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Omnedeus

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About Omnedeus

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  1. Omnedeus

    DoomLoader for Unity

    i found workarounds for most of the problems, the door and platform exporter needs an override option to not render them. does anyone else care about this?
  2. Omnedeus

    DoomLoader for Unity

    I spent a few weeks back in the summer working on this, And I was able to build a mixed reality doom game. Finally. There's a few problems in the current build: 1- The building of the game world is at runtime via a script. You CAN export the map and save it, so you can use unity's built in nav mesh editor & other things more easily. If you added this functionality to the script, (Export map checkbox & it saves all the sprite stuff on screen in a bunch of prefabs), I'd save me a lot of time. I'd also fix the exporting door issue, and a bunch of other bugs. At least I'd be able to fix them easier myself that is.
  3. Omnedeus

    Mixed Reality Doom with Wadloader

    4.3.19 - Solved a software problem using a mapbaking hack The wadloader, which does an excellent job of pulling .WAD resources into Unity, isn't compatible with the countless nav mesh options, (the thing which controls the AI of the monsters). This was solved by using meshbaker during runtime to compile the map bits into a static mesh. Now, I can build a nav mesh using Unity's built in software. This is generally used for optimization. Preferably, I would rip the maps, textures, code (placement of stuff), so I could have more control over the maps once I go to build. I'm pretty sure it can be solved with more experience in MeshBaker, but for the time being it solves a crucial problem. This is exclusively a problem with ripping the shareware doom assets, and making it run on mixed reality headsets. Maps made from scratch in unity aren't affected by this problem, (and I'll be including a bunch). - Multiplayer build using the TANKS!!! package Since multiple devices (cell phones to help triangulate), need to be networked together for numerous reasons, I had to redesign the software from the ground up...... yet again. This time, I'm building it on the TANKS!!! package, which was literally the ONLY working free multiplayer asset in the whole unity store. This is needed for a number of reasons. First off, TANKS!!! is a cross-platform multiplayer asset with both singleplayer and multiplayer functionality. Worst case scenario, what I have right now can be edited into a nice pretty download which has most of the core functionality of shareware DOOM. This is important, because I'm not John Romero with countless Devil Grands at my disposal to pay for gayme development. Instead, I may quickly throw out a prototype build for everyone to test. Which brings me to the underlying problem of Unity networking options: The max CCU (concurrent users), is only 20 under traditional networking. This means once compiled, only 20 cell phones can be used at one time. This could be 20 separate users with ceiling arrays, or 10 users using two phones each, or one user being viewed by an array of 19 phones. I won't be able to freely release this without a complete rework of the network code, money to buy networking, and/or forcing the betatesters to build their own unity projects. There are working solutions; Forge Networking is a nice free alternative, however it would probably require a FN specialist and 100 hrs paid work. The GOOD news is once all this stuff is modified, I may start recording demo videos with multiple cameras. This is important for the creation of a more streamlined "lasertag" like experience.
  4. Now that the wadloader is working with the Android build, I need to figure out what I'm doing with this. I made another stable android/UWP software package which allows anyone with any contemporary cell phone to enjoy oldschool mixed reality 2.5dimension experiences. What is Mixed Reality doom you may ask? Well, using a Stereoscope, (google cardboard), or a Microsoft Hololens, you can anchor the doom game world to the real world. This way, you can physically run around doom levels with your squishy human body, and experience what us kids dreamed of back when it was released. The software package isn't SPECIFICALLY designed for Doom; one of the other forum members half-built a unity wadloader and open sourced it. I finished adding it to my software package as a means of quickly prototyping levels (as an alternative to rebuilding everything in unity scenes). Another words, you and I don't have to manually map out game levels; you can simply import the pre-built wads directly into the software. You CAN either build your own game levels, or use the random demon generator as per picture 1. The reason for this rendering package, (and included a wadloader), is due to the low overhead of the GPU. Mixed reality systems (Microsoft Hololens, or vuforia based floating frame android packages like Pokemon Go!), use direct video feed of your device to calculate and triangulate positioning to give the illusion of mixed reality. One doom monster is only about 50 kilobites of texture data, and I wanted to render lots of sprites as enemies at one time. Please remember; you don't HAVE to use the WADLOADER. I chose to add it to the software, because this method of rendering content is far more efficient than models & meshes. DOOM is the most similar, which is why I post it here. Anyways, I don't know how to proceed. I need to make money, and have a LOT of different means of going forward. I can easily make my own video game by swapping out the shareware models, but to be honest, I'm not sure if anyone would pay for such a .99$ game. What do you guys think? PS: Before anyone asks; yes this is directly related to my previous post (Same software, just 3+months dev), which I stopped once it degraded. I humbly ask the same doesn't occur here. I really want to start something grand.
  5. Omnedeus

    Beyond Hell

    :) I'll tell you a true story. You won't listen, but perhaps someone else will. Considering I did Christian outreach to a local prison, and the "Criminally Insane" person in the solitary confinement cell I read the bible to was a Vietnam tested Marine. That's United States Marine Corp I take that as a compliment. Oh his crime? Open container of alchohol. Sitting on a park bench drinking a beer like a Leatherneck. Townie cop decides to take the drunk to jail. Diagnosed with PTSD over 30 years ago after he came back. You know what they do with REAL Marines who are diagnosed with PTSD in jail? They strip him nakid, give him a burlap sack to wear, (it's called a Turtle Suit), and shove him in a 10ft cell and have him sleep on the concrete for 8 days. You know what a Leathneck does? He thanks god for sobriety. I'm his contact if he relapses. What did YOU do for a rine? Playing Doom doesn't count bro.
  6. Omnedeus

    Beyond Hell

    Actually, every person was different. I like experimenting with what works, and what doesn't. :) There's really no reason to even contact ID Software. Game companies are inundated with countless unsolicited emails, (ID's official policy is they discard them). Right now, the goal is to try and build enough "critical mass" and form a community. I liked the idea about a promo "shareware" version of the game. It will allow me to send a small 15-30ct set of cards so people can start building backyard games. Therefore, I did some research, and I believe I'll run a quickstarter; a kickstarter campaign set at 1,000$ with no bells or whistles. I have the components to assemble a couple hundred "PR kits" so all of you can test it out. It's really not about the money; but building a community who will help me bring this to market. Thanks! Wana help? I'm not God nor perfect.... except for that day in my past ;) It isn't limited to Doom. I chose shareware doom for the sprites, because the holy grail of mixed gaming technology is first person shooters. This requires the highest level of accurate tracking + mobility. "I chose the hardest game to make". The preferable games would be RPG random encounters similar to the Final Fantasy series. The important thing about Pokemon Go was that it showed people ARE WILLING to venture outside their house to play games. This makes Pokemon Go more akin to LARPING. This project is the natural next step to the technology, because it further increases the accuracy to first person perspectives. Consider this; A player is triangulating a bullet trajectory over a range of 30 feet using a pizza box taking up a fraction of the camera feed. That's an extremely complex calculation. Traditionally, investment is used to fund different parts of game development. The biggest cost is the licensing of software. Most of the previous builds use paid software, (all of the RPG elements and leveling), which I've been slowly swapping out for free/open source code. This is a double-edged sword. On the one hand, I have complete control over the software & it's distribution. I also have a better understanding of how it operates with the other hunks of code without providing compiling errors. On the other hand, this has greatly extended the dev time for the project. I do appreciate all of you, and your willingness to tolerate this thread. Let me ask all of you; what would you prefer? Should I throw a few kit designs on the forums and receive feedback? Would all of you aid me?
  7. Omnedeus

    Beyond Hell

    I need money. It's as simple as that. The shareware D00M content is provided free of charge. Right now, it's just a randomized spawner that calculates based on the pedometer. It's essentially a "random battle encounter". I COULD make spawn cards OR release the Unity build, so everyone could freely build their own D00M levels in their back yards. To sell, this would need permission from ID Software. The technology is better used for turn-based role playing games, (Final Fantasy 7+ style battle encounters, summons, spells, etc). The purpose of D00M is to stress test the tracking technology & its ability to render first person perspective shooting. This is extremely difficult to do, even on HTC Vive powered systems. Actually, this is the problem I face; To sell copies of the game, I need to do a complete sprite swap of all the resources for components in my game. This takes time, money, and other resources I simply don't have. This is the main reason why I created the trading card game in the first place. It gives me the ability to finally make something off all these years of sweat equity I've dumped into the project. You guys need to remember: I'm literally just one guy, who does this full time on top of a mountain with absolutely NO income. I'm in desperate need of assistants, (thrulls), who want to join the project, and continue working with it. My first instinct was to approach the Daggerfall Unity people, and try to port the game to my platform. Sadly, I've NEVER received a response to the countless emails I've sent them. Actually, I NEVER received responses to anyone I've contacted for the past several years. So, if anyone has any bright ideas on how to: A: Find 1,000 people who each pay 10$ to kickstarter/indiegogo the project. B: Find 100 people to pay 10$ each & buy "starter decks" of cards to test out the game via ebay sales. C: ? I'm open to suggestions.
  8. Omnedeus

    Beyond Hell

    I updated the first post, however I figure it couldn't hurt to upload again. The targets, as described in previous posts are just pizza boxes. There are better ways to setup these scenes to give better tracking, however I need money to continue development. The purpose of mixed reality games is to incorporate real world experience. Like Pokemon Go, players will "quest" around doing various objectives. All of which can be designed by hand, or setup using the trading card game I've developed. The gameplay and mechanics are extremely simple in this video. I only have two "encounters". 1- A random spawner which spawns D00M around you, in a 25ft square. (occasionally doom gets stuck in trees or on power lines, as per the video). 2- A "last stand" hold in my back yard, which spawns a legion of D00M when activated. Additional testing & players increases the accuracy. For this recording, I was using my old broken Galaxy S6, my pizza box target, and spear. In the future, high end shaders & 3D models can be used. I'm still sticking to "google cardboard V1" tech, because this includes Raspberry Pi 2 technology. I also got bored and made some Resident Evil map bits for Halloween, and E1M8. I haven't bothered recording demos for either, (too poor).
  9. Omnedeus

    Beyond Hell

    https://youtu.be/qoFMtUXnw3k
  10. Omnedeus

    Beyond Hell

    Dodgesword, I'll record a video soon explaining what to do with these things. * Instead of using soda cups, we will be using two more pizza boxes like signs. Vuforia's object recog tracker is shit. They will still be hung on the fiberglass rods. * When finished, this will be Pizza powered holodeck technology. Well, the 2018 version.... Finally; videos will answer questions, but testing it out for yourselves is the only way you will understand these types of games. Fortunately for all of you, it will be EXTREMELY cheap & a few games will be free.
  11. Omnedeus

    Beyond Hell

    Adults and Children are impatient and quick to anger Only adults lack the intelligence or wisdom of imagination.
  12. Omnedeus

    Beyond Hell

    It's different ways of setting up the game. A ceiling array is for a lasertag arena. I suggest my partnership with Yum Foods! approach for the 99% of us without a silver spoon. You will need the following: MINIMUM SPECS - ONE FRIEND (so there are two of you) EACH with the following: - 1 cell phone, (higher powered the better. Preferably with a DATA plan, otherwise you will need WIFI which greatly limits where u can setup games). - 1 Pizza Box, (your shield. Acts as a tracking helper for your phone, so you can run & dodge imp fireballs far more easily). - 1 Large Disposable Plastic Soda Cup with the plastic top, (Drink soda first!) - 1 5ft length of pvc pipe, (1/2 inch thickness or smaller). - 1 6ft Fiberglass yard rod, (Purchase at ACE, Home Depot, Lowes) - 1 Hammer - Glue, Sharpies, duct tape The game currently uses magic spells to kill the slavers of D00M. These will need to be purchased on my ebay store once I finish recording the demo videos. I'll also be selling some assembled shield kits for those of you who want to support the " new John Romero of mixed reality d00m". The pizza box and soda cups are free if you walk into a pizza hut (you can use any brand supplies). Or, you can be cool and and have it delivered to you with pizza and soda inside. The PVC pipe and fiberglass yard rods are needed to anchor the digital game world to wherever you will be setting up your games. you can buy 6ft orange rods for 1.69$ in the lawn and garden section, and 1/2 inch PVC pipe for 2.99$. If you're lucky, they will be selling it in 8ft lengths. If so, just ask a salesman to cut it in half for you. For the Cell Phone, you will be networking between you and your friend to anchor the game world in real world locations. It's preferable to use wifi (free), however doom levels can be extremely large, (think how large E1M1 is IRL!). It's best to setup games in a park or empty baseball field. If you don't have access to such a large space, I strongly suggest at least a tennis court sized area that is clear and free from debris. While later versions will be capable of VR, this version will be taped to your shield, and you will look through it like a viewport. There are a few things to keep in mind when selecting your viewport: - Higher framerate camera & battery life are FAR MORE IMPORTANT THAN ANYTHING ELSE! The higher the framerate of your camera, the faster you or your friend can move in the game. The higher the screen capture resolution of your camera, the greater the distance your friend can remain before tracking is lost. Here are three different "average suggestions"; 30fps (WALMART TRAK PHONE): All modern cell phones & tablets can record at LEAST 720 resolution. At this distance, an xtra large shield can be tracked about 15ft at walking speed around each anchor. 60fps (FIRST WAVE OF VR CAPABLE PHONES= GEAR VR GALAXY S6 TYPE PHONES (2013-2016): These phones capture at 60fps and provide excellent tracking. My S6 is cracked in half with a damaged camera, and can still track targets up to 20ft. Furthermore, at 60fps the camera captures the world very smoothly, and I can render a lot of doom demons simultaneously. I can also increase specs to medium for great sprite actions. I can track up to two shields simultaneously while casting my own magic spells. 120fps (SECOND WAVE MIXED REALITY CAPABLE PHONES= Google Pixel 2 (Modern): These phones have high framerate cameras which can track at incredible speeds. Commonly called "high speed recording", they can playback slow-motion video. I haven't been able to test these phones, however both you and your friend should be able to run at full speed around the tracking targets. I'll be posting some demo videos later about how to assemble everything. I finished the first spell & will be selling it soon on eBay to raise funds for continued development. If any of you can guess what it is, I'll give you one for free & s00per charge it.
  13. Omnedeus

    Beyond Hell

    You don't need vr headsets to play the game. Instead, it's BUILT with the following: (requirements to play games) - game grids built with either android/ios/windows tablets - a main server super pc with an array of cameras - or a ceiling mounted work of art. It's EXPERIENCED with the following: - An android/ios/windows phone/tablet with a camera on the back (most devices). * Higher the camera's framerate, the faster & better the tracking. * Nearly any device will work. My tester devices are the cheapest 40$ track phones I can buy at WalMart. - A Google Cardboard-type setup. - A Google Daydream equivilant phone device & Bluetooth controller * At least 60fps camera. Preferably 120 (Google Pixel phones with slowmotion camera are excellent with this!). - A HACKED GearVR phone & stereoscope * You tape the phone to the headset instead of plugging it into oculus services.(you flip open the usb port so it's not plugged in). It may be ridiculious, but it's the only way I've found to get around all of their crappy software. I haven't bothered with the controller yet. If you want to test, I suggest the following: - Have a PC with a LOT of spare webcams, (20+). - Have a party, and invite 20 friends over to your house. Tell them to bring all their phones & devices. - Have access to a property where you can paint the ceiling tiles. (Teachers at a school & want an art project with the students!)
  14. Omnedeus

    Beyond Hell

    I uploaded more pics. What would be even more amazing, is if it was actually like...... several games I've been working on while testing Mixed Reality android/IOS tablet based game design for Microsoft. As far as business oriented; For two years I wrote standard business proposals to investors & VC. Got all of that sitting on hard drives as well. But I find this far more gratifying.
  15. Omnedeus

    Beyond Hell

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