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A survival-horror dungeon crawl.
- Emphasis on authentic horror.
- Absence of weapons or defense.
- Slower player movement.
- Randomly-generated dungeons.
- Death by starvation.
- Situational dynamic music.
- Multiplayer compatible.
Quite different from your average project, but I've already devoted myself to finishing it. All aspects are already functional, with the target port being ZDaemon and Skulltag. Just wondering what sort of attention this may generate and what concerns people might have about the project. Feel free to inquire about anything in particular.
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I actually had an idea brewing in my head back in 2007 that involved "randomly" generated dungeons, which was basically having a bunch of 96x96 square sectors and scripts that created seeded rooms by lowering ceilings/raising walls to create walls. I would love to see this happen
I remember posting an idea ages ago to make Doom more Diablo-like and basically generate Slige levels as you play or something. No one seemed interested at the time.
Starvation in a real-time game. Eh...
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