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G01000011

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About G01000011

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  1. G01000011

    Terra Firma [My first DooM mod].

    Sprite making is an interesting thing. What you can use to make them is obscured by the low resolution.
  2. G01000011

    Pre-Alpha Doom Crucible?

    I just thought with what looks like a skull on the end and the coloured blade it could have been a design choice from that type of weapon.
  3. G01000011

    Pre-Alpha Doom Crucible?

    The title in the .TXT says "DOOM Alpha v0.3".
  4. G01000011

    Pre-Alpha Doom Crucible?

    Ah right. I thought it looked like that style. I'm not up to scratch on Doom lore.
  5. G01000011

    Pre-Alpha Doom Crucible?

    I was looking through the Pre-Alpha WAD and found something called DAGGA0. Is this the Crucible in an early form?
  6. G01000011

    DOOM easter eggs / references / injokes

    At the start of Kadingir Sanctum I saw a face on a tree and now I can't unsee it.
  7. G01000011

    Doom and Doom 3 texture comparison.

    I haven't seen any more. I had to look twice when I first saw it.
  8. G01000011

    Doom and Doom 3 texture comparison.

    I noticed this comparison of textures a while ago. If it's been spotted already then sorry to repeat, I don't have a place to share it.
  9. G01000011

    Doom Alpha blades.

    I see a resemblance to the old Alpha gun with the new Meat hook looking like the dual Bayonet.
  10. G01000011

    Terra Firma [My first DooM mod].

    Thanks DP420. My concern is how the gameplay will work out.
  11. G01000011

    Terra Firma [My first DooM mod].

    Thanks elend. I'm still trying although the pistol and shotguns are proving to be difficult.
  12. G01000011

    Terra Firma [My first DooM mod].

    The weapons I have shown could end up different.
  13. G01000011

    Terra Firma [My first DooM mod].

    Hi Man of Doom, I'm trying to use the original methods. Takes a few tries though. Thanks for looking.
  14. G01000011

    Terra Firma [My first DooM mod].

    ZDOOM: GZDOOM: I think I'll stick to the texture restrictions of Doom Builder 2 and then possibly add lighting later with GZDoom Builder for a compromise between old and new methods.
  15. G01000011

    Terra Firma [My first DooM mod].

    I have only just realised the difference and flexibility of using GZDoom Builder. I'm using Doom Builder 2. Now I'm not sure if I should revise what I've done already with dynamic lights or carry on with sector based lighting style and fixed floor/ceiling textures that I thought weren't movable. I've been working around that constraint so there might be a break in continuity.
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