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About maxmanium

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    Junior Member

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  1. maxmanium

    Forum- ranks / titles...

    69 posts.
  2. maxmanium

    GZDoom Map Label Redundancy

    Is it worth the effort to fix this issue? It's pretty minor, but I figure a ZMAPINFO lump could make it look tidier -- I don't know of a simpler solution that works at this time.
  3. maxmanium

    What is your Doom canon?

    I've only really played Classic Doom, but my canonical interpretation is very simple... the classic games use the same engine with the same face to represent Doomguy. Therefore, it is the same person.
  4. I haven't played a lot, but my vote definitely goes to Mike Tyson's Punch-Out.
  5. maxmanium

    Do you do any drugs?

    Alcohol, weed, and nicotine. Trying to ween off nicotine tho.
  6. maxmanium

    Classic Doom addiction

    Yeah, I feel the same. It's my special interest. There's something about the engine and the game design which is so simplistic and yet so fun. It's that combination that keeps us coming back, I think.
  7. maxmanium

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Yeah, looks good to me.
  8. maxmanium

    what would a doom arg look like?

    Usually ARG's don't have any public information surrounding their existence before the fact.
  9. maxmanium

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    Wow, I had no idea that the time to change weapons wasn't constant.
  10. maxmanium

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    I don't know if this is actually a bug or not, but I noticed that with view-bobbing disabled, switching weapons still briefly updates the weapon sprite position to where it would be during the view-bob before snapping back to center. Try holding down fire while swapping weapons and then stopping once switched. Screenshots: EDIT: This also affects the rocket launcher and BFG with view-bobbing set to full, due to their safety locks. Bobbing does not resume until fire is released which does not happen in Chocolate.
  11. maxmanium

    Finishing Raymoohawk's Nukeptile

    That looks pretty badass, actually.
  12. Yeah, I think the SS lumps should have spots for rotational sprites. There just weren't any due to being imported from Wolf3d. I know it's possible thanks to Marphy Black's sprite fix project.
  13. maxmanium

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    How about mouse-wheel scrolling capability in the automap?
  14. maxmanium

    Finishing Raymoohawk's Nukeptile

    I will say the front and back sprites look like he's doing jazz hands.