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About Customgtp

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  1. Customgtp

    Trouble with teleporting enemies in maps

    Thanks this helped alot.
  2. Customgtp

    Trouble with teleporting enemies in maps

    ok so to add more context I'm using the teleport group command. The command line looks like this , TeleportGroup (4, 5, 6, 1, 1);. I'm tagging the monsters with 4 the room with 5 and the teleports are with 6, move source seems to not affect the result and the other 1 is for fog. I put the enemies in a room big enough to store all of them. the enemies I'm using are 48 x 48 in size and the room they are stored in is 256 x 256.
  3. I've been struggling with creating effective teleports in my maps. Whenever I try teleporting a group of enemies into an area at least half of them always don't teleport. I'm using UDMF map format. I start with the spawn room and I mark it with a tag. I then tag the monsters with a seperate tag. I've tried placing more teleport spots than are needed and placing the exact amount of enemies that I need to teleport in. However I always run into the issue of less then half of the monsters not teleporting. any help is appreciated.
  4. Customgtp

    Change wall texture using actions

    Nevermind I managed to get it to work. Thanks for the help.
  5. Customgtp

    Change wall texture using actions

    Thanks but I'm unsure of the "LineID". I can't seem to get it to work. I set the line to have a tag but is this that tag it's asking for or something else. I searched up how to add a line tag but every example says it's in action, but I am using UDMF format so there is no such thing.
  6. I'm trying to make a "destroyable" vent in my map and I'm running into trouble. I can't seem to find anything anywhere on this for UDMF map format. I want to make this vent seem like it breaks by changing the texture but I can't find any action that would do this.
  7. Customgtp

    3d Poly objects

    So I'm making a map and I want to use a poly objects to create a bridge that slides out horizontally. I figured that a poly object would be the best way to do this but there is a problem. I can't get the poly objects to be a 3d floor. Is there any way to do this?
  8. So I'm making a Wad and I'm using an older version of beautiful Doom that just has the objects so I can use natural torch lighing. The problem is that players will have a message on screen yelling at the to turn smartaim to 3. I want to fix this buy running a script that instantly sets smart aim to 3. I can't figure this out because it keeps telling me I have the wrong identifier. Here is what I am trying to put into my script. script 11 (void) { setcvar (v; Sv_smartaim, 3) } The V is a placeholder as I could not find anywhere what to put there in that.
  9. Customgtp

    [Solved] Removing key message

    Thank you. I appreciate it.
  10. Customgtp

    [Solved] Removing key message

    So I'm making a map and I have a place where a certain even is triggered by a player walking over a linedef. This linedef required you to have a blue. The problem is it displays the message that a key is needed and it would confuse the player. I'm using GZdoom builder in udmf format and i'm raising a floor to highest floor. Any help would be appreciated, thanks.