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About 2009XboxLiveKid
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Hey there, so I have a question. Yes I know that the main souce port for MP is Zandronum, but zandronum just feels weird (since ive played so much GZDoom) so is there either (A.: a way to make Zandronum feel/look lik GZDoom? or (B.: a separate source port that runs on GZDoom but for MP????
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Okay, NOW im interested, that info is really interesting, like that blew my mind. especially the fallout image you said about, cause im not that sophisticated with mapping, so how that appeared there, i have no clue, but uh, thanks anyway! like, actual thanks for explaining each file
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so in other words, yeah, these are comepletly fucked?
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So i had a bunch of doom wads that I had to restore from a previous pc reset. I got the files, it says there's still memory in them, but when I boot them up in GZ, AND in Doombuilder it says there's no maps in the WAD, can anyone help with this? I added the file to show what I mean Possible corrupted files.zip
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The files im talking about are linked. they have data stores, can I get some help??? Possible corrupted files.zip
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Hi, so I know next to nothing on Scripting, but I know that in order to do cooler things for my maps, scripting can help. What are some basic and helpfull scripts that you guys use, and what do they do? (If possible point me in the right direction to learn how to script)
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Now which part of the script would I change so that there could be more enemys than you spawned? also, how would I make a script that opens a door, after that last demon is killed, and does the same thing again? sorry if these are considered easy questions, im still semi new at mapping, and I know close to nothing with scripting
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So i want to make a room that makes the player clear the room, before making a keycard appear, but I duck ass at scripting, how would this be done? Ex. ( player fights like 15 monsters, and the last one dies, and makes the key card appaear)
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MELTADOOM (a MetaDoom and Doom Delta Inspired Mod)
2009XboxLiveKid replied to ThrashFanbert94's topic in WADs & Mods
^^^ when can we get a beta build! this looks sick! -
SO I know that Zandronum has a multiplayer server selector, but is there another version of that for GZDoom? for some reason Zandronum just feels weird
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so upon looking around, I cant seem to find anyhting on a '93 variant of the marauder, besides that Fan-Made sprite of the marauder. so if anyone know something, do any of you know of a marauder mod for the OG doom? if i knew how to sprite, and mod i would do it myself but... that's a hard nope. Any of you know anything, or any enemy like the marauder for OG doom???
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No, not call of duty style, if you were going to make doom (1993) have a in depth story, how would you connect it? Doom, Doom II, TNT, Plutonia? or would you arrange if far differently, asking for maybe a future project. plus lets see how people differ themselves
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2009XboxLiveKid changed their profile photo
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so I'm working on a wad, and I have some items in a lava pool, although I'm not to sure if this is possible, but I want them to bob up and down, and I'm not sure if there's a setting i can turn on, or if its a line of code. ( but its doom, so anythings possible). any ideas on how this would be possible?
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so Im going along with the idea of making "Myst" in Doom and I've tried to pull off the endless ocean look at The Dock, but kinda cringe, anyone know of a skybox thats got an ocean look to it??? (picture for reference of what I have)
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So lately I'm at a low for boredom, can you guys give me some new/exciting/different wads to play through, doesn't matter on the style