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Shulbocka

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Everything posted by Shulbocka

  1. My gosh brother, that is so much stuff just in one update! Rest well though, you definitely earned it. I should be done reading all this by the time you get back next summer. Also, sorry, I'm a little confused. We should now be using "brutalv21che-2023-11-26.pk3' with the "chebskies-v1_12-2023-11-30.pk3" file, or only use the "chebskies-v1_12-2023-11-30.pk3" file with the Eday mapset?
  2. I have yet to comment in this thread, mainly just because it's so frequently updated, I simply just can't keep up and offer quality feedback. I do want to say though, thank you very much for all the work you've put into this. You're an absolute machine and what you've done so far is beyond amazing. I appreciate it greatly. Looking forward to your finished version of Brutalv21-che as well to say the least.
  3. Holy crap, that is extremely cool! I'm gonna use the hell out of this launcher if it can do all that. Thanks again. Before any of that though, I'm now getting ready to sit down and play all the maps it came with.
  4. You're awesome, thanks again for the help. I'll first try the second method that you suggested as that sounds like the best way to handle it like you said. If I succeed, I'll definitely share my results with everyone else.
  5. My question sounds more in-depth then what I'm trying to achieve. Does anyone know where I can find information to learn how to make attacks like the punch attack or a quick kick able to open doors and activate switches? I just think it makes sense that Doom Guy is too cool and intense to stop and use actual door controls. Violence solves everything.
  6. This looks extremely cool! Just from the screenshots, I'm totally playing "The Pilgrimage" first. They all look dope as hell, but that one is calling to me. That would be awesome too if this custom launcher worked for any WAD setup so that I can use it to easily launch all the maps from the "15 Years a Doomer" and "10 Years of Doom" megawads that unfortunately never got compiled.
  7. Alright, thank you very much for the info and advice. I'll try the scripting route since my aim is to make a universal mod that allows only melee attacks to interact with the environment, or behind the scene it's actually a mod that alters all doors and switches. Thanks again for the help.
  8. Shulbocka

    The Parasite of Good Will [cl9] (NOW ON IDGAMES)

    I tried it last night actually, and... - You weren't joking about it being extremely dark, because heck yeah it is - I had a hard time figuring out where to go. I wandered around for almost 10 minutes and couldn't find where to go after activating the eye switch. It's possible I'm just dumb and blind though - oh yeah, and the sounds at the very beginning area were extremely unpleasant. I think they're map sounds and intentional, but I couldn't figure out what was causing the sounds or where they were actually coming from Based on the screenshots and description though, this map looks and sounds really cool. I was just unable to get to the meat of it. I'll give it another go tonight and try to be more thorough. This was the first map I played yesterday for my Halloween game-sesh.
  9. Shulbocka

    Half-Like Map Packs?

    Paranoid (https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/paranoid) Half-Life: Another Story (it's on ModDB)
  10. Shulbocka

    TrenchWorkz Facility

    Screenshots looks awesome! Great work from what I can tell, and I'm definitely downloading this. Not just because of the map title, but this looks like a great map for the Trench Foot mod as well.
  11. Obviously it's completely your decision on what you think is best, but I personally think it would be best to just raise the volume of the quieter weapons as I think the louder weapons sound awesome. Boomer shooters gotta have the boom. Yeah those new glove sprites are awesome and are gonna look really good once you implement them. It's too bad Ultra 64 has moved on because he/she definitely have talent, but at least they left a good mark on the community while they were here. As long as your not opposed to the idea though, I could try my hand at making the shotgun sprites for you. I've never made custom weapon sprites, but I've been a graphic designer for 12 years and live and breath PS & AI, so it's not out of my wheel house. To be honest, I'm just gonna do it. It sounds fun, and if you like the results, they're all yours.
  12. Shulbocka

    Who here plays Weapon mods?

    I love threads like this. They give me a chance to praise a bunch of mods that I love in one place. That said, some of my favorites are: I could list so many more, but that's probably my top 20-ish.
  13. Shulbocka

    MyHouse.wad

    Dang, that sucks. That would've been so cool to see it reach other platforms and audiences. Of course Bethesda could create a source port that could run it, but we all know they won't.
  14. Shulbocka

    MyHouse.wad

    This is off topic and I apologize, but if anyone here has the ability to convince Bethesda to add this to the official "add-ons" list, that would be absolutely amazing and appreciated. I've never been so proud of someone I don't even know. @RastaManGames You're funny lol.
  15. Screenshot looks dope and I'm a sucker for castle maps. From what I can tell, great work and thank you for sharing it with us. I'll give it a playthrough tonight for sure.
  16. Shulbocka

    MyHouse.wad

    That would be the .WAD file that's included in the google drive download. It's been there since the beginning. Also, I would not expect an answer from Veddge, that would just destroy everything mysterious about this map that's happened so far and moving forward.
  17. Shulbocka

    Supplice - Out now on Steam!

    Been waiting a while for this one. Just got home and bought it before even taking my shoes off. Gonna get...more tired ;) and then it's game time. Thank you so much and congratulations on the release.
  18. Thank you very much for the update! This has been one of my favorite mods since it was released and I love that it's still being worked on and polished up. The first thing I was going to ask too after seeing the screens was about the HUD, so thanks for answering that. Naomspr did do an amazing job on it, and I'm looking forward to seeing your next commission from them. As for the mod itself, thanks for fixing the Rocket Launcher and Minigun issues. Another issue with both of those weapons and the Super Shotgun though are that the firing sounds are a little too quiet, especially when compared to the rest of the weapons. For example, the regular shotgun seems twice as loud as the super shotgun. Just thought I'd mention that in case you care. Other then that, I can't think of any other issue. Last, this is kind of random and I apologize, but would you ever consider adding a lever to your gothic skinned shotgun? It just looks like it wants to be lever action, and those are some of the funnest weapons to use in shooters IMO yet their rarely ever seen especially in Doom.
  19. Shulbocka

    Based Refueling (yet another first map)

    I figured as much, and truly was joking. And I definitely will enjoy, I can promise you that. Thanks again. Edit: Forgot to say this, but the scene in screenshot "12" is honestly mind blowingly awesome.
  20. Shulbocka

    Based Refueling (yet another first map)

    Damn, there's so many screenshots I may not even need to play the map to see everything. Obviously joking. Screens looks awesome though, definitely gonna try this here in a bit. Great work and thanks for sharing it with us.
  21. Shulbocka

    Help With Strange Blade of Agony Visual Bug

    Thanks guys, I appreciate the help a lot. I still haven't managed to fix the issue, but I definitely think it's something to do with my GPU settings. I found this link today when I was at work that mentions the same issue with the same game: https://sharehub.pro/forum/main/discussion/88202-wolfenstein_blade_of_agony_red_outline_wolfenstein_3d/ and they say it's all related to the GPU settings. I think I need to do what that guide says, except instead of hitting "Restore Defaults" I need to manually set all the options back to the factory default settings, since "restore defaults" just sets everything back to the "global" settings which I've customized and don't want to reset them if I don't have to. I'll report back and let you know if it works, after I track down what the Nvidia factory settings should be. Also, my GPU is a Nvidia Geforce RTX 3070, and my current driver version is v531.29. Oh, and I did try to disable color grading, but for some reason that option is nowhere to be found in any of the GZdoom builds I have, and putting "r_colorgrading 0" into the console gave an error stating: Unknown Command "r_colorgrading 0". Edit/Update: I'm not exactly sure which Nvidia setting it was, but I just changed a few of the ones I thought may have been the culprit, and now it works. All the red lines are gone. Thank you both again for the help.
  22. Sorry to make a thread for something that is hopefully just an easy fix, but I can't figure it out at all. I'm trying to play Wolfenstein Blade of Agony, but for some reason there is some weird cyberpunk style visuals that weren't there when I played this a few months ago. Everything is right out of the box, I didn't add any other mods or use a different version of GZDoom. I just extracted the files, and clicked on the launcher to launch the game. I tested about 30 other mods to see if the problem was present anywhere else, but it's just BoA. Any help would be greatly appreciated.
  23. Shulbocka

    To Hell With It

    Dude this looks awesome. That Cyberdemon room is amazing. I'm totally checking this out.
  24. Shulbocka

    DOOM 64: ARTHERBOUND DEMO

    Just played through the demo and loved it. Everything looks extremely good, and the layout is really well designed. I really liked how you have the big chunks of ice floating in the water too, that looks awesome. Enemy placement and arrangement is good as well and provided some really good gameplay. I have nothing but good impressions from the demo, great job so far. The thread title is misspelled though just in case you care to fix that. Also here is some screenshots for everyone
  25. This is so cool looking it's insane. I've never actually liked the highres textures for Doom and am extremely happy you chose to stick with the pixel look for this project. I hope you see it through to it's completion because what you've done so far is amazing. Great work.
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