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About banjiepixel

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  1. banjiepixel

    What would you do to make the pistol useful?

    Easy, just replace pistol with shotgun that uses bullet ammo and you have the most useful pistol ever! Or just lower the delay after firing so it is atleast more fun to use. I don't personally like making the pistol be always accurate because it removes gameplay mechanic from the game, I prefer to just tweak existing mechanics. And making pistol firing rate too fast makes it too similar with chaingun. It also becomes more problematic to change other weapons just to fix the crappy pistol that is supposed to be bad because you get it for free. With ZDoom it is possible create some type of upgrade for the pistol that you can find later in the game but then again, chaingun is basically already a direct upgrade to the pistol. Just tweak the pistol to be more fun to use so pistol starting becomes smoother experience and let pistol become useless after you get the chaingun.
  2. It doesn't matter how they can be played as distributing those PWADs like BTSX can be still a problem as they they include assets that are clearly just pallette modified versions of the original Doom assets. By all means the assets are copyrighted but as they are not really any reasonable ways to avoid distributing those because of the changed pallette, so it's for a very good reason and fall under fair use. Just something being slighly modified doesn't make it non-infringing but if there is a good artistic or technical reason for it, it can be allowed distributed and be legal under fair use basis.
  3. I didn't say that Freedoom would be illegal, the fact that it can be used to play PWADs without owning the original Doom games makes the PWADs legally more problematic, especially since many of them even include modified assets from the original Doom games. If I decide to play Back to Saturn X PWAD with Freedoom, it isn't Freedoom's fault that the game I am playing will have imps and other enemies and assets that clearly are infringing and could be also illegal. It could of course be argued that what BTSX is doing is actually fair use and because of that it is to be allowed.
  4. Most PWADs can be legally played without owning the original game, so technically by that logic Freedoom makes all those PWADs illegal.
  5. These things go on a case-by-case basis. Zenimax seems to be more active at protecting IP than id Software themselves has béen in the past. They can't touch most of the stuff created by the doom modding community but actual fan games can be easier to target, especially when they can be easily confused to being official product. In general, major issue for Zenimax seems to have been just that fan projects have used the word "Doom" in their title and being standalone games at the same time. So, what is your point? I am sure that some care but I am also pretty sure that many do not actually care. But then again, Satanic Infestation will use it's own non-infringing assets so there isn't any copyright problem anyway.
  6. I am fully aware that it is your goal, I didn't mean to suggest that you had any plans to use copyrighted material in your project. I do hope your project is a success because I would like to see there to be a open source IWAD with more Doom-like style.
  7. Actually alot of fan games do this and it is okay because copyright holder sees them basically just as fan art. Companies like Sega and Capcom seem to not care about fan creations infringing their copyrights while Nintendo is famous for sending out cease and desist letters to fan projects. It is still pretty unknown how ID/Bethesta would react to such creations as a standalone games but based on their history with Doom community, they don't seem to care too much. Sure, we are talking mainly about PWAD stuff but copyrighted assets being in the IWAD isn't really the issue because anybody can just create a placeholder IWAD and have all the problematic assets be loaded as a PWAD and we have a game that is completely standalone. I feel that the bigger issue actually is mixing open source licensed assets with nonfree assets.
  8. Classic style player here. I used to think that freelook in Doom was very cool because it made the game feel like later FPS games but by doing that classic Doom feels less special and it also changes the gameplay too much from the original. Movement and positioning yourself right is very important to classic Doom gameplay design and freelook takes focus away from those elements. It is also more fun and relaxing to play without vertical aiming. I play mostly with Crispy Doom but even when sometimes casually playing around with GZDoom, I prefer to play only stuff that doesn't require me to use freelook, jumping or crouching.
  9. banjiepixel

    What was the first Doom source port you have used?

    My first source port was Doom Legacy, I probably discovered it because Sonic Robo Blast 2 was based on it. It was easy to play multiplayer LAN games with Doom Legacy, also me and my friends loved to play Doom with freelook because it made the game feel like other first person shooters. I only played IWADs back then, PrBoom was the first source port that I used to play PWADs.
  10. We're not going to get source released for a modern AAA Doom game. If there ever will new open source engine from Id Software, it will be heavily smaller scale engine for a more indie style game and there just isn't really much market for such thing. Modern cutting edge game engines just need to rely too much on middleware to function.
  11. banjiepixel

    Post Your Controversial Opinions About Doom

    Of course it isn't, Plutonia is so much better, only Doom game that is absolutely perfect.
  12. banjiepixel

    What are the biggest misconceptions regarding DOOM?

    It is pretty clear and Doom 2016 level structure would had worked better and would had been less repetitive if they wouldn't have been so careful not to change too many gameplay mechanics into character action game direction, but I can understand that they didn't want to alienate players of normal first person shooters, Doom 2016 walked so Eternal could run. Some people seem to disagree with new mechanics of the Doom Eternal because they aren't used to playing that style of a game, especially as a first person shooter. I wasn't big fan of Doom 2016's glory kill mechanic but that was more because the gameplay had too much focus on that and there were very little else to do, it needed other mechanics to add more variety to the combat. Devil May Cry's rather simple gameplay structure works because player has so many options when in combat and good reasons to use those options. Right now, the Doom series needs to do something different from other FPS games like they're currently doing with Eternal, if something Doom is known for, it is from being groudbreaking FPS games. Nobody wants to play a Doom game that plays like every other first person shooter in the market.
  13. banjiepixel

    What are the biggest misconceptions regarding DOOM?

    So you're saying that Doom is a shmup game for you? Basically first person version of games like Raiden, SmashTV or Contra? That is also what classic Doom is for me but I also accept the new style of the more recent games in series as Doom because they have similar arcadey style as the classic games, just in the context of modern AAA videogame. If classic Doom was FPS-game version of SmashTV/Contra, then Doom Eternal is FPS-game version of God of War/Devil May Cry. For me, the elements that made classic Doom special is still in the new Doom games and they make the new games just as special compared to other modern FPS-games as they did back in the day. Doom 3 was the biggest misstep but it made sense at the time. Doom 2016 suffered because of that, but Doom series is definitely on the right track with Doom Eternal. Game design must evolve with the times and what Doom Eternal is doing is actually pretty natural upgrade.
  14. banjiepixel

    thoughts on DOOM 64?

    I have always liked Doom 64. The game's true potential is limited by n64 hardware but also think that the would had been very different if it would had been developed for pc hardware back in the day. I feel that the hardware limitations are the reason Doom 64 had the classic Doom gameplay design and controls, as a pc game, there would had been more pressure to be more "modern". Doom 64 was also scary for me when I was younger, while I do prefer Doom to be more like colorful arcade action game, the more horror focused style was logical next evolution for Doom at the time and it was done well. I still like Doom II and Final Doom more but I do like playing Doom 64 more than Ultimate Doom.
  15. banjiepixel

    Doom Eternal's Deathmatch Shaped Hole

    I was just thinking about this. Maybe full deathmatch mode would had been too much but why there isn't a Slayer vs Slayer 1vs1 option? We have Quake Champions for more popular types of deathmatch with more players and Quake games are more known for that type of stuff. Doom games have always had more limited deathmatch options with less players. Does anyone know anything specific that would stop them from just creating simple 1vs1 mode where two Doom Eternal Slayers could duel?