Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Martin-CAI

  • Rank
    Green Marine

Recent Profile Visitors

132 profile views
  1. Martin-CAI


    I think that what's near to be something "am I gonna beat this?" is the giant monster at the end of this trailer Also I understand what you mean. They are those situations where you think that everything is close to be done, but it gets worse because more demons spawn or the boss transforms into its "final form"
  2. Martin-CAI

    What would be your ideal doom movie?

    Personally, I think that what makes Doom thrilling is our protagonism destroying everything around us. I don't feel that a Doom movie could possibly reproduce that feeling even a little.
  3. Martin-CAI

    Night Sentinels and dragons and cyber tanks, oh my

    Notice that the character doesn't have the shoudler cannon nor the blade. Maybe it's kind of a flashback of something that happened before the chronlogical moment in which Eternal takes place.
  4. Martin-CAI

    Faster monsters

    Thank you for your answer! Let's see if someone knows any other way to change it generally, because if I wanna play any wad that has created projectiles, I'd have to modify each one
  5. Martin-CAI

    Faster monsters

    Is it something that I should do for each monster? Isn't any way to do so in general terms? I'm really ignorant about modding
  6. Martin-CAI

    Faster monsters

    I'm looking for a mod or any way to increase the pace of monsters and projectiles right like "fast monsters" does, but being able to multiply it even more. Does anyone know any method?
  7. Martin-CAI

    German story trailer has different dialogue

    In the Spanish version there's the same difference in this phrase, but in the rest there isn't significant variation, though. Maybe people that domain other languages could tell if there are more differences in other ones.
  8. Martin-CAI

    WAD Progression for Skill Improvement

    Thank you so much for making this thread! I've been looking for something like that so I can just play the hardest WADs without trying tons of them.
  9. Martin-CAI

    Doom Eternal is the Biblical Apocalypse

    Thanks for pointing those things out! I'd really like to see more Q1 stuff in Eternal. I even remember that those "tentacles" that are everywhere in almost every gameplay reminded me to Shub Niggurath.
  10. Martin-CAI

    Doom Eternal is the Biblical Apocalypse

    For example? I can't remember so many
  11. Martin-CAI

    Mouse + Keyboard Support

    Because it's not the topic of the thread, and maybe not everyone has the possibility to buy an entire computer to play Doom specifically.
  12. I thought about that and I think that the opinion is divided by people who think that it's an improvement, because for them it's a better HUD to get info quickly, and those ones who think that the previous one was good enough and did its job pretty well, and it's not necessary to make an extravagant glowy HUD to get info easier. I'm in the second group. I've never had any problem with the previous one, and I think that this one is too much. But I understand the other posture as well, so I think that the best option is to let us choose the style of HUD that we want in the game. I think it's not a difficult thing to make for the developers.
  13. Martin-CAI

    Heaven in Doom Eternal

    I'm really excited to see "the god" in the game, but I'm pretty sure that it's not something that we're gonna have to battle against. It's probably something that's in the background.
  14. Martin-CAI

    Battle mode Trailer

    No snapmap was announced for this game, no coop like the last one and also no traditional MP... Are we gonna even have a campaign mode?
  15. Martin-CAI

    The new GUI...

    Yes, but what's the limit between easier info/invasive HUD? And with invasive I mean the glowy apparence, because the size I think it's OK. I agree with @fant0m999, the HUD showed before was clear and not invasive enough to be a good HUD.