

PSchmitz
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Everything posted by PSchmitz
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Hey Guys! Wow! Great to see the project still rolling. And Ty's back in too? Ya know...I was reading the thread on DETH's possible come back. I pretty much left DOOM editing after DETH's death when I switched to XP. D.E.T.H. Doom Editor for Total Headcases. Kristus came very close to explaining the attraction of this program. It's DESIGNED BY and USED BY THCs. I'd love to see a version that runs in XP. Heck, if DETH makes a come-back, maybe I can too!! ;)
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You have the code to the storage room (not bay) but maybe forgot where the storage room is? It's location was given in the console message you received. You are currently in Language Labs and Classrooms and need to get back to the previous level (Federated Systems is the name of the map IIRC). Fix the telporter and you can make the return trip to the previous map and find the storage room. BTW, there are two storage rooms in this map and they will each provide a microgen. Nice bump BTW. ;)
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Quiet you!!! :P
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All you have to do is approach the doors and they should open. What station did you stop at? ??? I don't remember that many in hub 3. What version of ZDOOM are you using?
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I'm doing this from memory ,so I hope it's right: Check out the structures to the north; you are looking for a set of stairs (They may be hard to see - I miss them all the time. Automap makes them more apparent) that will lead you up through some tunnels and such. Continue trecking along this route. Eventually you will make your way up to the main waterfall area and another cave opening. As the saying goes - watch that first step - it's a doozy!
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>>Kaiser suggests that this will be one of his last Doom maps, Well, not to put words in Kaiser's mouth, but he has joined Eternal DOOM 4 and will contribute at least four maps. So y'all have something to look forward to!
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Played DOOM shareware the day it came out. In fact, I bought my first 286 to play it (DX2-66 MHz). Started mapping in late '93 and relased my first WAD for DOOM in mid-94 (ARTIFACT on Compuserve Action forums).
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OK, I'll ask - so did you say yes?
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Nope, this is "Eternal DOOM" only on steroids (thanks to ZDOOM). As ReX mentioned, you are going to get all kinds of styles - from puzzle-palaces to HR slugfests. Most maps will be single maps designed to start with pistol-only. There will most likley be two hubs - completely unrelated. Even though the maps will be "Eternal-style" and not "Daedalus 2", your prediction will most likely turn out to be true anyway - you won't get much sleep. ;) The good news is that you have at least a year to finish DaD. :D
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Not much to work on, but does DS aoutmatically rebuild nodes when you save? I ask this because the same thing happened to me (using a different editor though). The problem was a lone vertex that did not pop up in the error check. When I rebuilt the nodes, the map turned into "spaghetti".
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In hubs one and two, every time you use the travel tubes, you gain a couple points of health. But spawning some health as well as monsters is a good idea.
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They will also wake up when you shoot them with hitscan weapons IIRC. They are exactly what they appear to be - dormant guards. On reflection, it may have been better to color them gray in order to provide the illusion that they are animating statues (when awaken).
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A good tactic and one I started using every time I play this map. But once you escape the immediate area, you could have looked out the windows and started a massive monster-fratricide. You can literally generate hundreds of monsters doing this (thanks to the PEs). Usually, all the big guys get killed off and it's only a matter of mopping up the remaining PEs and Lost Souls.
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I agree on this one. Originally you found a teleport to enter the ship, but that changed later in development. In hindsight, a single spot light on the ship's entrance would have been a good visual clue.
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Yes, it's trial by error, but you do receive messages if the order is not correct - although they are not explicit. In your example, if you do step #2 before #1, you receive a message that fuel is not available. Well, to tell the truth - I haven't played the Finale using the new weapon yet - I'm still working my way though Hub 4 ATM. But you may want to replay it with godmode on, and check out the weapon's effects. I keep stealth creatures to the weaker monsters - although I'll through in a chaingunner every now and then. Stealth Revs are the personification of evil. :) Thanks for the bug reports too.
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At one time, if you didn't burn off the excess fuel and disengage the fuel line, a fire would start in the immediate area of the spaceship, causing player damage. The fire was time limited. But without visible "flames", it was difficult to detemine what was causing the damage. That part was dropped although the message the player receives from the console was not.
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You probably didn't pump the fuel from storage to the fill tanks. Actually, refueling the ship takes several steps: 1. Pump fuel from storage to the fill tanks (find console in area with Megasphere on a tall pole - area is found in the middle of map on northside). 2. Engage fuel lines to ship (you have already done this - area is found in the middle of map on southside). 3. Start fuel pumps - this area is found near the console where you engaged the fuel lines. 4. Once fuel has been pumped (you will receive a message stating this) - disengage the fuel lines. 5. Return to ship and you should "beam" aboard. Perform the sequence out of order and you will have to begin again IIRC.
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Go back to the power room found in the shuttle/scout bay. You missed the access door to an adjacent room that holds the switch you need to activate. You'll know you found the right room if you see armor, a rocket launcher and a handful of rockets.
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MAP12 (Sverre MAP), and it is my favorite too.
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What Ty said. :) There are two sets of consoles per room. You can see the obvious set of consoles as you enter each room, but there is also a set along the back wall. Those are the ones you need to activate first. Once you do that, the pattern to complete the puzzle should be apparent. You 'll know you are on the right solution if the the first set of consoles goes all bubbly once you make the correct choice on the "back wall" console(s).
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Depending on your actions prior to escaping in the spaceship from hub 4, you may not like this answer. This may be the first discussion about this inter-hub puzzle. I hope you have saved games from the last map in Hub 4 (Launch Site). You need to do two things before you leave hub 4: 1. Divert the conveyor belts so that your escaping spaceship is filled with all sorts of goodies/powerups. The consoles to do this can be found in the lower, center portion of the Launch Site. It's in the same place where you activate the console to refuel the spaceship. 2. Kill everything on this MAP. The more you kill, the more goodies you receive. When you make it to the finale, you should see all this cargo teleport down to the surface for your use. These two steps are critical since the Finale is very low on ammo/health, and what you bring with you from Hub 4 will be the only way to make it through the Finale to the final conclusion. You could also revisit the previous maps in hub 4 and scarf up enough ammo to make it through the Finale too. Also make sure you have the secret weapon before heading off to the Finale. It makes the ending so much more fun and enjoyable. :)
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The cryptic answer is leave the same way you arrived. After you cleaned out the first area, you are teleported to the ledge area near the map's start. Time your jump correctly, and you are home free. :)
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You'll need to take the train back to the Language Labs and Classrooms. You missed the learning pod guarded by the Cybie in one of the classrooms (one of two rooms accessible with the basic student pass). You will need to kill him to open the door to the required learning pod. IIRC, activating his computer console should open the door too. If you did not find the secret weapon in hub 3, then you need to clean out the dimensional shift area. Otherwise, it's a bonus map. Take the train to Federated Control Systems, and head back to the lecture room that held the barons and all those imps. If you check out the north section of the room, you'll see the entrance point to Dimensional Shift through a set of windows (one on the right IIRC). It's only a matter of searching the map to find the entrance door to this area (requires the same access code as the door to the microgen). The door is behind the pillar holding a powerup (which will open when you grab the powerup, or can be manually opened). Oh yes. Once you are in the correct room, you have to activate a computer console to open a portal to Dimensional Shift.
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Woah, this is great! I wonder how many old schoolers from Compuserve's Action Forum are still around? John - it's wonderful you are back! Welcome home!
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Actually, I'm REALLY looking forward to when they take over mowing the lawn. ;) Heh. Well, have fun hunting down those microgens - and look out for those evil, most-hated red crates too. :)