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intx

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  1. intx

    HORROR IN DOOM

    Fuck jump scares! There is absolutely nothing artistic in a jump scare and it's only used by people who have zero imagination or creativity. Not sure if horror does belong into doom. On the other hand, I remember that Doom 2016 did radiate some tension on the first playthrough, which I thoroughly enjoyed. But I think that defines better as terror, than horror.
  2. intx

    Bethesda.net issues

    A buggy piece of shit game can't be fixed either. For example that for years their fucking games depend on frames per second for any calculation instead of delta time. Or the non-existing optimisation. Fallout 4 had shitty performance for the state of the fame. Fallout 76 has even shittier performance and looks exactly like Fallout 4. The engine is utter garbage and yet people still buy that crap. Don't get me started on the controls...
  3. intx

    Bethesda.net issues

    Better not build up hope. You'll be disappointed for sure.
  4. intx

    Game is a bit too easy ? (OH MY GOD STOP BUMPING THIS)

    Pretty much. I don't see any question.
  5. intx

    Game is a bit too easy ? (OH MY GOD STOP BUMPING THIS)

    Who renamed this thread? 😂
  6. intx

    Game is a bit too easy ? (OH MY GOD STOP BUMPING THIS)

    Yes, because it's a shooter.
  7. intx

    Game is a bit too easy ? (OH MY GOD STOP BUMPING THIS)

    I don't understand your sentiment at all. It's a fast paced action shooter. The key cards are placed where they are, because it's not the focus of the game to provide puzzles. And for those who demand puzzles anyway, id put a whole bunch of secrets into the game. So if you want puzzles, go for a 100% run. The puzzles are extremely well placed. Always fair and sometimes so obvious, you just facepalm when you finally find them. So there are a ton of puzzles in the game and you complain about the keycard placing?
  8. intx

    There.. there are no hell razers are there :(

    I don't think the demo video claims to show every single hero. But yeah, it's funny that we don't see them in like 20 minutes of gameplay videos. But hell razers are also DOOM 2016 art style and they don't fit in the game if not reworked. We'll see.
  9. intx

    "It's too cartoony"

    .
  10. intx

    Doom Eternal won't have Snapmap

    I don't care. I loved the concept, but that's about it. I found Snapmaps really boring and generic.
  11. While not original in the sense of Doom 1+2, I was a bit disappointed what Mick did to the main title of Doom 3 by Tweaker. Whenever I hear Micks interpretation, my head just want's to continue the song but is immediately disappointed when the melody suddenly stops and repeats itself, over and over again. I just want him to "fix" that :)
  12. intx

    "It's too cartoony"

    You're speaking from my soul. Now that I've seen the cartoony look of DOOM Eternal, I am disappointed because that is not the path that I was hoping for Bethesda to continue. Demons and Humans look outright caricaturistic. I just can't overcome the disbelief the aesthetics emanate. In regards of pure story telling, I was glad that they threw out all the ridiculous ideas that Doom 1+2 were (silly bunny). In my opinion that was absolutely fitting for 1993 and with the manpower and technology that id had to make due and I truly think Doom 1+2 were great games. And as much fun as killing demons is also in DOOM, I want the game to tell a compelling and believable story. (And I think many people feel the same, otherwise Duke Nukem Forever wouldn't have flopped so hard.) I loved the approach that you could have as much story as you wanted in DOOM or close to none at all if you are just enjoying killing demons in a thousand ways while feeling absolutely powerful. While I didn't read most of the data logs, I found the story telling and the visual story telling was enthralling and believable. DOOM:E throws all that out of the window. Another big gripe of me is that id Software tried to inflate the coolness of everything. I am a big, big fan of the Praetor suit. It looked absoutely badass but at the same time it fitted visually to the agile game play, while still giving the feeling of being a piece of real tough armor. In DOOM:E they emphasized the agile gameplay even more, while putting the Doomguy in a clunky, fat suit. With the biceps exposed. It's ridiculous. The last time I found this cool was in 8th grade.
  13. I would be interested if it was the DOOM (2016) universe. I loved the approach that you could have as much story as you wanted in DOOM or close to none at all. While I didn't read most of the data logs, the story telling and visual story telling was enthralling and believable. Now that I've seen the cartoony look of DOOM Eternal, I couldn't care less. Humans look outright caricaturistic. I just can't overcome the disbelief the aesthetics emanate. But even if they would continue the game in the art style of DOOM, I would be hesitant to say the least. Creating a DOOM universe is done with the intention of releasing many DOOM games and I'd rather have a DOOM game every 4 years with stunning visuals and compelling story telling, than a game every 1-2 years that is half-assed like so many other franchises today. But in regards of pure story telling, I would even go as far as saying throw everything before Doom 3 and maybe even that out the window. Story in Doom wasn't really focussed on and trying to shoehorn the predecessors into a compelling story can't end better than what you see with the mess that is all Blizzard games ever.
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