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eviltechno

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Everything posted by eviltechno

  1. Looks great. Thanks for sharing.
  2. eviltechno

    Brutal Doom crashes before intermission screen

    Or type map mapXX in console (where XX is the number of your map eg map map08)
  3. The stuff happening on the walls are much weaker as in BD20/21. I agree, but i don't see why it has to be the same as on the floors. What do you mean?
  4. eviltechno

    Weapon skins for vanilla Doom.

    Check this out https://forum.zdoom.org/viewtopic.php?f=43&t=62615 The uploader takes requests.
  5. eviltechno

    Duke Nukem mod

    "I'm confused why nobody has made a Brutal doom compatible mod" There have not been any character mods for brutal doom at all. Also there are very few duke nukem maps out there as well. That being said brutal doom is highly inspired by duke nukem 3d itself. Mark is/was obviously a duke fan. His early mods are recreations of duke maps. Before he introduced brutal doom. Hell on earth starter pack reminds a lot on duke 3d map design. He even used a lot of duke stuff in it. (trash bins .etc are straight copies from duke 3d) Someone could argue that brutal doom is the better duke 3d. At least there is no reason to mix that mods. Just go play duke 3d on eduke32 or megaton edition on steam if you feel like it. Just to answer your question to why there are not any mods like that.
  6. eviltechno

    How to summon monsters in Zandronum?

    open console: summon bruiserdemon If it doesn't work your mod is broken, or the way you execute is faulty. (Or some mod or script replaces the actor with something else. You need the actual actor name rather than class name, but not sure.) edit: Zscript stuff doesn't work on Zandronum anyway.
  7. Ask here https://forum.zdoom.org/viewtopic.php?f=43&t=62615 It's not my mod. Just didn't find the link before, so I uploaded it.
  8. 360° degree skybox you mean? https://steamcommunity.com/sharedfiles/filedetails/?id=1664637457
  9. https://drive.google.com/open?id=1a6UWwqHPlZj9m_-JDd-L96wulwgtOwlo
  10. Played a few maps. Much better than I thought. Not much time to play right now, but I will play this in a few days and give finale feedback.
  11. eviltechno

    Let's share your favorite custom music for wads!

    Didn't like Freedoom too much, but I liked this track. Best for 20+ min in endless loop. Like when I played that map for the first time (Don't remember which map actually) Back to Saturn X soundtrack is cool as well. Lately I listen to music randomizer packs only though.
  12. eviltechno

    Help with HUD mod

    Anyone? Just removing the small text would be fine. btw, I have 2 different HD edits of this mod. One of them is visible in my screenshots. If someones needs tell me.
  13. eviltechno

    Help with HUD mod

    This is the notorious Ultimate Doom Visor. Tonned down to work with either zandronum or doom touch. It works fine so far, but when playing multiplayer the name of the gun is not displaying properly. It just shows some random name instead which doesn't make any sense. https://steamcommunity.com/sharedfiles/filedetails/?id=1658359819 (see where it says "Rifle") https://steamcommunity.com/sharedfiles/filedetails/?id=1658359885 (see where it says "STEP_FLATS") I want it to be either working in MP just like in SP, or simply be removed. I already tried to browse the files but just can't figure out which line I had to remove. Fortunately all source files seem to be provided. Download https://www.moddb.com/mods/udv-for-doom-touch/addons/udv-dt-hd-no-lag Any help would be much appreaciated!
  14. I will give this a go tonight. Thanks for uploading.
  15. eviltechno

    Doom 64 retribution music

    What is bad about retribution soundtrack? thought it was about the same.
  16. eviltechno

    The Unmaker mod?

    You are the man. It uses the same slot as the BFG. I guess it randomly spawns instead of the BFG as well? If not someone should include it and reupload I guess.
  17. eviltechno

    TOON (Cartoon Doom)

    You got a new PM
  18. eviltechno

    UltraHD Texture Pack - 2nd Tech Demo released!

    I have to wait to see this in game. I have no idea where this would be placed. But looks quality.
  19. eviltechno

    TOON (Cartoon Doom)

    That's much better. Something I noticed in the first version already, the pistol sprite getting split horizontally while shooting. I first thought it's some vsync problem, but then it wouldn't be showing on screenshot https://steamcommunity.com/sharedfiles/filedetails/?id=1651392598
  20. eviltechno

    TOON (Cartoon Doom)

    Sounds good looking forward to the new project. If it's much different to this one you should probably fix the pump shotgun reload animation for "Toon" nontheless.
  21. eviltechno

    TOON (Cartoon Doom)

    Ok. That's cool. Btw, why does the reload animation of the pump shotgun have to be on top of the crosshair? Or is that a bug on my end?
  22. eviltechno

    TOON (Cartoon Doom)

    "Now with bolognese support" Pretty sure the first version worked fine with bolognese. Thought this is only a texture/sprite mod? @Impie I agree. A few weeks ago I found a gameplay mod which used cartoon gun and enemy sprites, which I liked. So I was searching for a mod which actually changed the doom textures to cartoon style, to look more like XIII amd borderlands and sthat stuff - With no luck. Guess a real cartoon texture mod has yet to be made.
  23. I'm a bit surprised nobody recommended the mod with this weaponpack yet https://www.moddb.com/games/doom/downloads/left-4-doom
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