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Nootrac4571

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About Nootrac4571

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  1. And yes, all the demons would talk: Each one would have their own personality - Lost Souls would be enthusiastic ineffectual idiots, constantly charging, screaming into walls the moment they're surprised or even slightly dissatisfied. Mancubi would be slow and dumb but vaguely friendly if they're not being bullied into being violent by the other demons. Revenants would be hyperactive jittery maniacs, pinkies would be loveable idiots who just want to make new friends but can't quite resist also eating them, much to their own confusion. The Spider Mastermind would be a proper villain, but constantly thwarted by the ineptitude of her useless army of pathetic demons. They'd all be adorable cartoon baddies who'd probably be quite lovely if they didn't happen to work for the Mastermind. It's possible I've spent the last half hour thinking about this way too much.
  2. You're talking as though this would be a bad thing, but all I can think of is a cheerful Doomguy fighting the hordes of hell alongside his friendly tame cacodemon buddy, learning important lessons every week about responsibility and cooperation, and it sounds like absolutely the best cartoon ever.
  3. Nootrac4571

    1000 Line Community Project - No map slots left

    Sweet, thanks! Vanilla compatible, limited linedefs is entirely outside my comfort zone, so this should be fun.
  4. Nootrac4571

    1000 Line Community Project - No map slots left

    I'd love to have a go at one of the city/hell maps
  5. Nootrac4571

    Mappers' first world problems

    Ooh, this. When you spend a million hours perfectly aligning textures, then accidentally press "A" while in 3D mode, because your hands naturally fall on WASD to move around, but don't notice the apocalyptic texture destruction you've caused until much later.
  6. Nootrac4571

    BFG / Exit door source

    A couple of preliminary images - I didn't get time to properly set things up over Christmas, so these are far lower quality than intended. I will post much better pictures as soon as I get the chance. Right side view (the side which the BFG was taken from:) Left side view: (used for some TEKWALL patches - you can see the round buttons on them:) Mirrored perspective view: (Not quite at the perfect angle, but fairly close. I will take a better shot when I get the chance:) Original sprite for comparison: As it happens I'm working on a job right now with access to a very good camera and proper studio lights, so I should be able to take some much better pictures in the next week or two. After dithering for a bit about whether to despoil an archaeological relic, I think I've decided to peel off the "THE MACHINE" sticker, which will make for more BFG-accurate images.
  7. Nootrac4571

    Demonastery - RELEASED! (Now on idgames)

    Yeah I was hoping nobody would notice that. They were perfectly aligned for the whole mapmaking process, then I suspect I must have hit "a" by accident while in 3D mode just before the last export. Side note: having an important keyboard shortcut in GZDoom Builder be one of the WASD keys is a recipe for accidental disasters when you're rapidly switching between mapping and playtesting. Or maybe I just have idiot clumsy hands. I could upload a fix to idgames? But I've already done that once and I don't want to take the piss.
  8. Nootrac4571

    BFG / Exit door source

    Oh, absolutely - once I set up the light box and decent camera tomorrow I will bore you to death with photos.
  9. Nootrac4571

    BFG / Exit door source

    My early Christmas present to myself just arrived! For those who aren't aware, it's the toy gun which was photographed to make the BFG sprites and a few textures, like the exit door. Tomorrow I'm planning to take a bunch of measurements and hi-res photos from every angle, and share them for the benefit of folks making HD textures and 3D models. It's much bigger than I expected, having only seen pictures on the internet before. Almost as long as my forearm. Sadly, even with fresh new batteries, it doesn't seem to work, so without prising it open and fixing whatever connection is broken I can't tell you how good the "hundreds of battle action sounds" are.
  10. Nootrac4571

    Things about Doom you just found out

    My guess would be that the unexpected out of bounds value causes the engine to write to the wrong memory address, which happens to be something to do with the colour table. I'm not an expert though, so this might be wrong.
  11. Nootrac4571

    TEKWALL4 base image

    Yeah, it's just the same rectangular sections placed in the same positions; the obvious seams are much more noticeable without the downscaling, recolouring and palletisation that Id did. This'll need some massaging to work as an actual texture. I've have a go at making it better when I next get a bit of free time. @Teder: Holy crap, it's the Borg!
  12. Nootrac4571

    TEKWALL4 base image

    Aha, looks very nearly spot on!
  13. Nootrac4571

    TEKWALL4 base image

    Done, edited post above
  14. Nootrac4571

    TEKWALL4 base image

    Very quick attempt at a larger tiling texture based on the same source image: (EDIT: .png version instead of .jpg)
  15. Nootrac4571

    TEKWALL4 base image

    I presume you mean these patches: Popular wisdom has it that they're photos of a Gravis Ultrasound, but there's a million different versions of that card: Here are a few possible candidates, from roughly the right time period: I've had a go at trying to spot the source material, but have had no luck so far.
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