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Rev3n4nt

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About Rev3n4nt

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  1. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Hey! Sorry, still can't get reporting on time. I'm working on monsters appearance and fixing some issues. Also I'm going to put together HD & normal version, so there will be no more jiggle around to run mod right-way. Also it will include Neural-Upscale2X weapon sprites v.0.95, as well as my own neural-upscaled sprites & few fixed ones. Shotgun - I'll try to find better sounds for it. Sparks can be putted in pair with tracers. Holly sound was taken from Beautiful Doom mod, I just found it well fitting to Doom atmosphere. Alternative for it was quake 'secret' sound. Original IMHO is a bit off. There might be optional way to put sounds as vanilla & alternative - I'll check. About shooting very top of the wall makes 2 holes on both surfaces - it's a 'bug' that goes with zdoom, and it came right from where it took it - Brutal Doom :) For now I don't know how to fix it. Additional thing to be added soon: Punching wall sound & cracks on wall; Chainsaw marks on wall instead of bullet marks; The things that are 'wrong' in vanilla Doom: Chainsaw can make bullet holes; Wall weapons are not centered & a bit crooked for 1-5 pixels to the side. So - Plasma Rifle is not shooting from middle, Rockets are shooting from eyes, Rocket Launcher's muzzle-flash glitch, Super Shotgun muzzle-flash light. Also about bugs: monsters - you probably noticed that shotgunners apper big on some frames, so I'm fixing it now. As well as other minor fixes with sizes & centering, that occur in vanilla doom as well. Attaching gifs with Plasma Riffle & Rocket Launcher from various versions: Plasma Riffle (Vanilla): Plasma Riffle (Smooth Doom): Plasma Riffle (Beautiful Doom): Plasma Riffle (Faithful Doom): Rocket Launcher (Vanilla Doom): Rocket Launcher (Smooth Doom): Rocket Launcher (Beautiful Doom): Rocket Launcher (Faithful Doom):
  2. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    It's been a long time) Finally releasing update & fix for my mod: -- Rewrote & refactored almost all Decorate code into Zscript;(That's why it took so long) -- Added ceiling & floor bullet mark decals; -- Fixed Plasmagun animation sequence; -- Fixed Super Shotgun animation sequence; For next time I hope I'll release -- Bullet effects & casings for monsters; -- Smooth animations for liquids(water, blood, e.t.c. ) Next mod release will be probably in month or two.
  3. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    For long time no news) I'm still working on this mod. Currently working on: -- Bullet marks on floor & ceilings (from Brutal Doom) -- Bullet effects (ricochets, smoke puffs) -- Smooth animations for liquids(water, blood, e.t.c. ) + changing some old effects
  4. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Well, smoothdoom, beautifuldoom, brutaldoom are using Per Kristian's mid-frame sprites, or their variations :) Of course I use some of them too. What you mean by "complete what Per Kristian has started." ? If you're about sounds, I just added some from other mods for extra "umf";) For now I'm just trying to make Doom look like "it meant to look", by adding x2 hd mid-frame sprites & some code for common sense :)
  5. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    For now there is "Vanilla" & "Enhanced" weaponset (can change in options) I can add one more weaponset "Modern", with reloading for every weapon. For example: Pistol will have ammo clips, semi-auto mode. And so other weapons will have reloading & clip\magazine.
  6. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Released version 0.5: -- Added monsters hd version for 8-side rotate sprites (unfinished) -- Added items hd version with smooth sprites (unfinished) -- Fixed Filtering for HIRES on FDOOM_HD -- Added some sprites & ported code from "Doom 2 Minor Sprite Fix"mod ( I converted dehacked to ZScript). contains fixed offsets for images. This version is also on GitHub, for future dev builds & tests Latest versions still will be available on GDrive. Known issues: -- Plasmagun shooting frames are too shaky, I'll try to find better animation -- Missing HD sprites for the weapons -- DB Shotgun blinks Up next(in next releases): -- Bullet marks on floor & ceilings -- Bullet effects (ricochets, smoke puffs) -- finish HD items smooth animations frames -- Smooth animations for liquids(water, blood, e.t.c. ) -- Chainsaw & fist animation & sounds might be changed -- Gore mod better support with smooth monsters, or make my own(modify) Should I add new weaponset type "Modern"?: Add for weapons clip\magazine: Pistol, Shotgun, RocketLauncher, Plasmagun, BFG. As you can see it's fine :) Still need to fix some glitches and add HD mid-frames.
  7. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Seems that I uploaded bit unfinished version. ReUploaded - Now it should be ok. There is a Force aspect ratio in Video settings to 16:9, and other settings. And there is a good titlepics that can be replaced by from internet. However if you want it to be automatically loaded that is different thing. There can be code part for that, or maybe just I'll find and adjust new image, so it will be widescreen, but for lower modes it'll be cropped. Fonts are already upscaled in NeuralUpscale2x, but they might be a bit dirty. It's a lot of work with images to make a new font from existing images, and to put it back together, so It'll look better. Maybe later, after monsters & items.
  8. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Released version 0.4: -- Ported weapons code to ZScript -- Added Bullet Tracers, aim exactly at the same place where the hitscan bullet hits, + option Faithful Doom Settings -- Added alternative sounds for Enhanced weaponset -- Added empty casings After this version I'll move into GitHub for dev builds & tests Latest versions still will be available on GDrive. Known issues: -- Plasmagun shooting frames are too shaky, I'll try to find better animation -- Missing HD sprites for the weapons -- Sounds and anims for chainsaw & fist are a bit off Up next: -- Add items smooth animations & sounds -- Smooth animations for liquids(water, blood, e.t.c. ) -- Chainsaw & fist animation & sounds might be changed -- Bullet marks on floor & ceilings -- Gore mod better support with smooth monsters, or make my own(modify) Questionable:(should I do it?) -- Remove wall effects (currently have issues: ricochets, extra puffs and so), which was not in vanilla. Wall marks will be available -- Add for weapons clip\magazine: Pistol, Shotgun, RocketLauncher, Plasmagun, BFG in Enhanced weaponset -- Create from "Doom 2 Minor Sprite Fix"mod, code based port to ZScript(if possible). Reminder: "Doom 2 Minor Sprite Fix" is dehacked type of mod & contains fixed offsets for images, so it's not compatible with "Faithful Doom" mod & "Doom Neural Upscale 2X" mod as well.
  9. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Yes, after I finish with weapons and start with bullet tracers. Now contains mostly sprites and code to work, for bullet tracers, and later items and monster it'll require mode code I think. Nice! Probably I can just use it with entity limit in menu for performance issues. For now I'll just make bullet tracers as in Beautiful Doom & Brutal Doom bullet holes and see how it goes from there.
  10. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Released version 0.3: Added fixed Rocket_launcher sprites + HD version (no more muzzle-flash glitches) Added Fist sprites & sound (as it should've been in vanilla), but I'll probably make fix on it soon. Added missing Super Shotgun HD mid-frames. Up next: I'll fix plasmagun shooting frames, add chainsaw, and HD sprites for the rest of the weapons. After that I'll start work on bullet tracers & shell casings (& maybe liquids as well) :) If i'll find a way to make it, or someone did already - yes. I'm mostly refabrishing whats already was made, just making it all more authentic to vanilla You're welcome :) I'm glad that there are people interested in project that I make. I can make that optional, hitscan based or not. I'll see what I can do when I'll start working on bullet tracers. It's free mod. I mentioned in description and credits, that mod is based on Beautiful Doom & Smooth Doom mods, sprites of which was based on Perkristian sprite mod back from 2009 or so :) Of course sprites were changed many times by many, and Perkristian sprites were based on Doom Vanilla version. I took sprites from Beautiful Doom & Smooth Doom, upscaled them 2X with Waifu2X Neural Network & partially from Topaz A.I. Gigapixel, mixed it with HD sprites from Doom Neural Upscale 2X mod (which are Upscale 2X from original only) and got results in my HD pack :) So feel free to add my HD sprites as separate pack for Beautiful Doom or any other mod, just don't forget to mention me as author in credits ;) Why I didn't made HD neural network sprites for Beautiful Doom in first place? Because it had many drastic changes from vanilla and looks overcomplicated. So either cut a lot from it, or start piece by piece my own mod. I chose second option, because that way I can see "full picture" & have more control over changes and keep it more authentic :)
  11. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    I'm going to upload updates here and then, at least once a month. I was planning to add bullet tracers after finishing with animations for weapons + HD version. Cool idea to add bullet tracers to both enemies and the player, but probably it's easier just to add visual part of it. For calculating bullet tracers to stick into original bullet hole spots, it might work if it will be calculated in sync, I'll try to look how to make that. Calculating´╗┐ bullets from scratch will require good programming skills(which i don't have) so it wouldn't glitch every frame. Also, what you mean exactly by saying ? If you have some mods to compare with, please note which one and what part of it :D
  12. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    Updated: Added more mid frames for weapons: BFG, Plasmagun, Super Shotgun. Also added hd mid-frames for BFG, Plasmagun , Chaingun & Super Shotgun Rocket launcher frames are glitchy from doom original sprites, so I'm going to fix this with rewriting original sprites. Plasmagun have some shake in shooting frames, will fix that soon. Currently all HD mid-frames are made with Waifu2x, ScalerTest & GIMP, using method described by MrFlibble. Doom 2 Minor Sprite Fix is dehacked type of mod, so it's not compatible with Doom Neural Upscale 2X mod & Faithful Doom mod as well. So Maybe I'll try to convert it into decorate type and include fixes into Faithful Doom mod.
  13. Rev3n4nt

    Faithful Doom mod (last: July 2019)

    That was intended to be played with Neural Upscale :) Beautiful Doom & Smooth Doom both are using new sprite names, and I did my mod more compatible with vanilla. So far it is very raw mod. I used same Perkristian's inter-frames as "Beautiful Doom", "Smooth Doom", and I believe "Vanilla Doom smooth weapons" as well. Anyway I'll check that mod as well and try to calibrate my frames. Thanks :)
  14. Rev3n4nt

    [v 0 .95] Doom Neural Upscale 2X

    Ok, I created a new thread for my mod: & smoothie pic above should be deleted by mods, I can only edit post.
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