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chowbar

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About chowbar

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  1. chowbar

    Uncapped framerate doesn't seem to work

    Yeah I know right? Never had this problem with PrBoom+, ZDoom (and its derivatives), and Crispy. When I set the res to 1360x768, I got an FPS in the mid to high 40s playing the first UD demo. Tbh, I don't mind playing Eternity at 640x480 if it means I get the extra FPS. If anything it reminds me I'm playing Doom with a period correct aspect ratio.
  2. chowbar

    Uncapped framerate doesn't seem to work

    Ok so I set my laptop to power mode and plugged it in and it turns out Eternity was already set to SDL GL2D. When I started it at 640x480, I rarely got less than 100FPS playing the Ultimate Doom demos, but once I changed the resolution to 1366x768, I got an FPS that reached no higher than 40FPS.
  3. chowbar

    Uncapped framerate doesn't seem to work

    Yeah I guess you're right. I just ran Eternity in 640x480 (the same resolution I use for Crispy Doom) and I never got an FPS less than 100. Now Eternity runs smooth as silk.
  4. chowbar

    Uncapped framerate doesn't seem to work

    Ok gotcha. I guess uncapped framerate was working all along since using d_drawfps I saw 36FPS appear a couple times during E1M1 and E1M2. I made the screen size way small and I saw 38 FPS appear too (I have Eternity set at fullscreen which is 1366x768 for me). However, when I ran through those maps, I was still seeing an fps that hovered around 35 and sometimes in the low 30s. My laptop can't be that bad if it runs GLBoom+ and GZDoom without a hitch right?
  5. chowbar

    Uncapped framerate doesn't seem to work

    Ok I opened up Eternity and both uncapped framerate and interpolation were on and I'm still getting 35 frames. I'm using the console command v_ticker 3 to get that frame count.
  6. Hey guys, I downloaded Eternity recently and I've been really liking it. Might be my second favorite source port after PrBoom+. Unfortunately, I've noticed some weird slowdown with Eternity and the uncapped framerate option doesn't seem to work for me. I played through E2M1 with the uncapped option turned on and i never got better than 35 fps. I even occasionally got fps near the low 30s too. Now my laptop isn't a powerhouse, but when I played through E2M1 with GZDoom 3.6 with lights and brightmaps, I never got less than 100 fps. Am I going crazy? For reference, here's my potato laptop's specs: Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz Intel HD Graphics 4000 6 GB of RAM Windows 10 64-Bit And I just checked to make sure my graphics drivers are up to date.
  7. chowbar

    Vanilla Doom smooth weapons

    Yeah oh well, what can ya do? ¯\_(ツ)_/¯ It's a good thing AA is still a great mapset
  8. chowbar

    Vanilla Doom smooth weapons

    Ah I gotcha fraggle. Still vsmooth is a great addition for enhancing the look of classic doom without messing with the gameplay. That sounds great! No rush though haha
  9. chowbar

    Vanilla Doom smooth weapons

    Oh yeah I guess you're right haha. As a complete doom noob who's never touched slade or gzdoom builder maybe I'll do something like this later down the road. As someone with zero editing experience, a task like this is a little out of my current skillset.
  10. chowbar

    Vanilla Doom smooth weapons

    Yeah I maybe I should. I'll give Eternity a shot sometime soon. I figured something like this was the problem. I ran some other variations of Perkristian's smooth wad and got the same result. Well what can you do huh?
  11. chowbar

    Vanilla Doom smooth weapons

    Nah I haven't, I don't really use Eternity as PrBoom is my go-to source port. BTW, I just ran AA and vsmooth in ZDL again and I had to edit my post. That weird sprite color appears in GZDoom, ZDoom, and PrBoom+
  12. chowbar

    Vanilla Doom smooth weapons

    Hey fraggle, I'm really liking the smooth weapon animations! Besides the plasma gun looking static (which it sounds like you're working on), it's very nice to have a vanilla compatible smooth animations. However, I did come across an issue when playing vsmooth.wad with Ancient Aliens. If you load the two together, it looks like the weapon sprites change to like yellow/purple. It seems to be present in PrBoom+ 2.5.1.4, GZDoom 3.6.0, and ZDoom 2.8.1.
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