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TheNoob_Gamer

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Everything posted by TheNoob_Gamer

  1. Played a bit of MAP01 and so far, the visuals are kind of... interesting. I'll get back with gameplay of the first three levels later today.
  2. Alternatively, you can play a game of endurance:
  3. Id was founded by multiple people, including Tom Hall, who as seen above provided a different view on how to spell the name.
  4. TheNoob_Gamer

    Gauging public interest in DIY 2

    I fail to see how this would be the case, given that sequels are expected to change things up, and introducing variety could greatly open up creativity pathways.
  5. TheNoob_Gamer

    first posts

    Welcome to Doomworld! The cyberdemon death sprite looks quite cool! However, you might want to share your resources here, which would help attract attention to your work:
  6. TheNoob_Gamer

    Share Your Sprites!

    Looks like he's about to do some jogging lol. Regardless, nice work! I could see this guy residing in a corner of Seven Portals.
  7. TheNoob_Gamer

    Doom Pictures Thread 2023

    This feels like if Hell decided to invest in astronomical research and spread their influence to outer cosmos
  8. TheNoob_Gamer

    How many games do you have installed currently?

    Considering how I always have to ration my storage, probably 4.
  9. TheNoob_Gamer

    The DWIronman League dies to: Shotgun Symphony

    I constantly run into discussion of this WAD on Youtube and the DWMC, so it was impossible for me to not get exposed by it. Cat 2, bit the dust inside the council of terrible ideas (resided in E1M3) :p nyukob_sgsymp.lmp.zip I guess there's a reason this won a Cacoward - it does everything that felt right at home with Doom 1's restrictions. That said, I was more impressed with the sole Lost Soul bouncer, who almost brought me to my peril.
  10. TheNoob_Gamer

    Gauging public interest in DIY 2

    Didn't know such a cool project existed (I guess I missed out a lot!), but I don't see why not for a sequel. It would definitely require new things (better palette coherency, unique enemy types - I'm thinking of one who could change polarity at will, and depending on its status could be immune to damage). Aside from the multitude of Plutonia spinoffs BeachThunder have mentioned, there's also the Community Chests, which IIRC were led by different people. As long as you credit the original spearhead, I think all would be well.
  11. Quite unrelated, but... With regards to how the shotgun is a sniping weapon; my personal headcanon is that in space, guns just get more accurate or something, including the shotgun. Doomguy's sheer willpower probably keeps the guns' efficiency in check.
  12. TheNoob_Gamer

    DEHACKED replacement proposal (with PoC code)

    Then I must have confused the thing with Eviternity, a project that also uses OTEX and has advanced ZDoom features. And yes, regarding the latter part, DECORATE modifications take precedence with the DEHSUPP lump; not sure about ZScript. Most (emphasize on most) cases of Dehacked modifications I'm aware of never make use of editing the files themselves. I see that the resulting patches are merely the data presented in a readable format, not to edit. My point is, with how archaic Dehacked gets nowadays, using an editor is the recommended default method; but using a command line toolset allows you to have a deeper look into its inner workings and hence the ability to better fine tuning features and more efficient ways to execute loophole tricks. In DEH9K's case, it makes certain tasks easier and more likely to succeed - for example, making an "enhancement" mod in Dehacked without breaking demo compatibility is not something you are likely to do with editors alone.
  13. TheNoob_Gamer

    React To The Custom Title Above You

    I wonder if there is any fabled spoony bards in such a community...
  14. TheNoob_Gamer

    DEHACKED replacement proposal (with PoC code)

    Anything that can be accomplished by a GUI editor like WhackED; swapping around weapon/enemy/entity frames; modifying strings, entity data (HP, height, mass), etc. MBF wads have quite a few features, but their effects can generally be achieved with enough tool knowledge. Advanced tools allow for advanced effects manipulation that GUI editors lack, or would be very tedious to do. For example, you could create a smooth weapons pack without sacrificing (apparently) anything and maintains demo compatibility. Ultimately, what is "surface-level" depends on your modding finesse. It's probably worth noting that DecoHack is still at its core Dehacked - the program merely converts DECORATE-like text scripts to appropriate Dehacked files. And IIRC, certain effects of 1k Lines 3 are meant only for ZDoom-based ports?
  15. TheNoob_Gamer

    The Above Avatar is Fighting You. How Screwed Are You?

    I see this gentleman's packing heat. However, I can't deny the possibility it is an exceptionally well-made plastic firearm, or that the man himself has outlandish features from birth, so it's a 50/50.
  16. I was actually referring to the contrary - chaingun for zombies, skullheads and shotgun for everything else at range. Against lone mid tiers, it is an interesting option, but I'd rather use quicker options (I wouldn't want to waste bullets on mancubi).
  17. The chaingun is the premier sniping weapon in most situations, despite its (imo) pathetic damage. However, the shotgun's horizontal spread ensures that more damage is dealt per shot (plus you can snipe multiple enemies simutanuously) and with how shells are the most abundant ammo type, it is an equally viable alternative. Particularly in maps where things get more hectic and bullets start losing their place.
  18. TheNoob_Gamer

    DEHACKED replacement proposal (with PoC code)

    GZDoom, in the name of compatibility and modder flexibility, generally doesn't support very hacky modding/mapping implementations (especially when said methods rely on engine bugs). A quick peek inside KDiKDiZD's Dehacked tells me that certain enemies ultilize behavioral loopholes (using the rocket projectile as a shield, the rocket projectile itself replaces BFG ball), or stock pickups are instead reserved for advanced effects. Such wizardry is not very viable in GZDoom environment, hence the behavioral translation to ZScript to ensure stability. So for the most part, surface-level Dehacked editing should generally work well. It's when you start diving deeper (with advanced tools like DecoHack or DEH9k) that things can get murky on advanced ports.
  19. TheNoob_Gamer

    Megawads Where You Like Every Single Map?

    Have to say Doom Zero. The comfort food vibe I get from playing the entire thing is unmatched, what with every levels having a good balance between gameplay, visuals and atmosphere.
  20. TheNoob_Gamer

    Looking for escape-themed WADs

    Going Down MAP30, you escape from your apartment. Scythe MAP28, you escape from your imminent doom. Not the same as running away from an enclosed structure, but it's identical in spirit.
  21. By itself, Dehacked has little capability to create new pickups, which I assume is what you are trying to do. Unless you were to replace your pistol with another weapon (e.g chainsaw is removed in place of pistol), with the according sprite name (you must name your pistol CSAWA0 with the chainsaw replacement), it's not going to work. If what you want is to make the pistol pickup gives ammo, then the simpler method would be replacing the pistol clip with the pickup itself, following the conventions I've just noted above. (commenting before this thread gets migrated)
  22. TheNoob_Gamer

    Doom Pictures Thread 2023

    I wonder if you can actually shoot it...
  23. TheNoob_Gamer

    first_map

    I was going to comment inside the footage itself (hence the console flashing), but realized I better write out everything here. First off, welcome to Doomworld, and congrats for publishing your first level! I have to get it off the bat that this level has a lot of myfirstmap trappings - the visuals, the height variance, etc. Fortunately, you can avoid those altogether with practice, and with that said, the gameplay was quite fun and sufficiently paced (There's also no texture misalignment, so that's good too)! If you want specific feedback/random commentary on certain parts of your level, click the spoilers:
  24. TheNoob_Gamer

    List of easy Doom 2 WADs?

    One type of bypass requires finesse, the other doesn't :)
  25. TheNoob_Gamer

    Looking for my ideal source port.

    Eternity fits the bill. Think of the best of GZDoom and PRBoom combined into one little port.
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