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Everything posted by wolfmcbeard

  1. So update v1.1 for Facility of the Damned is being pushed back...

    Because of Mistral, my new puppy, he's an awesome little guy but he needs my attention during the day and that has taken my time away from mapping, I'm still working on it as well as preparing and making textures for the Torex wad (long ways away from even being a beta) but I have to prioritize the pup so I can train him and keep him out of things he shouldn't get into right now.

    The new touches on map one are 98% finished and map two needs some more detailing and item placement needs to be started, I'd say it's about 70ish% done though.

    So I'm sorry to the maybe one person looking forward to the ver.1.1 FotD update, but real world stuff must always come first.

  2. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Nothing wrong with similarities sometimes, it can become a sort of signature. Though I understand how it can be annoying, I've notice the same trends popping up in my own maps so it probably happens to everyone to some extent.
  3. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @Dutch DoomerIt's like you translated the best parts of Doom 3's design to a so called "classic mode"
  4. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Map 2 of my current project is almost done, but that's not all I've done :)
  5. wolfmcbeard

    The Sound of Doom

    screams and then silence...
  6. wolfmcbeard

    Facility of the Damned - map

    Current v.1.1 issue uncentered Doomguy face on the status bar (that isn't the finished stbar) I have no clue how to fix this yet but it may still be there in the update next week. If anyone has any advice, I'd appreciate it very much.
  7. wolfmcbeard

    Facility of the Damned - map

    UPDATE Here's some news on Facility of the Damned's next update, the first version, 1.0 as I'm going to call it will remain available as a progression track from first release whatever the final version will be. >>>>> overall changed the main menu and credits screen. edited Doomguy's face slightly. added new textures.(authors will be credited on this post upon release) added new music.(authors will be credited on this post upon release) Map01 has been updated to detail the dull areas and to make decorative doors a bit of an obvious decoration. fixed an issue where a zombiman was stuck in a wall in the beginning, he needed more space. added a new area to get the yellow key. added more items. added more monsters. added a third secret. relocated the chaingun. Adding Map02 when to expect release of 1.1 - in about a week from this update (Dec.-12-14, maybe sooner, maybe later. worst case, when it's ready.) This whole project has become a serious labor of love for me so I want it to be as good as it can be, that's why I'm putting this much effort in to it, I want everyone to enjoy playing it as much as I enjoy making it, therefor Facility of the Damned is going mega, yes, a full 32 levels of damnation to embark on and obliterate the forces of Hell. I may be inexperienced, but we can only go upward from here. >>>>> =====================================================-------====================================================== Well here it is, my first attempt to make a fully functional and complete level for Doom 2! I've been apprehensive about putting this out for people to play, but I can't improve unless I take some critique on my mapping and other things relevant to making a level enjoyable. I'm new to this so I'm probably going about this the wrong way but I got to learn somehow...anyways, about the wad... It's one level (I'm planning on adding more in the future though I won't promise that) No custom stuff, just vanilla Doom 2 You'll need GZDoom as I can't get it to work in other ports (My current version is g3.4.1) There should be plenty of pick ups and health. !All entries to be updated! files in .zip folder :FotD.wad (Level) FotD.txt (Readme) upload date :11-23-2018 Time to make :12 days Made with :GZDoom Builder (ver-R2787) IWAD needed :DOOM2 Confirmed working :GZDoom ver-g3.4.1 Confirmed NOT working :PrBoom+/GLBoom/Eternity Mode :Single player only Assets :DOOM2 Vanilla (no custom assets) Audio/music :DOOM2 Vanilla (no custom audio/music) Maps/levels :1 (Map01) freelook :yes jump/crouch :yes Difficulty :Not set Bugs :None found during playtest (tested 3 times) If you do find one, please inform the author and describe the issue as best as possible. [Edit--additional info] The level's .zip link http://www.mediafire.com/folder/86m1ua9s30arh/Documents Screenshots link http://www.mediafire.com/folder/wj8mubpmro2fv/Screenshots
  8. wolfmcbeard

    Which game's soundtrack is your favorite?

    There are too many to put on a list, but here are the ones that come to mind. Doom I-II-3-2016 Stardew Valley Black Mesa Vigilante 8 2nd Offence Fallout-all of 'em Starfox 64 Legend of Zelda-almost all of 'em, excluding the portable games God of War
  9. Decided to edit Doomguy's face only slightly...







  10. wolfmcbeard

    [Beta] Ozônia: 11 plutonish maps [+1.2 Release]

    I like this, the music on the first level is real nice as well. I will need to finish this when I get back from the store since I died on map two, but going off the first map, this wads going to be in my Doom folder for a long time.
  11. wolfmcbeard

    100,000 Levels

    Sometimes the switch doesn't turn green but my immersion is at maximum overdrive.
  12. wolfmcbeard

    Who is your favorite character from any 90's FPS game?

    Freeman, it's always the quiet ones. Doomguy, the face he makes when he picks up a new weapon is me looking at coffee. Turok from...well, Turok...he kills a weird evil mantis guy in the squeal.
  13. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @TangoLooks excellent, like a library of forbidden knowledge about the old gods.
  14. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Is that CGA?
  15. I had a hard time with UDMF at first, I had an easier experience in gzbd (was the first thing I found to be honest) using some of the other formats, the advanced stuff seemed easier to pull off in UDMF, so I say it out of personal experience and someone who's only other experience with screwing around with a game at at all was FalloutNV's geck.
  16. Gmod Idiot Box was the one I remember most, there were a few other thing but i can't find them.
  17. It'll get easy for you as you make maps, I've got at least twenty maps that I made for the singular purpose of learning things such as doors, lifts, poly objects, 3d floors ,ect.... That was my method, I'm still novice, but this was how I learned enough to tackle some of the more advanced mapping stuff. Just figure out a process to mapping that suits your tastes and pace yourself. And avoid the "UDMF" format for now, it's got a lot of advanced features that are nice to have, but try to figure out the basics first with just "Doom" format
  18. wolfmcbeard

    Seeing Blue - Single Map! v1B

    Kinda figured the moment I flew through the window, I still enjoyed it. finished in 13:25 with 98%k 91%i and 100%s on my second run.
  19. wolfmcbeard

    'Wads of Wads' CD from 1994

    @guitardz probably didn't help that I didn't have a PC of my own until I was sixteen (yes, I did fall for the "delete System32 to speed up your computer" joke withing a month of getting it.), we never had a family pc before that, only played Doom once back in 99 on a computer that belonged to a friend of my mom. Ironically, the only time I've seen a software disk was when I reinstalled Vista after breaking it. These days, I've got a stack of hardware and software disks that go to things I don't have any more, including an old Sonic disk from 98 i think.
  20. wolfmcbeard

    'Wads of Wads' CD from 1994

    Wow, I've heard about these things since I was a kid, but never once In my 27 years of existence have I actually seen a Doom wad disk, I'm surprised to be honest because I though stuff like this was only done on floppy disks until the 2000's.
  21. wolfmcbeard

    Your biggest WTF moment(s) in gaming

    I accepted a mission on a freighter in No Man's Sky two months ago and as soon as I hit A, it vanished leaving me in empty space where not surprisingly, I died.
  22. wolfmcbeard

    Seeing Blue - Single Map! v1B

    Blue? I like blue...unless my screen turns blue with the condescending Windows frowny face, then I get sad and my face turns blue. Gonna download and give it a play. Done, It was nice, a lot better than my first map, plenty of enemies, and a good balance of blue. My only gripe is that I had trouble finding a switch for a minute or two but once I found it everything was good. I did kinda escape the map though by jumping out a window, but I got back in as easily as I left.
  23. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Map 2 for the wad I'm currently working on, experimenting with some textures from realm667 as well as some from me and two or three made by Fuzzball to see how well they might fit in but I'm uncertain if I'll use them or swap back to vanilla Doom 2 textures.
  24. wolfmcbeard

    Custom textures, good or bad?

    A simple question, is it good or bad to use custom textures in a map, either made from scratch or downloaded from places like Realm667?
  25. Consistency, I've looked back at every map I'm working on and some areas are just dull while others seem very detailed... and proper item/monster placement, this I've realized, I'm not very good at. :/