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About maxmanium

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  1. Was this really a necessary 5-month bump?
  2. I'd also like to request that the autoloaded wads\DEHACKED patches are loaded before those in the command line -- mostly for the sprite fixing project.
  3. How does "rescue dying friends" work? I know this is from the original MBF source but I'm just now noticing Lee's (honestly pretty cool) additions to enemy AI, but I can't really seem to find anything on what it changes.
  4. Minor, but ouch face bug is still present.
  5. maxmanium

    Do you guys even lift?

    I'm pretty much just like your brother. ~125 kg at 173 cm and really just trying to eat less. It sucks ass, my lower back is in so much pain any time I walk for more than a minute or up or down stairs due to carrying an extra ~40kg of just fat.
  6. You can load internal DEHACKED lumps with -dehlump.
  7. maxmanium

    Thoughts on the new Unity Port Update?

    What limit does it remove? If there are no problems with visplanes, seg overflows, etc., then you can use DEHACKED to rename the prefixes of the sprites being replaced -- that's an easy way to put new sprites in your wad.
  8. maxmanium

    Crispy Doom 5.9.1 (Update: Sep 04, 2020)

    Backing this up -- I think it's the SIGIL autoload.
  9. I can't believe I didn't think about either of these -- thank you.
  10. maxmanium

    Collection of kid friendly mods?

    Tangential, but this thread triggered a memory of an old machinima video:
  11. Why does it do that?
  12. Also, what's up with MAP28?
  13. I don't know if you're aware or if it even matters but I came across a visplane crash on MAP15 that is very specific but reproducible. It's around (128, 2784) facing almost directly east (angle 0). Crashed Chocolate Doom for me during normal gameplay.