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About samboy

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  1. samboy

    Song idea for map C2M8

    1) Make the song a .mid (not .mus; the FreeDoom source no longer uses old school Doom-specific .mus files) 2) Post the .mid in a follow-up to this board (put the .mid in a zip file and post it here) 3) Be sure that the music is a completely original composition using no elements from other music. We have had issues with plagarized music in the past, let’s not make that mistake again! 4) Please let us know the .mid is available under the FreeDoom license: --- Copyright © 2001-2018 Contributors to the Freedoom project. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the Freedoom project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. For a list of contributors to the Freedoom project, see the file CREDITS. --- Once you do this, I will open up an issue and pull request over at the FreeDoom GitHub page. . We also have a guide for submitting changes to the Git repo.
  2. samboy

    Rework in FreeDM maps

    I have now added a couple monsters and co op starts to keep the map interesting when played as single player. xdm01-monsters.zip
  3. samboy

    Rework in FreeDM maps

    And here’s a version with an exit (not to mention a single player start). xdm01-exit.zip
  4. samboy

    Rework in FreeDM maps

    It’s a nice fun small 1-on-1 deathmatch map. I had to add a single player start to make it possible to test the map (some ports puke if there isn’t a non-DM start). Note that the level doesn’t have an exit (should it have one?) — Sam xdm01-fixed.zip
  5. samboy

    Freedoom video reviews

    To me, Raymoohawk’s improvements to the low level monsters was the difference between FreeDoom looking like like amateur fan-made art and looking like a 1990s professional video game. The zombieman and shotgun guy looked bad enough to distract from the immersion when playing with an OpenGL port of Doom; the Imp looked OK but the sprite was much bigger than the actual monster. Raymoohawk thankfully fixed all that in 2014-2015. I’m saying this as someone who has played FreeDoom since 2005 (anyone else remember the pink “puppy dog” demon before it became a worm?) While I liked his improvements to other monsters, I always felt the old Caco was good enough; the other high level monsters were not distractingly bad (not having death frames for the lost souls was annoying).
  6. samboy

    Freedoom video reviews

    Here are two pictures. In the first one, one can see the old zombies; observe that the shotgun guy (right) looks almost the same as the pistol zombieman (left). In the second one, we can see how Raymoohawk really improved how they looked. The shotgun guy is fully dressed in black, while the pistol guy (zombieman) is only wearing pants. They still walk like zombies, but I actually prefer that look over how they look in the original ID Doom games.
  7. samboy

    Freedoom video reviews

    As an aside, the “Sultan hat” Caco (as you called it in the video; I like the name) was originally posted here: I think it’s an improvement over the older “Jellyfish” Caco, but I think both are perfectly usable when playing FreeDoom. It was the old “kid drawing” zombie/shotgun guy who really needed an overhaul (read the above linked thread); and I also prefer the snake-like Imps over the older “Cobraman” imps. EDIT: I just realized something. I actually prefer Raymoohawk’s artwork over the original ID Games artwork; I find the old ID artwork plain in comparison to the textured detail in Raymoohawk’s work.
  8. samboy

    Freedoom video reviews

    Obviously, whether or not a given graphic looks good is a subjective opinion, but I just can not agree with someone who thinks Raymoohawk is a, to paraphrase the video, a “child who can not draw.” This looks like the reaction of someone who expects an open-source Doom clone to look exactly like Doom. For example, the video criticizes the pink demons as “looking like plants”, but the consensus among the community here is that those worms look great and don’t need to be updated. Raymoohawk’s work is really great; sure, they look like zombies and not living people, but FreeDoom is not an exact Doom clone. For long time players of FreeDoom, when Raymoohawk’s sprites for the zombie, shotgun guy, and imp came out in late 2014 to mid 2015, we finally had professional looking graphics for the low level monsters. It was, to me, something that made FreeDoom vastly more fun to play. If you’re looking for graphics so bad they can be mocked (read: Not the current FreeDoom sprites), FreeDoom actually looked bad five years ago. There were and are issues in FreeDoom; the levels still need a lot of work, although even here we’re a lot better off than we were a decade ago: Map01 is nice, albeit for someone with previous Doom experience (and the secret with the armor power ups is too hard to find); Map02 is good, although the puzzles can be a bit annoying; Map03 is good, except it’s final part should probably be replaced with a simple exit, since there is no point showing the player an entire part of the map they can never access without using the IDCLIP cheat. Levels are not as important to me; one can always just use Oblige to play random maps. I am saying that as someone who has been openly critical of FreeDoom’s weaknesses. FreeDoom has been there, in terms of being a finished project with a full set of attractive textures, monsters, sounds, and music for about three years; the only thing it really needs now is for the levels to be polished up and finished.
  9. samboy

    Musical plagiarism in Freedoom

    Here is a MP3 of the track; if anyone recognizes it from a 1990s Doom or Duke Nukem mod, or any other copyrighted source from 2004 or sooner, let me know. https://samiam.org/slump/d_theda2.mp3 The full wad with this one track from Metabolist is now in .zip format: https://samiam.org/slump/ObHack-FreeDoom-0.7.7.zip I have done some more research on this issue (which is well known among the Doom community). Metabolist has a webpage right here at Doomworld: https://www.doomworld.com/metabolist/ He mentions plagiarism on that page: “you know how the original Doom music has lots of near-plagiarism” The issue was mentioned in a wad review as recently as April of 2018: https://onemandoom.blogspot.com/2018/04/mortiser-4-chemical-plant-swmort4wad.html#more “Woodsy's greatest lasting legacy will almost certainly be Plutonia 2 [...] After that, probably the Freedoom soundtrack debacle, which seems less surprising now since I've read the liner notes for Omega Facility.” Here are the linear notes from that wad: https://www.doomworld.com/idgames/levels/doom2/s-u/swomega “Thanks for the music must go to Michael himself, for making it back in 1996, and also to Nick Baker and Marc Pullen; Marc found some old MIDIs and sent them to Nick, who asked me to extend some of them to a more respectable length (a few were like 30 seconds), and one of them was a piece by Walthius (FYI, "The Gates of Doom") and his homepage and address were in the file. I visited his homepage and got about 45 songs off there, totalling [sic] over 4 hours.”
  10. samboy

    Musical plagiarism in Freedoom

    Necrothread resurrection: I have just made a megawad (size optimized; has only six unique maps; three Freedoom maps and three Oblige maps; works with Deng 1.8.6) that has the old version of the MAP12 theme (and no other music from Metabolist, but I’m attached to that theme). While there were concerns about copyright violation with the MAP28 and MAP21 themes, there has been no evidence shown that the themes in the first batch (MAP09, MAP11, MAP12, MAP13, MAP14, and MAP15) were plagiarized. For people who want to hear the old MAP12 in this megawad, the download is here: https://samiam.org/slump/ObHack-FreeDoom- If this MAP12 theme has a non-free copyright, please post the MIDI that the MAP12 theme was copied from; be sure the theme is from 2008 or sooner.