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About maxmanium

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    Engine Fanatic

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  1. maxmanium

    PrBoom+ 2.6.2 (Feb 11, 2022)

    What exactly do you mean? Walls are drawn completely vertically in Doom, so the whole wall segment will have the same lighting for a given distance. Are you perhaps referring to this?
  2. maxmanium

    ACE Engine - DOS Doom II [vanilla++?]

    It's purely aesthetic but it looks more natural to me to start shooting wherever the sprite is currently drawn rather than having it suddenly jump to the middle of the screen.
  3. maxmanium

    Need help with SLADE 3

    That does work but the easier way (imo) is just to import the resources from DOOM2.WAD into your TEXTURE1 list. It should show up when you click texture editor (or whatever it's called) without any texture lumps present.
  4. I have to know if "You're ticket to hell" was intentional in 2002ado.
  5. maxmanium

    Doom Mods and food.

    Less food and more emotions. Scythe 2 for instance.
  6. maxmanium

    Things about Doom you still don't understand

    Yeah, I know. I never studied computer science in school or anything (aside from some minimal Python programming) so I still don't know how to piece things together in the source code.
  7. maxmanium

    Things about Doom you still don't understand

    How the hell the engine is structured internally.
  8. maxmanium

    PrBoom+ multiplayer issues

    The multiplayer code in PRBoom+ probably hasn't been touched in ages. Not a great port to use for multiplayer as it stands, although it should be IMO.
  9. maxmanium

    Z_CT: Uh oh.

    It's probably something to do with the code that converts midi lumps to mus. Since we don't have DMX source code who knows why. I've only ever seen this happen with midis that are too big, but maybe it's just caught up on it for some other reason.
  10. Whenever there's loud clicks and pops in a Doom sound effect, in my experience that means it's simply too loud and is clipping, and needs to be normalized. I just click normalize in audacity and it works.
  11. maxmanium

    dsda-doom source port [v0.24.3]

    Yeah but that doesn't help with wads before 2021.
  12. maxmanium

    im trying to make a custom weapon

    Maybe take a screenshot of what you're seeing on your end?
  13. maxmanium

    dsda-doom source port [v0.24.3]

    If it omits the "Advanced engine needed" section, it's vanilla. That or it's super old and guaranteed to be vanilla anyway.
  14. maxmanium

    PrBoom+ 2.6.2 (Feb 11, 2022)

    Has translucency on this port always been universally active regardless of complevel? I'm seeing translucent projectiles in -cl 2-4. I'm an idiot -- I apparently requested this to be the case over a year ago on GitHub but completely forgot about it. I thought the compatibility option wasn't working, but it just requires a restart.
  15. maxmanium

    What makes you decide to play or skip a WAD?

    I don't really bother playing anything that's not a decent length (in terms of number of maps). Just don't have the energy I used to.