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chuckphd53

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About chuckphd53

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  1. chuckphd53

    Doom Builder 2 AddOn's

    its all good....sorry.....I am still getting use to the conf tabs... had to 'delete' the BOOM: resource...it's fine.... :) one other question... on the THING properties EDIT THING ..... what does the AMBUSH PLAYERS do ? and is there a doc that talks about these setting and others GOT IT...Wiki Doom had a really good writeup on the monsters activity... :)
  2. chuckphd53

    Doom Builder 2 AddOn's

    I have switched to the GZDoom engine...( the light bulb turned on finally) hey, it's been 30yrs :) as far as the monsters attacking, if I stir the nest, they will turn on each other, but as Misty mentioned, they are sometimes Mixed monsters... but now thinking back I have a nest of imps that seem to be ok with each other. So I think, as Misty alluded to, keeping the same type together should be the solution.... I understand the Friendly Fire, getting in way of each other, that makes sense... but I had a Cacodemon that was wiping out the others.... so as you mentioned it is the latter, 'fellow monsters in the firefight and turning on them in anger' good stuff...thanks... chuck just FYI I just downloaded GZDoom builder .3039 and it seems to get stuck on the BOOM: Doom even if I uncheck the resource box....hmmmm it asks for resources for BOOM...... bug ???
  3. chuckphd53

    Doom Builder 2 AddOn's

    Ok I will work thru this later tonight.... thanks
  4. chuckphd53

    Doom Builder 2 AddOn's

    Ah good 'nugget' Single Type of monster, I will try that... also are you saying I should use GZDoom engine 3.6.0 and not the doom95 ? I looked at the Bugfix and Norton antivirus is kicking it's butt......as with other Doom files that I have to work around.....ugh.. what exactly is the bugfix all about ? thanks Misty..
  5. chuckphd53

    Doom Builder 2 AddOn's

    great info.... I am using GZDoom Builder V2.3.0.2787 so I believe this is the latest.... Again....and you guys have been great, so thanks for the help, my only goal is to make some maps for Doom2 but that can be played on other machines, so any features in the map would have to be included in the .WAD ( this is correct ? Hope I am thinking of this the right way !) I am a bit confused, under the GAME CONFIGURATIONS, Resources(tab) I am using the standard doom2.wad that is included with the DOOM 2 disk... Testing (tab) . Q: the engine..... should I use the standard Doom95 engine also ? also I have watched a number of youtube Doom builder videos, and found that while it looks like most are using Doom build some version of another, the Line/Thing edit windows on some, seem to have these 'extra' options to choose from. such as DELAY, MOVEMENT SPEED, etc.... that does not show up as options in this editor. As I mentioned earlier, my biggest issue in building a map is to have the dang monsters fight an kill each other, I understand 'Friendly fire' if they get in the way, but to turn on each other.... this takes away the 'players' need to kill them and hence the game play diminishes....player can just sit back and wait.....not a good game play IMO. So I am still looking for a way to keep the monsters from turning on each other...... Thanks Bauul for the insight... Chuck
  6. chuckphd53

    Doom Builder 2 AddOn's

    oh...ugh......I use GZDoom editor Resources : ZDoom ( Doom in Doom format)
  7. chuckphd53

    Doom Builder 2 AddOn's

    Now I do feel stupid.....mapping format ?
  8. That post limit lasts for 24 hours after you register. It expired about a half hour ago, so you should be able to post as much as you want now.

    1. chuckphd53

      chuckphd53

      Thank you very much, thought I was caught in a "circular basket of confusion'

       

      Much appreciated.....

      Chuck

  9. chuckphd53

    Doom Builder 2 AddOn's

    Misty.... my editor GZDoom builder , under the THINGS does not have an Ambush Flag.. IS there a PlugIn to get more THING Options ? Also I read about the 'noinfighting' that can be used...but can it be built into the MAP and not the Game options , so it works for others ? and I did not find any indepth info on using the 'noinfighting' option... Learning Curves are Fun... Chuck
  10. chuckphd53

    Doom Builder 2 AddOn's

    Thanks...., all these quick replies are great, thanks folks.. One last question......Unrelated.... I found that making a section with 'things' is they ten to kill each other when they are woken up.... this does not make sense, kinda makes the players job easy, just excite the devils and walk away...takes the 'play' element out of the game... what am I missing..
  11. chuckphd53

    Doom Builder 2 AddOn's

    that is strange I have searched for a recent version of the Doom Builder II but could only find my current version. hence I figured it was not being developed anymore.. so I guess the GZDoom that I just downloaded is the most used and current ? also is there a link for any special 'ADD-ON's that most folks like or use ? Again apologize, it's been 30+ years since I made doom maps, but this is sooooo much better then DEU :) Appreciate the help..
  12. chuckphd53

    Doom Builder 2 AddOn's

    the top bar and all the icons are that of the Doom Builder product..... that is why I am confused, Just downloaded GZDoom bulider and it looks promising..... I will take a look seems to have ALOT more.. thanks to all... will give it a try.... Chuck
  13. chuckphd53

    Doom Builder 2 AddOn's

    Hey....Old but New back into doom after 30 yrs..... I have DoomBuilder 2.1.3.10 installed and noticed on some of the youtube videos that there seems to be more controls on the taps or editing that is presented in the video. such as there are many more controls to set door open / close times / duration. I wondered if this was a different version of doombulder II or if it was an add on... Seems my version is very vanilla. While I have included a couple addons, stairs, and cut and paste items. I still see a big benefit from the in-depth control features I am seeing on these video presentations.. thanks Chuck
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