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WhyNott

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  1. @Pegleg @Marlamir Thank you guys for your feedback! I was wondering if using the startan texture was okay or not. The shortcut for aligning textures will definitely be useful, thank you (I think I found it out before but I wasnt sure how to use it). I was adjusting every texture manually, which I probably the reason I didnt have the patience to go over every wall :p I will see if I can do something about the enemy density and the color scheme. The pinky monster closet is actually a callback to a similar area in the doom 64, but I might have messed up the proportions some and made it too small. Either way thanks, I will probably make a V2 to adress these problems!
  2. I have recently finished making my baby's first doom level. (Not really my actual first level, first one I finished more like). (I took those screenshots while using the [v 0 .9] Doom Neural Upscale 2X pack, my map doesn't have any custom textures.) The level is a very rough re-imagining of the first level from doom 64 for doom 2 that I did as a sort of level design exercise for myself. I wonder how much of the original can you spot in it. I tested the level in gzdoom and chocolate doom and it is perfectly playable in both (although in chocolate doom one of the rooms has a graphical glitch I couldnt fix). Here is the link: https://drive.google.com/file/d/1yfRRWgQwwZLRiM6x-Z8agnjoWC4mhbDL/view?usp=sharing Enjoy!
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