-
Content count
103 -
Joined
-
Last visited
About A.o.D.
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Never mind, the texture set REALLY doesn't work for what I have in mind. Sorry.
-
Do the Master Levels count as a community project?
-
ARRIVAL (Now available on Unity!) - A limit-removing episode for Doom II
A.o.D. replied to Pavera's topic in WADs & Mods
Another question: Is this floor in MAP05 supposed to do damage? You give a rad suit right before grabbing the blue key, but I can stand in it just fine without one. -
(Boom) Making barrels explode on linedef?
A.o.D. replied to Dyshoria software's question in Editing Questions
a barrel won't go through a teleporter if there's another Thing blocking the destination. A monster has the same restriction. You can teleport a voodoo doll into a barrel but that will likely kill the player. -
ARRIVAL (Now available on Unity!) - A limit-removing episode for Doom II
A.o.D. replied to Pavera's topic in WADs & Mods
I downloaded this yesterday and found this fun little bug in map02. It's probably too late to fix this in the id release, but I thought you might like to know that idiots like me still can't help looking for secrets in maps with no tagged secrets. -
A follow up to my previous post: This is the final arena.
-
what are you working on? I wanna see your wads.
A.o.D. replied to everennui's topic in WAD Discussion
Tired of playing Doom? Watch some TV instead. -
what are you working on? I wanna see your wads.
A.o.D. replied to everennui's topic in WAD Discussion
This has certainly been done before, but I'm doing it here. This is a different part of the same map -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
A.o.D. replied to Bauul's topic in WADs & Mods
I also found this busted sector. Looks like the node builder was screaming in agony. -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
A.o.D. replied to Bauul's topic in WADs & Mods
I couldn't figure out what the problem was, so I deleted everything in my GZDoom folder, to include configurations, and started fresh. That fixed the sound. -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
A.o.D. replied to Bauul's topic in WADs & Mods
None of the custom sounds or music plays for me. What could be causing this? -
Try to recreate TNT from memory! (Community Project)(Slots Open)
A.o.D. replied to Engired's topic in WADs & Mods
Monitoring this project in hopes of a truly epic DISASTER AREA -
That worked! Thank you both so very much for your help! edit: Is there a way to get GZDoom to follow the same behavior?
-
Is there somewhere I can go to read how to do this?
-
I It's a map I'm working on in an upcoming Community Project called "Diseases and Casualties, This Year Being 1632" and the map name is "Made away themselves". What's the minimum threshold for line scrollers to work correctly in PRBoom? I'd rather fix the map to work across all ports instead of carving out a special exception.