Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About KUBA18i

  • Rank
    Green Marine

Recent Profile Visitors

419 profile views
  1. Hello, I'm the author of Toxic Plant, a WAD you recorded a demo and a video of a few years ago.


    I noticed that you took an interest in it of your own accord, months before decino made a video about it(I had to submit the WAD to him for that). Thanks! What made you want to play and record a demo of a random vanilla amateur map? Was the WAD interesting or likeable?


    Also, I planned to address this sooner, but I kinda got distracted or didn't know what to say. Cool UVMax run BTW.

  2. KUBA18i

    [wip] Doomworld Mega Project 2022 (1 folder)

    I guess I can join this too.
  3. yeah you can hook me up this year too
  4. KUBA18i

    How big is your "Doom" folder?

    62,6 GB constitute of the idgames archive, more or less twice. Rest is source ports, PWADs, utilities AND WIP assets for my mods, among miscellany.
  5. Hello, I have managed to cobble together a map 1 hour and around 22 minutes before the deadline. It's a rushed mashup of my canned projects. Don't expect a masterpiece; I'm tired and I am sorry. GZDoom 4.5.0, enable jump/crouch/freelook, standard lightmode+dynamic lights. Requires 'OTEX_1.1.PK3'. Contains new actors, sounds, a new decal, new music pieces, 2 new textures and one 3d model. Jukebox + script are based on Milennia Invasion. Track names show the source of the music. I don't remember how I made that leaf, I think I just scanned a real leaf and photoshopped it. JMDMP.7z
  6. Merry Christmas, everyone. Sometimes, out of the blue, one of the rooms in my map starts bugging out, and becomes a HOM mess, despite looking fine in the editor. I do know of a workaround, but no proper solution nor the actual cause and prevention. I am posting a video demonstrating this bug. https://youtu.be/WySPKO3_PYg This WAD is WIP, and I don't want to release it yet, but I perhaps could provide it when necessary. From what I have noticed, if a room plays fine in the game, it may become corrupted later, upon creating new sectors and rooms elsewhere.
  7. KUBA18i

    My Dehextra patch doesn't work properly 😔

    Thanks. I have already figured it out by myself a few years ago by looking at Heretic invades Doom though. Only thing left to improve on would be the sound quality. LMP files work, but the alert sound is bad quality. PrBoom+ UM supports WAVs, and I heard they will play fine if you add reverb to them, but no luck on my end; it just plays at a low pitch. Submitting it so others can look how I fixed it in case they need help with it themselves. Shrekpls.7z
  8. KUBA18i

    My Dehextra patch doesn't work properly 😔

    Okay, I took the suggestion from a decinocord patron and edited the dehacked file by hand with a text editor. It had turned out that the frames weren't pointed to like Whacked had shown. I managed to fix it. However, the sounds still don't seem to work for some reason. I checked the textfile, it should work. But it doesn't play, even if I conver the sounds to imp files. here's the new code:
  9. Bob Evans, Mark Klem, Jim Flynn. :-( Rest in Peace.
  10. I have attempted to construct a custom enemy for Boom compatible ports using Dehextra, but something went a bit wrong. The enemy, while, it does spawn and render as it should, seems to for the most part get stuck on a single frame, until it ends up in pain or death states. It also doesn't seem to produce sounds, so I don't know if they are badly defined, or the call for them never gets reached. I believe I have set the frames to loop properly, so I am not sure what the issue is. Below are screenshots of Whacked Beta. I am also including a zipfile that contains the ready-to-use wad with the assets, the bex patched and a test map in one file. And the bex patch itself as a standalone file as a bonus. Shrekplease.zip
  11. KUBA18i


    How about "The Light is the Way Forward"?
  12. KUBA18i


    Done. This should be the final version. No custom track, so I hope the composers/leaders will provide me one. Contains a few sneaky easter eggs, that for a reason don't count towards the secret count. Revamped architecture, and by doing so, the combat as well. Unless there's a major problem with this one, I ask for it to be included in the OP ASAP. BTW, I played Going Down recently, and it also features small maps with doomcute architecture that utilises vanilla textures. I wonder if the OP is a fan of that WAD(and maybe even got inspired by it). Map27ThemegawadJM.zip
  13. KUBA18i

    React To The Profile Pic Above You

    not sure if that's a scrap of wood, or some bloody gib
  14. KUBA18i

    React To The Profile Pic Above You

    why would you drink something that's green