Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Graham Doyle

  • Content count

  • Joined

  • Last visited

About Graham Doyle

  • Rank
    New Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Graham Doyle

    Custom Gibbing

    Also, how does gibbing work in doom 3? Do all gibbable characters have a "gib health" value? As in a value that once is reduced to 0 or less causes the character to gib? If so, where are these values found?
  2. Graham Doyle

    Custom Gibbing

    Thanks for the reply, I know how to make bodies ungibbable, what I was hoping for was to alter the properties of the gibbing mechanics. As you guessed, I was hoping to extend the length of the skeleton that "appears" when you gib a human/zombie character. At this moment in time, I do not know what scripting is required.
  3. Graham Doyle

    Custom Gibbing

    Hi all, I was just wondering if it were possible to edit that game's properties in such a way that will leave the skeleton model that spawns after you gib any human model to stay in the game environment indefinitely? If it is possible, what files should I look for and change? I imagine there must be a way, seeing as it is easy to make other aspects of the game to stay in the environment indefinitely, such as dead demons, blood decals and ejected brass from weapons.