back to our primal fears of predatory animals. I think that what comes to mind a lot is that a lot of the sound design was based around animal sounds and that the majority of them were predatory - this is designed to instil fear and uncertainty. When i first started playing doom i had no concept of games other than basically the super mario bros and legend of zelda franchises and so when i saw this game about a guy fighting demons and hoards of bloodied and fucked up beasts my mind expanded.... i also found the landscape beyond the playable levels to be vast with a real sense of space and isolation. Good times.
  4. Wakemare

    Which all tracks from the soundtrack is your favourite?

    So weird that there r at least a couple of people on here saying the soundtrack is shit. You know what YOU r shit. Also, YES BFG Division is the business, totally dope track, exceptional production and epic mixing and mastering.... the compression on that first bass impact is ridiculous.... but lets not forget tracks like Biowaves - listen to this track on a decent balanced pair of studio monitors, the subsonic frequencies r just insane. Cyberdemon has some INSANE mixing on the choir/orchestral parts. Vega Core utilizes one of the best sounding synths that subtly goes in and out of tuning as it progresses. I mean.... this soundtrack has reinvigorated my love of guitar driven electronic music. Coming from a Nine Inch Nails, Front Line Assembly, Skinny Puppy background but also loving Johann Johannsson, Hans Zimmer and Harry Gregson-Williams, i love melody and meaning but chaos and destruction and this soundtrack is by far the best sonic experience i have had in a good long while. Yeah, Rip and Tear is goog, but Incantation is utterly SICK, those taiko/symphonic toms just sound giant, and at the end the mixing of the droning and nonsensical ambiance becomes totally terrifying. Hellwalker is just fucking stupidly good, the mixing on ALL of the guitars and allowing them all to live in their own EQ space is mindbendingly good. Mick is actually really surprising. Hearing him in interviews and stuff has left me feeling like he is a little bit full of himself, i mean, he seems nice but he seems maybe be is a little bit cocky, but his music speaks for him, he has EVERY right to be cocky, this soundtrack is in a league of an international standard higher than so so many recording artists and producers nowadays. This is a soundtrack that will and has rewritten the way that we music producers should consider how guitars are used. Simplicity and harshness, brilliant. just brilliant.
  5. Wakemare

    Why no Death Sound?

    i guess haha, but the death sounds made the experience heaps visceral... would be good to bring them back
  6. Wakemare

    Hell in Doom Moving Forward

    Yeah i feel the same, like overall Hell in D2016 seems as though it is just catacombs and cavernous, i know what you mean when you say the old ones feel like humans shouldnt be there, the new one seems like id just made a hell homage and didnt go all out with horrific imagery and a sense of dread. I would love to feel more uneasy and fearful than i did in the new D2016.... when i was a kid, going to Hell in Doom made me feel super scared like i was doing something i shouldnt be doing, or seeing stuff i shouldnt be seeing, D2016, whilst really good, never made me feel like that in Hell.
  7. Wakemare

    Anyone create music?

    im wakemare.bandcamp.com check me out. I have a lot more music to come.
  8. Wakemare

    Hell in Doom Moving Forward

    So, reading lots here about what the general consensus is regarding the new Doom games. I am always interested to read both positive and negative thoughts about the 2016 Doom game and what will be the new Doom Eternal. I fall into the category of people that do really enjoy Doom 2016. I love the lore, the gameplay and the overall atmosphere... but i can understand the opinions of those who dont necessarily agree that it is a good game. I guess, i would love to know what people would believe to be good additions to the game to make Hell in the Doom games more appealing. For me it is the below: - I agree that hell needs to be more frightening, but how can the developers make it more frightening? - I would say to make it more frightening the game needs more going on that is inconsequential to the game, like actual souls pleading for mercy or being torn to pieces by contraptions or devices - There should be more foreboding in a musical sense.... and this is in no way a problem for Mick Gordon, he did an amazing job on adhering to the brief and the soundfields he created were utterly fantastic, but more detail is needed to make this whole scene more terrifying and unnerving. A departure from the usual sound design elements of the game was needed here i think, like more of a 'presence' in the sound design. - There needed to be a change in the overall visceral appeal of the Hell levels, they seem as though they just look different from an environmental standpoint, they needed to look totally different from all perspectives, they need to actually FEEL different, like again, a total departure from the way the Mars missions feel. - The environment of hell seems totally abandoned apart from the demons that want to kill you and are able to kill you, it would be interesting to have things that do like 1% damage to you that r like feeble souls trapped in Hell, i want to see torture and pain, not just the left overs of what happened but also like souls being broken, the architecture and design of hell needs to be about pain and suffering, darker and more foreboding. I dunno, tell me what you guys think, what do you want to see in Hell? what do you want to feel in Hell?
  9. Wakemare

    Why no Death Sound?

    ... theres also the part where Hayden tells VEGA '... give him what he wants' in relation to the first time Doomslayer takes in an Argent Energy sphere... Also lets just take a moment to just love this fucking game.
  10. Wakemare

    Why no Death Sound?

    I get that i suppose. I feel like thats all cool and everything but i guess if Doomslayer was a guy in tge other iterations surely t means hes a guy in this one too? Whatever the case, and its cool either way, there should have been a decision. I hope in Eternal that they do bring something like that back... it alwats connected me more with whats going on onscreen....
  11. Wakemare

    Why no Death Sound?

    Hey guys, huge Doom fan, though i am not a WAD player or anything, i just grew up on Doom 1 and 2. Massive Doom 2016 fan, it really is an epic and insanely detailed game and im looking forward to seeing where a Doom movie will go and looking forward to Doom Eternal. One question that has bothered me about Doom 2016.... why the fuck did they not include a Doomslayer death sound, he remains totally silent. Part of the fear factor in the original games was Doomguys deathscream.... like, it was pretty disturbing for my 11 year old brain. I hope Doom Eternal changes that and he does have a death sound.... Thoughts?