

memes4lyfe
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Regenerating Health In First Person Shooters A Bad Thing??
memes4lyfe replied to A Nobody's topic in Everything Else
to be fair, it can be implemented very well. for example, in metal gear solid V, regenerating health is used to promote hiding and stealth by making you look for cover and stay hidden. and in PVZ Garden Warfare 1, you only regenerate to half health, so you need to find a healer class like a scientist or a sunflower. -
nevermind. the school computers cant run it.
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this error code appears in doom builder whenever i make a new map.
memes4lyfe replied to memes4lyfe's topic in Doom Editing
literally any version. DB 2, DB x, GZDB, and SO MUCH MORE! then again, it's on a school computer, so that might be why. -
this error code appears in doom builder whenever i make a new map.
memes4lyfe posted a topic in Doom Editing
BOY this is long! ************** Exception Text ************** System.Exception: IndexOutOfRangeException while loading effect display2d.fx: Index was outside the bounds of the array. at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) in h:\doombuilder\trunk\Source\Core\Rendering\D3DShader.cs:line 138 at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager) in h:\doombuilder\trunk\Source\Core\Rendering\Display2DShader.cs:line 63 at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource() in h:\doombuilder\trunk\Source\Core\Rendering\ShaderManager.cs:line 135 at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device) in h:\doombuilder\trunk\Source\Core\Rendering\ShaderManager.cs:line 85 at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize() in h:\doombuilder\trunk\Source\Core\Rendering\D3DDevice.cs:line 317 at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) in h:\doombuilder\trunk\Source\Core\General\MapManager.cs:line 236 at CodeImp.DoomBuilder.General.NewMap() in h:\doombuilder\trunk\Source\Core\General\General.cs:line 997 at CodeImp.DoomBuilder.Actions.Action.Begin() in h:\doombuilder\trunk\Source\Core\Actions\Action.cs:line 258 at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) in h:\doombuilder\trunk\Source\Core\Actions\ActionManager.cs:line 434 at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) in h:\doombuilder\trunk\Source\Core\Windows\MainForm.cs:line 365 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Builder Assembly Version: 2.1.2.0 Win32 Version: 2.1.2.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Builder.exe ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- SlimDX Assembly Version: 2.0.13.43 Win32 Version: CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/SlimDX.DLL ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.9619 Win32 Version: 9.00.30729.9619 CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9619_none_508d9c7abcbd32b6/msvcm90.dll ---------------------------------------- BuilderModes Assembly Version: 2.1.2.0 Win32 Version: 2.1.2.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/BuilderModes.dll ---------------------------------------- CommentsPanel Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/CommentsPanel.dll ---------------------------------------- CopyPasteSectorProps Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/CopyPasteSectorProps.dll ---------------------------------------- GZDoomEditing Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/GZDoomEditing.dll ---------------------------------------- ImageDrawingExample Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/ImageDrawingExample.dll ---------------------------------------- Statistics Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/Statistics.dll ---------------------------------------- TagRange Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/TagRange.dll ---------------------------------------- USDF Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/USDF.dll ---------------------------------------- VisplaneExplorer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/VisplaneExplorer.dll ---------------------------------------- WadAuthorMode Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/WadAuthorMode.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> -
i said USABLE editors. doom builder is so good, that all other editors are trash by comparison. maybe i could use my school computers.
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actually, there ARE no useable editors for mac. i guess i will have to use another computer.
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so @Noiser, got any plans for v3.0?
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any vanilla wads built with this mod in mind? like, designed around the monster and weapon behaviors?
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Doom Eternal Pre-Order & Deluxe Edition Trailer
memes4lyfe replied to Uter Lokales's topic in Doom Eternal
if you want all the pre-order content, do you just have to pre-order the deluxe edition or both editions? -
The HAR should have less spread, if that is even possible in dehacked. Also more damage.
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now to find a map editor for mac...
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ammo sometimes goes into negative numbers when using the new weapons.
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ANNOUNCEMENT FOR THE LEVEL OF INCREDIBLE POWER! so, i won't get my laptop back until i can afford the new hard drive. so, to hold you over until that happens, i plan on developing a D4V single map WAD that is built for the D4V mod for doom 2. which is vanilla dos compatible. i will be developing it on my dad's mac. why i can't just use the mac for the power levels? i dunno... i guess it's because i have access to windows 10 on my laptop and i originally though the wad i was working on would be intact. that, and i can't right click and left click at the same time on mac. actually, now that i think about it, i SHOULD continue development on my dad's mac. why didn't i do that before!? back to this new map. the maps for D4V are not built with the mod in mind. especially not with D4V 2 version 2. for example, the new weapons added in version 2.0 of D4V are not suited for the maps. i keep dying a lot because of that. the LEVEL OF INCREDIBLE POWER is a single map built with the mod's weapons and enemies in mind. and the mod is dos compatible. stay tuned...
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John Romero's reaction to signing a Doom 3 box is priceless
memes4lyfe replied to [McD] James's topic in Doom 3
doom 3 is actually really fun. at least for me.