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About AdrenalinCDA

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  1. AdrenalinCDA

    Switch port?

    I already covered the issues with the BFG Edition (something I acknowledged was flawed), including the flashlight. I am just saying technically its the same engine and at its best (when it is closer to vanilla Doom 3's lighting) it looks good. And textures were unchanged except for some character textures. EDIT: Oh, yeah, I forgot, the ammo. I'll add that in. You may come off as pedantic but you've gave me an idea to expand on my post.
  2. AdrenalinCDA

    Switch port?

    I gone ahead and bought it. At ten dollars its a fairly good price. So here are my thoughts: 1. The game looks great. One thing that really surprised me about the graphics did not have anything to do with the game itself but the Switch, the actual Switch tablet has a genuinely crisp looking, bright screen that makes playing the game portably that much more of a joy, despite the very wide form with connecting the Joycons feeling awkward at first. In terms of the actual graphics themselves, all the lighting and textures you come to expect from the original PC version is present and accounted for. 2. It performs well. It seems to be targeting the max resolutions of the Switch of both the portable and TV modes, while playing at a max of 60 FPS. This framerate varies though, it can feel silky smooth in some non-combat portions but on the other side of the spectrum, you have instances like exploding a barrel, gibbing three enemies utterly tanking the framerate for a good second or two. It may not be perfect, but it has solid performance and is perfectly playable. 3. The controls on the other hand are mediocre at best. When I first used the Joycons (wirelessly) they felt, well, awkward to me for whatever reason, and this translates to controls not feeling that good in Doom 3 as well. By default horizontal sensitivity is fairly high, but lowering it makes aiming feel much better so you don't end up overshooting your target. Another thing worth noting is the aim assist. While by default it gets the job done I enjoyed the aim assist in the OG Xbox port more. The difference is that the OG Xbox's aim assist felt way more aggressive, feeling less like the game helping you lead a target by slowing down aiming upon the crosshair being close to an enemy and more like the crosshair is locking on to a target upon contact. I thought it worked well. Thankfully as you would expect the keybinds are intuitive. 4. The most controversial aspect of this port is of course the fact that it uses the BFG Edition as a base. The BFG Edition cuts out certain portions of the levels and apparently even makes level lighting brighter. There is of course the armor mounted flashlight, which while I am not bothered by there are people who are. What doesn't make sense is the huge buffs given to ammo drops. This makes the game a tad easier, removes a small layer of gameplay in the form of ammo conservation, but also there isn't an option to disable it and I don't think its the business of any re-release\port\remaster\whatever to fundamentally change the aspects of gameplay at all, and this includes the armor-mounted flashlight unless it would've been an option too. I think a great addition would be to make enabling certain features that bring back a more vanilla experience like a separate flashlight and bringing back cut sections of levels before starting a new game, but sadly I don't think that would ever happen. And those are my thoughts. Overall I think its a great port and something I'll spend a lot of time with despite the flaws of the BFG Edition, unlike the Doom 1 and 2 ports. Panic Button showed they can make some great ports of games despite the necessary compromises, and I hope they broaden their horizons and port even more games to the Switch. I would love to play FEAR 1 on the go.
  3. AdrenalinCDA

    First Doom fan site(s) you ever found?

    I am a youngin' (I think I really started using the internet around the mid-2000s, probably played Doom 3 before or around that time) so yeah. I also remember there was some site that let you download MP3s of the Doom soundtracks, similar to Doom Depot's music section, but it had a lighter, blander color scheme. Speaking of the general fandom, around when YouTube first came out the Doom videos came rolling in. I remember watching a video on the Doom ports, like those by MN12BIRD (yeah, remember him? one of the OGs of YouTube, started becoming more active again recently). There was also a video on the Doom PS1 port, and finding out that one of my favorite games got a different, darker take fascinated me and I always wanted to play it. https://www.youtube.com/watch?v=jcc82YTHf4s He also stated that the music was "boring," and going back to it now that was absolute blasphemy. Thankfully we got the Doom PS1 TC later on, I think I first played it around 2012 and I was so excited to play it. I also remember there was this absolutely bizarre video that mashed up footage of E1M1 with Gir's "Doom song" from Invader Zim. I can't find the original, but it certainly existed.
  4. AdrenalinCDA

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    This will be the first time I will create a map that will be released to the public. Let's make this JoM a good one.
  5. AdrenalinCDA

    Your favorite track throughout classic doom?

    I think I got the softest spot for what I feel are Evilution's best tracks: Sadistic, Smells like Burning Corpse and Death's Bells. I'm also a fan of Aubrey Hodges' work on Doom. Now I can't pick a favorite track as a lot of it feels like background music, but he comes up with a few gems, like the Toxin Refinery theme.
  6. AdrenalinCDA

    Doom 64 for Doom II - /idgames link is up

    You didn't ask, but I am still delivering. The sound card is called "Creative Sound Blaster AudioPCI 64V." It isn't an actual card, it's actually some chipset on the mobo but still. Enjoy what MIDI sounded like back in the mid to late 90s by default if it wasn't OPL! https://my.mixtape.moe/vlefav.mp3 EDIT: I forgot to mention too, there's a slight hiss in the MP3. It's either because the hissing is coming from the headphone jack or the AUX cord.
  7. AdrenalinCDA

    Doom 64 for Doom II - /idgames link is up

    I don't think it is in any way similar to WavEffects. I guess I'll go ahead and do some recording tomorrow.
  8. AdrenalinCDA

    Doom 64 for Doom II - /idgames link is up

    Has anyone mentioned how good the new music is? Because it's really good. CoTeCiO's upbeat tracks are absolutely fantastic. As a bonus too, I remember CoTeCiO made a WAD of his own called Town Infection and it had some pretty stellar music too. Once I get this running on my Pentium 2 I'm going to need to try to record some of the tracks and put them up on YouTube. It runs a sound card, I think it's some sort of Sound Blaster PCI thingamajig. The MIDI playback is incredibly simplistic (from what I heard it is ran entirely in software with a proprietary soundfont format that can't really be the subject to high quality modifications) but it sounds kinda similar to a Gravis Ultrasound, if that makes sense. Surprisingly good. Maybe I'll use the Yamaha SXG and record that as well.
  9. AdrenalinCDA

    Which Doom monster do you dread the most?

    I've been playing a lot of PS1 TC lately. I don't remember this being an issue for me on the PC levels, but large packs of pinkies are absolute buggers. Mostly they come in once you are in an enclosed area where you can easily get stuck with packs of pinkies blocking anyway you can get out. Easy, easy deaths. But such is life in PS1 hell.