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About DoomedMarine627
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ZSDS questions (and problem...)
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
Yes, thanks again. -
ZSDS questions (and problem...)
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
Thanks, I swear I checked and rechecked it to see what was wrong, but, looks like I wasn't at full capacity, since I was pretty tired at that moment. Anyway, thanks. -
First, I have a problem with ZSDF (ZDoom Strife Dialog System). I've made a dialogue lump in that format, and in the map where the actors that must talk, when I press use in front of them nothing happens. Code: The lump is called "DIALOG08" (not "SCRIPT08", because that's for USDS and it is compiled, and ZSDS can't be compiled, as it says in the ZDoom wiki). When loading the map (MAP08), it gives me an error message (written in the console) that says: Script error, "DIALOG08" Line 91: Missing string (Unexpected end of file) (The map is in GZDoom: Doom in Hexen format.)
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Problems with Custom Intermissions
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
Thank you very much! -
Problems with Custom Intermissions
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
I'll try. EDIT: I tried and still got the same error message. -
Problems with Custom Intermissions
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
Line 181 is the incubus' last line. Intermission "End1" starts in MAPINFO line 127. Whole MAPINFO -
Problems with Custom Intermissions
DoomedMarine627 replied to DoomedMarine627's question in Editing Questions
I only copied and pasted the intermission definitions, but not the map definitions. -
Alright, so I'm making a wad, and after doing part of the maps, I switched to code. I was making a Custom Intermission, and when I try and test the wad, it cannot be run, and GZDoom gives me an error. I have made the intermission definition just like it was specified in the wiki. I don't know what i'm doing wrong. Code (Intermission definition part): intermission "End1" { Textscreen { Music = "D_READ_M" Time = 300 Text = "It's too late. The demons have begun their invasion","Earth has been destroyed, together with the human colonies in Mars, the moon, and Venus.","Rebuilding everything will take years..." TextDelay = 5 TextSpeed = 3 } Wiper { WipeType = Melt } Cast { CastClass = "Zombieman2" CastName = "Rifle Zombie" AttackSound = "Missile", 1,"grunt/attack" CastClass = "DoomImp" Castname = "Imp" AttackSound = "Missile", 1,"imp/attack" CastClass = "Demon" CastName = "Pinky Demon" Attacksound = "Melee", 1,"demon/melee" CastClass = "BloodDemonClone" CastName = "Blood Demon" AttackSound = "Melee", 1,"blooddemon/melee" CastClass = "Bloodfiend" CastName = "Blood Fiend" Attacksound = "Melee", 1,"mosnter/sg2atk" CastClass = "CyberFiend" CastName = "Cyber Fiend" Attacksound = "Missile", 1,"cyberfiend/attack" CastClass = "FormerRanger" CastName = "Former Ranger" Attacksound = "Missile", 1,"grunt/attack2" CastClass = "Zombiemarine" CastName = "Former Marine" Attacksound = "Missile", 1,"grunt/attack" CastClass = "Fatso" CastName = "Mancubus" AttackSound = "Missile", 1,"imp/attack" CastClass = "Incubus" CastName = "Incubus" Attacksound = "Missile", 1,"incubus/attack1", 1,"incubus/attack2" CastClass = "Warlordofhell" CastName = "Warlord of Hell" Attacksound = "Missile", 1,"imp/attack" CastClass = "HellKnight" CastName = "Hell Knight" Attacksound = "Missile", 1,"imp/attack" CastClass = "BaronofHell" CastName = "Baron of Hell" Attacksound = "Missile", 1,"imp/attack" CastClass = "Revenant" Castname = "Revenant" Attacksound = "Missile", 1,"skeleton/attack" CastClass = "Archvile" Castname = "Arch-Vile" Attacksound = "Missile", 1,"vile/stop" CastClass = "Cyberdemon" Castname = "Cyber Demon" Attacksound = "Missile", 1,"weapons/rocklf" CastClass = "Arachnotron" CastName = "Arachnotron" Attacksound = "Missile", 1,"baby/attack" CastClass = "SpiderMastermind" CastName = "Spider Mastermind" Attacksound = "Missile", 1,"spider/attack" } Wiper { WipeType = Melt } } intermission "End2" { Textscreen { Music = "D_READ_M" Time = 300 Text = "Altough the invasion already started, the humans could defend themselves.","Thanks to your efforts, a big fraction of the demon army has been defeated.","With most of their spaceships deactivated, hell suffered huge losses.","You exit the base and fly back to your home, knowing this is over, and will be for a long time..." TextDelay = 5 TextSpeed = 3 } Wiper { WipeType = Melt } Cast { CastClass = "Zombieman2" CastName = "Rifle Zombie" AttackSound = "Missile", 1,"grunt/attack" CastClass = "DoomImp" Castname = "Imp" AttackSound = "Missile", 1,"imp/attack" CastClass = "Demon" CastName = "Pinky Demon" Attacksound = "Melee", 1,"demon/melee" CastClass = "BloodDemonClone" CastName = "Blood Demon" AttackSound = "Melee", 1,"blooddemon/melee" CastClass = "Bloodfiend" CastName = "Blood Fiend" Attacksound = "Melee", 1,"mosnter/sg2atk" CastClass = "CyberFiend" CastName = "Cyber Fiend" Attacksound = "Missile", 1,"cyberfiend/attack" CastClass = "FormerRanger" CastName = "Former Ranger" Attacksound = "Missile", 1,"grunt/attack2" CastClass = "Zombiemarine" CastName = "Former Marine" Attacksound = "Missile", 1,"grunt/attack" CastClass = "Fatso" CastName = "Mancubus" AttackSound = "Missile", 1,"imp/attack" CastClass = "Incubus" CastName = "Incubus" Attacksound = "Missile", 1,"incubus/attack1", 1,"incubus/attack2" CastClass = "Warlordofhell" CastName = "Warlord of Hell" Attacksound = "Missile", 1,"imp/attack" CastClass = "HellKnight" CastName = "Hell Knight" Attacksound = "Missile", 1,"imp/attack" CastClass = "BaronofHell" CastName = "Baron of Hell" Attacksound = "Missile", 1,"imp/attack" CastClass = "Revenant" Castname = "Revenant" Attacksound = "Missile", 1,"skeleton/attack" CastClass = "Archvile" Castname = "Arch-Vile" Attacksound = "Missile", 1,"vile/stop" CastClass = "Cyberdemon" Castname = "Cyber Demon" Attacksound = "Missile", 1,"weapons/rocklf" CastClass = "Arachnotron" CastName = "Arachnotron" Attacksound = "Missile", 1,"baby/attack" CastClass = "SpiderMastermind" CastName = "Spider Mastermind" Attacksound = "Missile", 1,"spider/attack" } Wiper { WipeType = Melt } } I've tried to run it, and GZDoom keeps giving me this error message: Execution could not continue. Script error, "resistance.wad:MAPINFO" line 181: Expected identifier but got ',' instead. I've tried removing the quotation marks (") of the "Missile" and "Melee" identifier but it got an error too.