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Martin-CAI

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Everything posted by Martin-CAI

  1. Martin-CAI

    Difficulty Modes

    Yes, they already said in an interview that it's your choice if you wanna be invaded or not in your campaign. I can't quote it because I don't remember which one was.
  2. Martin-CAI

    Cultists of Doom Slayer

    I said kinda the same thing back then when I saw for the first time the new appearance of the character. There's an attempt to make it more and more powerful (shoulder cannon, the blade, the grappling hook of the SSG, the inflated armor). There are some things of it that I like, like the grappling hook, but when I see it as a whole... I don't know if I like that our "normal" human that made incredible things now those things are justified because of his outstanding arsenal. I'm worried about the next games, what are gonna be the next steps? The capacity of flying? A rocket launcher on the back?
  3. Martin-CAI

    Any peculiar Doom habits?

    Destroying everything on my way
  4. Martin-CAI

    Doom Eternal Delayed(March 2020)

    What I think is: if they delay a game, and after promoting it like if it were finished, now they have the obligation to release an excellent game. I'm not upset about the delay, it's ok, but if you take more time than the one that you've been announcing for months, now you have to justify the new release date with a really clean game. I think that's gonna be the case, let's hope.
  5. Martin-CAI

    Cultists of Doom Slayer

    Yes, this image kinda confirms it
  6. Martin-CAI

    Do you prefer Doom 1 or Doom 2?

    Doom II, because of 2 reasons: -It's the first Doom that I've ever played and the game that I replayed the most. -I remember the first time I played Doom I and the fighting felt kinda repetitive in comparison to Doom II, because of the variety of monsters and because of the strategy that I had to use in order to succeed. I know that I'm putting so much emphasis on combat, but that's why I play Doom even nowadays. I don't care about atmosphere.
  7. Martin-CAI

    Weapon switching in Doom Eternal

    I really liked that aspect, it makes the game more frenetic. I wouldn't slow down the speed of switching, instead I'd make the highest difficulty harder, so even with that quickswapping it'd be a challenge.
  8. Martin-CAI

    Old Nerd Playing Doom On PC

    23 here. I started playing it when I was 5 y/o. What a beautiful game that bring together people from different generations and countries.
  9. Martin-CAI

    Favorite Doom Boss

    I love the atmosphere in the battle against Maledict, but there's nothing like the first battle against the Cyberdemon
  10. Martin-CAI

    Mecha in Doom Eternal

    Maybe?
  11. Martin-CAI

    No Traditional Multiplayer

    What I think it's gonna happen is that they're gonna release the game just with battlemode. A couple of months after, when people already tried it, they are gonna update the game with a regular MP mode. I think they want all the people playing the mode, which makes sense because, let's be honest, who is gonna try it if they let you choose?... They spent so much time to make that mode, so they want people to give it a try, no other way.
  12. Martin-CAI

    [WIP] Elementalism - a 32-map UDMF megawad

    Any news guys? I'm really excited to try it!
  13. Martin-CAI

    MORTALITY OF THE DOOM SLAYER

    I think that what's near to be something "am I gonna beat this?" is the giant monster at the end of this trailer Also I understand what you mean. They are those situations where you think that everything is close to be done, but it gets worse because more demons spawn or the boss transforms into its "final form"
  14. Martin-CAI

    What would be your ideal doom movie?

    Personally, I think that what makes Doom thrilling is our protagonism destroying everything around us. I don't feel that a Doom movie could possibly reproduce that feeling even a little.
  15. Martin-CAI

    Night Sentinels and dragons and cyber tanks, oh my

    Notice that the character doesn't have the shoudler cannon nor the blade. Maybe it's kind of a flashback of something that happened before the chronlogical moment in which Eternal takes place.
  16. Martin-CAI

    Faster monsters

    I'm looking for a mod or any way to increase the pace of monsters and projectiles right like "fast monsters" does, but being able to multiply it even more. Does anyone know any method?
  17. Martin-CAI

    Faster monsters

    Thank you for your answer! Let's see if someone knows any other way to change it generally, because if I wanna play any wad that has created projectiles, I'd have to modify each one
  18. Martin-CAI

    Faster monsters

    Is it something that I should do for each monster? Isn't any way to do so in general terms? I'm really ignorant about modding
  19. Martin-CAI

    German story trailer has different dialogue

    In the Spanish version there's the same difference in this phrase, but in the rest there isn't significant variation, though. Maybe people that domain other languages could tell if there are more differences in other ones.
  20. Martin-CAI

    WAD Progression for Skill Improvement

    Thank you so much for making this thread! I've been looking for something like that so I can just play the hardest WADs without trying tons of them.
  21. Martin-CAI

    Doom Eternal is the Biblical Apocalypse

    Thanks for pointing those things out! I'd really like to see more Q1 stuff in Eternal. I even remember that those "tentacles" that are everywhere in almost every gameplay reminded me to Shub Niggurath.
  22. Martin-CAI

    Doom Eternal is the Biblical Apocalypse

    For example? I can't remember so many
  23. Martin-CAI

    Mouse + Keyboard Support

    Because it's not the topic of the thread, and maybe not everyone has the possibility to buy an entire computer to play Doom specifically.
  24. I thought about that and I think that the opinion is divided by people who think that it's an improvement, because for them it's a better HUD to get info quickly, and those ones who think that the previous one was good enough and did its job pretty well, and it's not necessary to make an extravagant glowy HUD to get info easier. I'm in the second group. I've never had any problem with the previous one, and I think that this one is too much. But I understand the other posture as well, so I think that the best option is to let us choose the style of HUD that we want in the game. I think it's not a difficult thing to make for the developers.
  25. Martin-CAI

    Heaven in Doom Eternal

    I'm really excited to see "the god" in the game, but I'm pretty sure that it's not something that we're gonna have to battle against. It's probably something that's in the background.
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