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About Grizzly

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  1. Grizzly

    Doom and Doom II 2020 re-release

    The german laws wrt: Nazi stuff have existed since 1945. This is not a new phenomenon, and in fact it's slowly being more reduced now (what with Germany saying that games can be art and as such can be exempt from the "no nazis" law). Wolfenstein 3D was banned from sale in Germany since it was released. Check out the old webpage for Wolf3d! Interesting that you would go Honkler on us in this thread >.>
  2. how do I delete someone else's thread
  3. Grizzly

    I want PrBoom+ 16-bit wav support.

    As long as you didn't rebind any keys that weren't bound by default, and didn't turn on "always mouselook", you were pretty close. For GZDoom, there is also the excellent Vanilla Essence mod that allows you to very quickly enable the whole "vanilla style" with the push of a button. You still get your neat sounds that way, and you don't have to step away from your usual sourceport. If you're absolutely worried about purism, try playing the game in Chocolate Doom. It's the closest you can get to the 1994 DOS engine without running DOSBOX. The Sprite Fixing Project and Perkristan's sound effects still work with that. Plus there's some really neat "vanilla mods", like Rekkr and D4V, that use that port as a baseline. Alternatively, Crispy Doom's current stable release has proper autoload (useful for the linked enhancement mods), it has a bunch of nice engine enhancements, which are all optional. By default it runs "Stock doom" + bug fixes + a higher resolution. You can set for yourself how "enhanced" you want your Doom to be, with the port being very clear about what is stock and what is not (eg the more green text you have in your "Crispness" screen, the further away from Vanilla you are). It's my personal favorite for running vanilla compatible stuff, esp. since I can just turn off all the enhancements, including the increased resolution, and just have it load up a pwad whilst it autoloads the sprite fixes and sound packs for me. PrBoom+ supports 'as vanilla' but that already requires a bit more fiddling with the correct complevels (eg using the -complevel 2 and -complevel 3 command lines, as by default PrBoom+ runs Boom). In my personal experience, I found it to be a bit of a weird bastard between GZDoom and Crispy. I know for a lot of others it's the sweet spot but centrism is for cowards if you want to go vanilla, just... go vanilla. You have those options. Embrace the fact that you can't run it at a fancy widescreen resolution with the increased FOV. Embrace that 1994 doom was built upon compromises upon compromises which all subsequent source ports have tried to remedy. Experience that despite being incredibly technologically limited it still is a fun game. Or reject that entirely, in which case GZDoom is for you!
  4. Grizzly

    Crispy Doom 5.6.4 (Update: Jan 14, 2020)

    I tried running it on Chocolate Doom and it crashed in the first room xD
  5. Grizzly

    Was Doom designed to be played at walking speed?

    There's a few secrets in Doom and Doom 2 you can only get to by running though.
  6. But you can, off course, go out of your way to find reasons to rag on a person you don't like. Funny how that works.
  7. You don't actually give a fuck do you?
  8. Grizzly

    PrBoom+/UMAPINFO v

    Pistache Boom
  9. Not until you force linear scaling to be always enabled in Chocolate Doom after a psychotic breakdown.
  10. Grizzly

    [FINAL RELEASE] Eviternity

    those things
  11. Grizzly

    [FINAL RELEASE] Eviternity

    Hey, came in to report a small bug in Map26 when looking straight up. I also made this little thing It's a patch for Eviternity's Decorate file so that monsters have the correct blood on ports that have Decorate. BloodFixer-Eviternity.7z
  12. Grizzly

    Shadows of The Nightmare Realm

    A worthy cacoward winner. The excellent use of GZDoom effects, music and mood lightning makes for a very athmospheric mapset. Would love to play more maps in this style!
  13. Grizzly

    [FINAL RELEASE] Eviternity

    Thanks for the replies, I'll see if I can tackle map31 yet!