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memes4lyfe

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Everything posted by memes4lyfe

  1. memes4lyfe

    why is doom 64 so expensive?

    i don't want to pay $1,000,000 for a piece of plastic.
  2. Get ready for a map pack that will not only provide levels made with john romero's design rules, but will put the master levels to shame. THE POWER LEVELS ARE OVER 9000! The best part? it wil be compatible with dosbox. I only have two levels made at the moment, but i will add more as time goes on. i will update this post as new levels are made, with levels increasing by two. i plan on adding a custom menu screen, a custom music track (ripped from metal artists and midi-fied. no copyright infringement intended), and 1 new weapon. at the moment, i don't know how to do those 3 things, but i plan on learning. as long as it doesn't make me type for hours on end. feel free to provide feedback on the levels so i can improve them. VERY IMPORTANT UPDATE! PLEASE READ! it has come to my attention that nobody cares about my expansion anymore. why? is it not interesting enough? this is not just a megawad. this is a bona-fide fan-made expansion pack for doom 2! that will eventually be compatible with dosbox! i'm almost at beta 1.0, and i plan on using slade for that. so, beta 0.9 will add 10 levels (if i have the time and you have the patience) so the maps will be completed by beta 1.0. so PLEASE FOR THE LOVE OF DOOM share this post EVERYWHERE! heck, share this WAD with some friends. or even strangers! the power levels must grow to OVER 9000 FOLLOWERS! This will be THE FIRST fan-made expansion pack for doom 2, and i want everyone to know it! so. help me by giving your feedback. send screenshots with captions. suggest level themes and layouts. do SOMETHING! dont just leave me hanging. (i hope this doesn't count as spam) update: I need a break. I have pretty much stopped development of the power levels, because I just, well, got distracted by fallout mods to even bother about mapping. MAP11 is pretty much abandoned, but hopefully I'll get around to it when I once again enter my "doom phase". until then, I will be taking a break from mapping for the foreseeable future. ANNOUNCEMENT FOR THE LEVEL OF INCREDIBLE POWER! so, i won't get my laptop back until i can afford the new hard drive. so, to hold you over until that happens, i plan on developing a D4V single map WAD that is built for the D4V mod for doom 2. which is vanilla dos compatible. i will be developing it on my dad's mac. why i can't just use the mac for the power levels? i dunno... i guess it's because i have access to windows 10 on my laptop and i originally though the wad i was working on would be intact. that, and i can't right click and left click at the same time on mac. actually, now that i think about it, i SHOULD continue development on my dad's mac. why didn't i do that before!? back to this new map. the maps for D4V are not built with the mod in mind. especially not with D4V 2 version 2. for example, the new weapons added in version 2.0 of D4V are not suited for the maps. i keep dying a lot because of that. the LEVEL OF INCREDIBLE POWER is a single map built with the mod's weapons and enemies in mind. and the mod is dos compatible. stay tuned...
  3. also known as INPUT LAG! yay! everyone's favorite! but seriously, i have the mac version of doom 3 and i have severe input lag where the game waits half a second (i counted) to register anything. is there a fix to this?
  4. did sukru gilman release any unused sprites for the cut monsters in doom 64?
  5. I think one word would be "gothic" and maybe a mix of "muscular For the monsters. But i dont know the "patterns" of this art design, if that makes sense. Does this art style have a name? And how can it be replicated?
  6. These 3 criteria must be met for this to be plausable. 1: it must generate either a ball of plasma, or a ball of fire that lasts for at least 10 meters before dissipating. Hydrogen will be optimal for this. 2: the plasma must burn a target at a range of at least 5 meters or more. 3: it must generate and propel balls of burning plasma or fire at 4 rounds per second or more. P.S. Get vessel-containing-energy-based-fourth-dimensional-being-known-as-john-carmack on here if possible. Also, if the criteria can't be met, that's okay. I will take anything i can get.
  7. to be fair, it can be implemented very well. for example, in metal gear solid V, regenerating health is used to promote hiding and stealth by making you look for cover and stay hidden. and in PVZ Garden Warfare 1, you only regenerate to half health, so you need to find a healer class like a scientist or a sunflower.
  8. BOY this is long! ************** Exception Text ************** System.Exception: IndexOutOfRangeException while loading effect display2d.fx: Index was outside the bounds of the array. at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) in h:\doombuilder\trunk\Source\Core\Rendering\D3DShader.cs:line 138 at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager) in h:\doombuilder\trunk\Source\Core\Rendering\Display2DShader.cs:line 63 at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource() in h:\doombuilder\trunk\Source\Core\Rendering\ShaderManager.cs:line 135 at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device) in h:\doombuilder\trunk\Source\Core\Rendering\ShaderManager.cs:line 85 at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize() in h:\doombuilder\trunk\Source\Core\Rendering\D3DDevice.cs:line 317 at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) in h:\doombuilder\trunk\Source\Core\General\MapManager.cs:line 236 at CodeImp.DoomBuilder.General.NewMap() in h:\doombuilder\trunk\Source\Core\General\General.cs:line 997 at CodeImp.DoomBuilder.Actions.Action.Begin() in h:\doombuilder\trunk\Source\Core\Actions\Action.cs:line 258 at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) in h:\doombuilder\trunk\Source\Core\Actions\ActionManager.cs:line 434 at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) in h:\doombuilder\trunk\Source\Core\Windows\MainForm.cs:line 365 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Builder Assembly Version: 2.1.2.0 Win32 Version: 2.1.2.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Builder.exe ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- SlimDX Assembly Version: 2.0.13.43 Win32 Version: CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/SlimDX.DLL ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.9619 Win32 Version: 9.00.30729.9619 CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9619_none_508d9c7abcbd32b6/msvcm90.dll ---------------------------------------- BuilderModes Assembly Version: 2.1.2.0 Win32 Version: 2.1.2.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/BuilderModes.dll ---------------------------------------- CommentsPanel Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/CommentsPanel.dll ---------------------------------------- CopyPasteSectorProps Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/CopyPasteSectorProps.dll ---------------------------------------- GZDoomEditing Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/GZDoomEditing.dll ---------------------------------------- ImageDrawingExample Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/ImageDrawingExample.dll ---------------------------------------- Statistics Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/Statistics.dll ---------------------------------------- TagRange Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/TagRange.dll ---------------------------------------- USDF Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/USDF.dll ---------------------------------------- VisplaneExplorer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/VisplaneExplorer.dll ---------------------------------------- WadAuthorMode Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Mi.Lindley20/OneDrive%20-%20Lethbridge%20School%20District%20No.%2051/Desktop/doom%20builder/Plugins/WadAuthorMode.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration>
  9. memes4lyfe

    THE POWER LEVELS FOR DOOM 2!

    nevermind. the school computers cant run it.
  10. literally any version. DB 2, DB x, GZDB, and SO MUCH MORE! then again, it's on a school computer, so that might be why.
  11. memes4lyfe

    THE POWER LEVELS FOR DOOM 2!

    i said USABLE editors. doom builder is so good, that all other editors are trash by comparison. maybe i could use my school computers.
  12. memes4lyfe

    THE POWER LEVELS FOR DOOM 2!

    actually, there ARE no useable editors for mac. i guess i will have to use another computer.
  13. memes4lyfe

    DOOM 4 VANILLA v3.2

    so @Noiser, got any plans for v3.0?
  14. memes4lyfe

    DOOM 4 VANILLA v3.2

    D'OH!
  15. memes4lyfe

    DOOM 4 VANILLA v3.2

    any vanilla wads built with this mod in mind? like, designed around the monster and weapon behaviors?
  16. memes4lyfe

    Doom Eternal Pre-Order & Deluxe Edition Trailer

    if you want all the pre-order content, do you just have to pre-order the deluxe edition or both editions?
  17. memes4lyfe

    DOOM 4 VANILLA v3.2

    The HAR should have less spread, if that is even possible in dehacked. Also more damage.
  18. memes4lyfe

    THE POWER LEVELS FOR DOOM 2!

    now to find a map editor for mac...
  19. memes4lyfe

    DOOM 4 VANILLA v3.2

    ammo sometimes goes into negative numbers when using the new weapons.
  20. memes4lyfe

    THE POWER LEVELS FOR DOOM 2!

    ANNOUNCEMENT FOR THE LEVEL OF INCREDIBLE POWER! so, i won't get my laptop back until i can afford the new hard drive. so, to hold you over until that happens, i plan on developing a D4V single map WAD that is built for the D4V mod for doom 2. which is vanilla dos compatible. i will be developing it on my dad's mac. why i can't just use the mac for the power levels? i dunno... i guess it's because i have access to windows 10 on my laptop and i originally though the wad i was working on would be intact. that, and i can't right click and left click at the same time on mac. actually, now that i think about it, i SHOULD continue development on my dad's mac. why didn't i do that before!? back to this new map. the maps for D4V are not built with the mod in mind. especially not with D4V 2 version 2. for example, the new weapons added in version 2.0 of D4V are not suited for the maps. i keep dying a lot because of that. the LEVEL OF INCREDIBLE POWER is a single map built with the mod's weapons and enemies in mind. and the mod is dos compatible. stay tuned...
  21. memes4lyfe

    John Romero's reaction to signing a Doom 3 box is priceless

    doom 3 is actually really fun. at least for me.
  22. memes4lyfe

    DOOM 4 VANILLA v3.2

    Noice.
  23. the only way to play doom 3 multiplayer on consoles now is to use the BFG edition. but even THEN nobody plays it. is there like a doom 3 multiplayer community somewhere?
  24. i mean, come ON! listen to the theme songs of doom psx and doom 64 and tell me they don't sound like batman. obviously, doom would not work as an action movie, as it would be very hard to get right. BUT, if it was a dark gothic action ADVENTURE (or whatever genre tim burton's batman is), the film could focus on developing on the doomguy character and add new characters and add to them in a compelling and engaging way! with tim burton's dark gothic art style, aubrey hodges' ambient/batman music, and feedback from the community, it could stand a chance of being an enjoyable movie! what do you guys think?
  25. memes4lyfe

    React To The Profile Pic Above You

    white trench coat. wut?
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