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About Martin-CAI
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What kind of stuff would you like to see in Doom: The Dark Ages? (enemies, weapons, characters, game modes, lore, glorykills, types of level design, etc...)
Martin-CAI replied to DoomRevolver's topic in Doom General Discussion
It seems (and it's somewhat confirmed) that they are trying to bring back some aspects of the classics. If this is the case, I would love to see exploration return in Doom. Large maps, where you progress, clear some areas, contemplate your slaughter... And then find moments of calm to explore the map, quietly. and seek for secrets. -
I'm not sure if this should be posted here, so if a moderator considers that it doesn't quite fit, please, move it. So, a friend of mine, knowing my taste, recommended this game: I tried it, and insert meme of "a surprise to be sure, but a welcome one". The DE influence is really strong and they don't try to hide it. They rather proudly exhibit it: character movement, dashes, double jumps, fast-paced combat style, quick-swapping to optimize damage, different types of enemies that require different strategies to be quickly killed, a weapon wheel, among others. I found myself moving around and dodging enemies in the same way I do in Doom Eternal without even thinking, but at the same time paying attention to how to use the new weaponry. I felt like kind of in a limbo between something well-known and fresh stuff. You guys who liked DE gameplay, I strongly recommend to give it a try. It's in early access on Steam, but you can download its demo for free (1-2 hours of gameplay, in my experience). There are some games that are released in its "final version" but they're in a blatant beta phase. This one it's in early access and I've never experienced any major bug.
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Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
Martin-CAI replied to Bauul's topic in Map Releases & Development
Been waiting for this release since the beginning. Playing it right away. Congrats guys!! -
I don't think there's an easy way to achieve that, since there must be a whole edited campaign with cuts here and there in platforming parts. So, if there isn't someone that already did that work, there's no solution. Not a fan of platforming either, but I had to forcefully learn in order enjoy what Doom is good for. P.S.: Ignore the hate.
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What do you want id to do next after Eternal?
Martin-CAI replied to Captain Keen's topic in Doom Eternal
Sounds like anything, honestly. -
Having a grenade switch button is criminally annoying
Martin-CAI replied to Kute's topic in Doom Eternal
Good points, but they can even keep that delay artificially, so you can't spam 3 nades at once in a little fraction of time. Also, I do spam "switch+throw+switch+throw..." quickly when I'm in a desperate situation, but not because I want to, but because I don't know what I'm going to throw. Being able to instantly know what type of nade you're throwing would encourage specific uses. So, for example, if you want to throw the ice bomb, you'll throw it with its dedicated button instead of spamming until you see you threw it. There are just a few occasions in which we can switch, then look what we are going to throw and then throw it. Most of the time is trial and error: "oh, I threw a bomb. I didn't want to do that. I switch and now I throw an ice bo... I died". Also, I wouldn't say that this change would let us save a substantial amount of time, considering the spamming strategy that (I'm quite sure) most of us follow in those situations. -
Games are supposed to be entertaining, right? So if a game is not being enjoyable for the moment, just do another thing that fills that gap. Come back when you feel it again. As simple as that. I've always had my periods of 0 Doom and then downloading a couple of wads to play days and days. Just do what you want.
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Having a grenade switch button is criminally annoying
Martin-CAI replied to Kute's topic in Doom Eternal
Agreed. I even tried to look for a script so I can throw them just with one click. Something quite unnecessary because, as you said, there are just 2 types of bombs, so the button that you have to bind to switch between them could be used to bind one of the nades. It's a problem that no one seemed to address in this subforum, so I'm glad that you mentioned it and, maybe, someone working for id sees it and does something with it. -
Really newbish question about enemies weak points
Martin-CAI replied to Kute's topic in Doom Eternal
They do take damage. The strategy of destroying their weak points is not only useful for survival, but also for killing. On top of that, they get stunned, so it's a win-win if you manage to hit them. -
What do you think the lowest age for Doom Eternal should be
Martin-CAI replied to Senor Cacodemon's topic in Doom Eternal
If you're talking about what age should be the official one, in the current social context state, I'd say 17+ is correct. That being said, personally, I wouldn't say that Doom entail a real danger to children's minds, nor other games like it. Classic Doom has kind of the same amount of gore and violence and, hardly, a child that grew up playing it is nowadays, because of the game, a murderer or a psychopath. I've never found any serious study that proves that correlation. Children are not dumb. They differentiate really well what's real and what's not. -
Like marauder, hate its wolves.
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Also, test performances in other games. If you get problems in other games, it's a general thing (maybe new drivers). If you've only got problems in DE, then it's something more specific. PS: change the title to something more explanatory like "6.66 update crashes" or "(Issue) 6.66 update" so more people can address the thread.
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How do you think the Demonic Crucible would work on a Titan.
Martin-CAI replied to DemonicCrucibleFan's topic in Doom Eternal
I think it just inhibits demonic energy in some way, so once the blade is stuck, the Titan falls into a forced slumber, let's say. Because they don't die, apparently. -
What do you want id to do next after Eternal?
Martin-CAI replied to Captain Keen's topic in Doom Eternal
Do you recall in which stream that was said? Something like this, placed in Nekravol, would've been way better, in my opinion: -
8-bit boss battle