Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About EarthQuake

  • Rank
    9.5 on the Richter!

Recent Profile Visitors

2280 profile views

Single Status Update

See all updates by EarthQuake

  1. A survival-horror dungeon crawl.

    - Emphasis on authentic horror.
    - Absence of weapons or defense.
    - Slower player movement.
    - Randomly-generated dungeons.
    - Death by starvation.
    - Situational dynamic music.
    - Multiplayer compatible.

    Quite different from your average project, but I've already devoted myself to finishing it. All aspects are already functional, with the target port being ZDaemon and Skulltag. Just wondering what sort of attention this may generate and what concerns people might have about the project. Feel free to inquire about anything in particular.

    1. Show previous comments  11 more
    2. Sharessa


      deathz0r said:

      I actually had an idea brewing in my head back in 2007 that involved "randomly" generated dungeons, which was basically having a bunch of 96x96 square sectors and scripts that created seeded rooms by lowering ceilings/raising walls to create walls. I would love to see this happen

      I remember posting an idea ages ago to make Doom more Diablo-like and basically generate Slige levels as you play or something. No one seemed interested at the time.

    3. DuckReconMajor


      Danarchy said:

      Starvation in a real-time game. Eh...


    4. Sharessa


      Damnit, I knew I had been away from Minecraft too long.

    5. Show next comments  6 more