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slash004

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About slash004

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  1. slash004

    k8VaVoom: no good thing ever dies!

    Hey, thanks ketmar, I shall keep an eye on david's work and on new stuff for k8vavoom. On the other hand, what is the next plan for k8vavoom?
  2. slash004

    k8VaVoom: no good thing ever dies!

    Thanks for the fix ketmar :)
  3. slash004

    k8VaVoom: no good thing ever dies!

    @ketmar yo, I'm still keeping an eye on k8vavoom developement on your repo and playing some mods on the Switch, ofc :) Btw I see some commits related to mapinfo and other map stuff, what is exactly wrong with the PSXDOOM TC? From what I remeber from years ago it is just a map pack with custom textures and (some) custom actors, so I supposed that it would easy to make it work under k8vavoom when I asked (in fact, I did think it could be supported out-of-the-box because it is just essencially a map pack).
  4. slash004

    k8VaVoom: no good thing ever dies!

    @ketmar since a gzdoom-2-k8vavoom model def converter is on your to-do, how about doomsday-2-k8vavoom converter? Models for doomsday are way more defined that the existing models on gzdoom, also there is the Doom Hires Model Project which focus on a more accurate models of the original sprites by ID and those looks Kick-Ass! :)
  5. slash004

    k8VaVoom: no good thing ever dies!

    So far I can say k8vavoom runs quite fast on the Switch :)
  6. slash004

    k8VaVoom: no good thing ever dies!

    I tweaked it by wiping A_SpawnItemEx :)
  7. slash004

    k8VaVoom: no good thing ever dies!

    Ahh, another sweet update as always, thanks @ketmar :) Btw I'm not quite satisfied with how k8vavoom handles blood fx on mods, for example, there is the [URL=https://forum.zdoom.org/viewtopic.php?f=19&t=50448]Nash Blood mod[/URL] and the blood looks quite plain under k8vavoom. This is how Nash Blood should looks like: Edit: on the [URL=https://forum.zdoom.org/viewtopic.php?t=59260]Universal Gibs mod[/URL] is way more evident, instead of showing the Q3-style gibs, it just shows vanilla gibs. Edit. Nvm, Universal Gibs uses zscript shit.
  8. slash004

    k8VaVoom: no good thing ever dies!

    Fair enough, but now thanks to your hardwork, tons of non-zcript mods should work now :) Btw I tested several days ago the PSX Doom TC and didn't work, any chance to support it? I think PSX Doom is worth of a try.
  9. slash004

    k8VaVoom: no good thing ever dies!

    Rly? Nice! I shall give a shot tomorrow. Btw idk if this is an issue related to k8vavoom, but with bdlite the vanilla pistol is the start weapon instead of BD's rifle, you likely know this issue but pointing it out does not hurt :)
  10. slash004

    k8VaVoom: no good thing ever dies!

    Welp, I forgot to mention that I played with SmoothDoom's options, perhaps that is how I did break keys, shall try out with a clean config, just in case.@ketmar
  11. slash004

    k8VaVoom: no good thing ever dies!

    @ketmar are keys working for you with SmoothDoom? I remember from my first test working but somehow keys aren't working anymore, just like on BDLite.
  12. slash004

    k8VaVoom: no good thing ever dies!

    And yet SmoothDoom is pretty much fully featured under k8vavoom (excluding the gibs part). Quite impresive stuff @ketmar :)
  13. slash004

    k8VaVoom: no good thing ever dies!

    Do you know why sound a keys ain't working btw? About gibs I think this is due to decals (I may be wrong), there is an obscure mod called mega-blood.wad which has decals based gibs working correctly under k8vavoom.
  14. slash004

    k8VaVoom: no good thing ever dies!

    Just tried SmoothDoom on k8vavoom on the Switch and it looks fenomenal! I also tried BDLite to see improvements and looks like it is broken (got a crash trying to load it), perhaps due to unfinished code but I guess that once fixed, *may* be fully working on k8vavoom (just like under gzdoom), who knows ¯\_(ツ)_/¯ Edit. I can provide a log if you wish
  15. slash004

    k8VaVoom: no good thing ever dies!

    I completly understand, in fact, one of the mods I tweaked to work under k8vavoom was Particle Enhanced Fire Effects, which had a fuction with +50 arguments, just wiped out that shit and viola, it worked :) I may look into BDLite to be fully featured under k8vavoom along with others mods (eriguns is other mod I would love to see working under k8vavoom). On the other side, I didn't know with things like Brutal Doom were to much demanding considering that it is still DooM (heck, even it still uses vanilla sprites instead of full 3D models and that shit lags on my laptop), hope modders can see that there are other interesting modern sourceports than gzdoom in the horizon, and I will be honest here, the only reason why I did keep an eye on k8vavoom is why it was the choice of fgsfds for the Switch, in fact, I only use the PC version of k8vavoom for testing, I mainly use the Switch port, but indeed I can see the big potential that k8vavoom has, shadowing is enough for k8vavoom to be praised :)
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