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verrasev

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About verrasev

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  1. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    Episode 1 is done! Get it here.  Download link is near the bottom left. If you want to cheat, the C key gives you max health, max armor, all weapons, and all keys. The L key ends the current level.
  2. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    There are 5 main levels and 2 secret levels in episode 1. Each level is around 16 screens, except for level 5, which is 1 (very intense) screen. The minigame consists of 3 levels of 12 screens worth of a continuous area each. It's a short game, but there are two more episodes coming. It's challenging, though, so that increases the amount of time it'll take to beat it.
  3. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    The eyes move and the face gets bloodier the more you get damaged.
  4. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    The last levels are done and the game is being play tested. I've also added in a mini game that you can play on an arcade machine on one of the secret levels. I'm waiting for someone to get back to me on some artwork i asked for and then the game will be released. Here's a shot of the minigame. Sort of a mario/megaman hybrid.
  5. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    This is a possibility. It's what Kornel Kisielewicz did with DiabloRL. I suppose if that doesn't work out and the legality is still an issue i could always use the FreeDoom stuff in place of Doom's enemies and items. I'm not sure any of that will be necessary, though. When Bethesda hit Kornel with a cease and desist, he got away with using all of Doom's stuff just by changing the name from DoomRL to DRL. I figure as long as I do something similar, I should have no problem.
  6. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    That's from a Wolfenstein secret level, as is traditional for Doom.
  7. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    Unlike ZZT Doom, this has weapons and enemies that approximate the real thing instead of just more or less using the built in elements that came with the GCS.
  8. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    Yes, standard Doom sound effects.
  9. verrasev

    Hi, I'm making a 2D, ascii art Doom game.

    The name might get changed if Id or Bethesda stoop to notice my little game. As far as it lacking Doom-like elements go, fair, although it uses all the Doom enemies, weapons, and power-ups. In addition, fan created wads are allowed to stretch the elements of what is considered Doom-like with less complaint. What would you name a fan project that uses Doom's enemies and what not but diverges a bit on level aesthetics?
  10. It's not finished yet but I'll attach some screenshots to this post. It may remind you a little of DoomRL but this is an action game, not a turn based roguelike. There are no rpg elements, although there is a simple cash based weapon upgrade system. I'm making it with Megazeux, if you've heard of that. I will be releasing it in three episodes, each episode containing five main levels and one or two secret levels. I'm working on the last level of the first episode now so I should release the first episode by the end of this month, hopefully. Questions/comments?
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