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About D.Vile

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  1. D.Vile

    Cursed Doom Images

    Doom RTX is extremely cursed:
  2. D.Vile

    How would you make a Doom Superweapon?

    I am surprised no one in this thread has mentioned Heartland's Cluster Bomb Launcher. Its large area of effect and explosive damage makes it great for crowd control, while not rendering the Rocket Launcher obsolete due to its significantly higher ammo consumption. And unlike the BFG, it does have the obvious drawback of being too dangerous to use at close range.
  3. D.Vile

    React To The Profile Pic Above You

    Meh, Dixie had the cooler victory animation.
  4. D.Vile

    Obscure shooters thread

    It's a nice historical curiosity, but the video would be more accurately titled if it were simply called "The History of First-Person Games". Most of the games shown in the video are either primitive flight simulators, turn-based dungeon crawlers, simple maze games with grid-based movement, or vehicular combat games with tank controls.
  5. D.Vile

    PC-98 Doom

    Funny, because this supposed 'Asian susceptibility to motion sickness' never prevented South Korea from churning out a gazillion F2P CS 1.6/CoD clones one after another since the early 2000s. BTW one of these Korean F2P games shown in the video, Crossfire, also happens to be massively popular in China. But how big is it ? Well, if PC Gamer is to be believed, the game had more than 660 million registered accounts back in the year 2019 (https://www.pcgamer.com/the-5-biggest-pc-games-in-china-that-youll-probably-never-play/). For the sake of comparison, Fortnite had only about 250 million registered players at the time. In other other words, susceptibility to motion sickness does not appear to be a significant factor in the FPS genre's popularity. Platform availability, on the other hand, seems to be the key factor, as both South Korea and China happen to have a very significant PC gaming market, with console presence being relatively smaller (or outright nonexistent, in the case of China). Japan's PC gaming scene, on the other side, pretty much died off in the mid 90s, with most developers choosing to migrate to consoles instead. As a result, most Japanese developers and players not only missed out the genre when it was still in its formative years, but also completely ignored the multiplayer shooter boom of the late 90s/early 2000s. So we really shouldn't be surprised that the genre as a whole is unpopular there.
  6. D.Vile

    Why is it called Alien Vendetta anyway?

    Uuuuuuuh... Dude, did you miss map 30 ? Aka that one level where you penetrate a giant demonic vagina with a clearly phallic object (a rocket, in this case).
  7. It's been done already.
  8. https://forum.zdoom.org/viewtopic.php?f=19&t=46324 In all seriousness, the ZDoom community DID in fact attempt to make a Doom-themed racing game at some point, but the whole project was eventually put on hold for whatever reason.
  9. D.Vile

    Cursed Doom Images

    My streaming bitrate says otherwise.
  10. D.Vile

    Cursed Doom Images

  11. D.Vile

    Cursed Doom Images

  12. D.Vile

    Supplice - Wishlist on Steam!

    Did anyone else find the Tandems (the two-headed dudes) to be incredibly annoying ? At first glance they just appear to be reskinned chaingunners, but they can tank a surprising ammount of damage, cannot be easily stunlocked due to their low pain chance, and worst of all, they keep firing EVEN AFTER you leave their line of sight!
  13. D.Vile

    Least favourite mechanic?

    In the Spectre's defense, they are legitimately tricky to spot in dark areas if you run the game's original software renderer and keep it at a relatively low resolution. But of course, most people nowadays prefer to play Doom in modern source ports, often in video settings that don't preserve the game's intended visuals. So it's no wonder Spectres end up sticking out like a sore thumb. Edit: Case in point, this is me running GZDoom on a hardware accelerated render mode. And this is what the same room looks like on Chocolate Doom:
  14. D.Vile

    Quake Remastered

    I just played through episode 2 and made it into the Dismal Oubliette. I must say I'm pleasantly surprised that they replaced the map with its uncut version, as originally designed by John Romero. Bravo, id software !
  15. D.Vile

    Quake Remastered

    Those updated models are looking pretty good! Source: https://www.nintendo.com/games/detail/quake-switch/