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Never_Again

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Everything posted by Never_Again

  1. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    The only DLL missing from the original ZIP was libdeflate.dll. This was corrected earlier today. What are the filenames of the other three DLLs still missing on your end?
  2. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Latest Win32 dev build, as of commit f29df94 (Jan 12 2021) plus an unofficial extra. Noteworthy changes since last dev build (Jan 7 2021): * "Screen Multiple Factor" now functions like a "window size factor" (i.e. like "-1", "-2", "-3" in Chocolate Doom) and has no effect in fullscreen modes * added "Integer Screen Scaling" option (à la Crispy Doom), which restricts the screen size to integer multiples of the game resolution, under Options -> General, page 5 * both executables now share the same config file "prboom-plus.cfg", with all config keys always preserved - including the GL-related ones prboom-plus-20210112-w32.zip Includes updated DLLs plus one new DLL. See the accompanying TXT file for details. For a complete list of changes since last official release look here. edit: updated ZIP with libdeflate.dll
  3. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    You're welcome. It's odd you had to do that, though; perhaps this is worth opening a new issue on Github? What Fabian said, plus MSYS2 won't build static execs for prb+.
  4. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    If config.h is missing from the /build subdir that means the Cmake config didn't complete successfully. Delete the /build subdir and rerun Cmake as mentioned above. Then run make from the newly re-created /build. Here is for reference a complete MSYS2 log, from starting the terminal to build completion. The colors don't match but do note the commands used. edit: log removed as no longer necessary
  5. Never_Again

    PrBoom-Plus, ver. 2.5.1.4

    That has been fixed in the UMAPINFO fork as of Jan 7. 320x200 is now displayed with the correct aspect ratio. And you no longer need to edit the .cfg file to get 320x200, it is now always available in the menu, along with the three higher resolutions originally supported in Doom95.
  6. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Three points to consider: 1) Run Cmake from the dir where CMakeLists.txt is (should be /prboom2 in your case), not from the /build subdir (which is for running make from). Delete CMakeCache.txt from the latter first. 2) Use the -G"MSYS Makefiles" cmdline parameter. E.g. the full command line I used is # cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release -S . -B ./build 3) Cmake is up to v3.19.2; run pacman to update.
  7. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Latest Win32 dev build, as of commit 24e10c7 (Jan 7 2021) plus an unofficial extra. I know, I know, another build in less than 24 hours, but hey - look at the changelog! Noteworthy changes since last dev build (Jan 6 2021): * made canonical resolutions (320x200, 320x240, 640x400 and 640x480) always available in menu, regardless of what video driver/SDL report * fixed aspect ratio for canonical resolutions; be sure to set "Aspect Ratio" to "Auto" and "Status Bar and Menu Appearance" to "Not Adjusted" for both 320x200 and 640x400 * set minimum windows size to prevent window from shrinking when changing video modes prboom-plus-20210107-w32.zip See the accompanying TXT file for details. For a complete list of changes since last official release look here. I think at this point it would be no slight to all the other contributors to call this fork @fabian's fork.
  8. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    No code changes there; the fix for the "Garbage lines at the top of weapon sprites" issue is three modified sprites for the chaingun and the plasma rifle in prboom-plus.wad.
  9. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Latest Win32 dev build, as of commit 414e0e4 (Dec 30 2020), plus two extras. Noteworthy changes since my last dev build (June 26 2020): * added automap rotate and overlay keybindings to menus * added "Dropped Item" menu support * added 200 Sounds for DEHEXTRA * respawn when using IDDQD while dead * restrict "next level" button usage to in-level only * added adaptations for fluidsynth 2.0 * added "No Vertical Mouse" setting and keybind * save / load -complevel 9 friction * added extensible demo format + "PR+UM" signature * fixed wrong aspect ratio for resolutions 320x200 and 640x400 (official commit pending) * own fix for the "Garbage lines at the top of weapon sprites" issue prbboom-plus-20210106-w32.zip For a complete list of changes since last official release look here. Xtra heavy kudos to @fabian for the 320x200 AR fix.
  10. Never_Again

    Rare kills

    I was doing a practice run today on WAREHSE1, an annoying crate maze of a WAD from 1994. Just running around trying to figure out a half-decent route for a UV Max and suddenly - BAM! - wasted the Spider Mastermind with a single BFG blast. I read with interest earlier discussions about whether this could happen in vanilla(-compatible engines), the most recent being this thread but never thought I'd witness it myself. The demo was recorded with prBoom+ v2.5.0.9-test -complevel 3 (Ultimate DOOM/Doom95 compatibility level). Use prB+ and "-skipsec -15" to go straight to the only point of interest (the WAD sucks and so does the demo ;). Additionally, you can monitor the spider's health with "-trace_thingshealth 38": -skipsec -15 -trace_thingshealth 38 Good thing I almost never run DOOM without "-record". :D edit: thread title changed since no one else has single-shot Spider Mastermind kills to share. -------------------------------------------------------------------- (Mod edit: achievement list below, sorted by weapon.)BFG #/shots Dmg/shot Mastermind 1 3000 ROCKET LAUNCHER ("Manual" max damage per rocket - 288) #/shots Dmg/shot Baron 4 250 Revenant 1 300 (glitch) SSG (Max observed damage per shot: vanilla - 245, Boom - 255) #/shots Dmg/shot AV 3 233 1/3 3 demons 2 225 3 chaingunners 1 210 SHOTGUN (Max observed damage per shot: vanilla/Boom - 100) #/shots Dmg/shot AV 9 77,(77) Hell knight 6 83 1/3 Lost Soul 1 100 3 sergeants 1 90 smm1shot_na.zip
  11. Never_Again

    How to play at 320x200 in prboom+

    @Diabolución, have you tried the workaround in prboom-plus.zip in the first post of the Github issue you referenced? Works with the original PrB+ and the UMAPINFO fork.
  12. Never_Again

    Maximum Doom — number of levels

    Somebody had to do it, sooner or later. DOOM1 WADs: 407 DOOM2 WADs: 3062* Heretic WADs: 18** ------------------ total: 3487* - includes ExMx entries and duplicates ** - uses the filenames listed in the FAQ So, after all these years you can finally sleep soundly: the box didn't lie, there are 3,000 levels.
  13. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Less than 2% faster than 32-bit. Might as well be called statistical noise.
  14. Never_Again

    eternity engine config

    Why Google? Doom Wiki should be the first stop for all things DOOM.
  15. Never_Again

    The Next Iteration of DSDA

    This hasn't been addressed yet:
  16. Never_Again

    New To Doom With Many Questions

    No, it's a ZDoom-based keyboard mod that disables the apostrophe key until next reboot.
  17. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Here is a stripped Release build prbboom-plus-20200626-w32-nodebug.zip 220+ FPS on MAP01 @1280x720x8 2600+ FPS on MAP01 @1280x720xOpenGL Use the DLLs from the original (Debug) build - link.
  18. Never_Again

    FluidSynth sounding weird in PRBoom+

    I'm sure no one meant that. Of course, at the mature age of 23 one is naturally inclined to start thinking about settling down -- a house in Florida, white pajamas, a lazyboy by the pool -- that kind of thing. ;) Having done on the regular basis building several projects that only provided source code on other forums I can appreciate that doing that for extended periods of time can start feeling like a chore. We could alternate posting the latest build, skipping any nonessential commits (non-Win32, small under-the-hood changes transparent to the user). If either of us fails to post it within 24 hours of the latest commit then the other could take over the turn. This means cooperation rather than competition.
  19. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    I stand corrected. Where does it come from, then?
  20. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    How To Ask Questions The Smart Way in particular, these two sections: Before You Ask Be precise and informative about your problem
  21. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Latest Win32 dev build, as of commit da85fb6 (June 26 2020) Noteworthy changes since last dev build: * track demo joins for TAS-detection purposes * fixed some episode transition issues when using UMAPINFO prbboom-plus-20200626-w32.zip For a complete list of changes since last official release look here.
  22. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    The lump you want to replace is DSSECRET in prboom-plus.wad. A Hexen sound imported via ZDoom traditional? That's a novel use of the word "traditional".
  23. Never_Again

    PrBoom+/UMAPINFO v 2.5.1.7

    Latest Win32 dev build, as of commit bd0f60a (June 12 2020) Noteworthy changes since the June 6 dev build: * changed video capture to an ffmpeg-based approach prbboom-plus-20200612-w32.zip For a complete list of changes since last official release look here. To make for a (much) smaller download all required DLLs have been omitted from this release. Get the June 6 dev build linked above if you don't have them yet. If you still get an error complaining about a missing DLL read the instructions at the end of the accompanying TXT file.
  24. Never_Again

    New To Doom With Many Questions

    Not necessarily. This restriction applies only to the vanilla and some early ports. Most ports today, including (G)ZDoom, support the %DOOMWADDIR% environmental variable to point them to a centralized IWAD location.
  25. #1KILL !PIPE! !POIS! 1_ON_1 101 11BONES 11GETBFG 11NIDECK 1500AD 21RATMAZ 666EPIS A41_SPDM AARRGHH! ABYSS ACHERON AE_PROJR ALBILLO ALCATRZ1 ALONE AMBUSH ANDER2 ANRRTI APOCALYP APOCH(1-5) ARACHNA ATRIUM BAK2HELL BARONBBQ BARREL2 BASILICA BASTARD3 BCDEATH BILBO11 BLAKHELL BNBEYOND BUNKER (Terry Hamel) CASTEVIL CHEESE CHURCH COMCON CONQUEST CONVERTM CORTYR_B CRESCENT CROSST CYKE CYRIL2 DANTE666 DAMN2 DARK20 DBUILDK DERTURM DETH1 DETHFLOW DIIE DMANMLY DMHUNGER This is just off the top of my head coupled with a quick look at my demos, I'll add more later. Good thing you changed the name from "Classic Vanilla Pack" as most of the classics are in fact missing at the moment. :) edit: - DEADBASE and MNTFIRE can be replaced with the unified WSTLAND, which also has the third map in the series (SANDSDTH) not in this list - The UCA series is missing DIOPATRA and TALPOIDA. Along with SAPIDUSB they were designed to be played continuously.
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