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MrDowntempo

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About MrDowntempo

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  1. MrDowntempo

    DOOM Retro v3.5.9 (updated May 23, 2020)

    I recently got a high refresh rate monitor. I also still own a very old low refresh monitor. I got to try the am_external cvar which is a great feature. I discovered that both displays will then run at the same refresh rate, the fastest speed that both monitors support. Would it be possible to make each display render independently so each could run at their max refresh rate?
  2. MrDowntempo

    DOOM Retro v3.5.9 (updated May 23, 2020)

    How is the alt-hud experiment coming? I was hoping to see a new one in 3.5.5
  3. Ahh, you're right. I thought it was old enough, that that wasn't the case.
  4. nuts as a benchmarking mode.
  5. MrDowntempo

    Any full fledged RPG mods?

    use autoautosave
  6. Alright! I'll give that a go, I'm only just getting used to SLADE wad tweaks, but have used it to replace 2 maps with John Romero's new ones in my wadsmooshed iwad. In the meantime I thought I'd give BTSX a try in my other favorite port, Doom Retro. I tried using a launcher, and using a modified .bat with your 3.1 edition. Episode 2 works fine in Doom Retro (or seems to) But I cannot get Ep1 to start.
  7. MrDowntempo

    Doom Neural Upscale 2X [v 1.0]

    Perhaps DAIN would work better?
  8. I'm having a strange compatibility issue. I'm trying to run this with gzdoom and wadsmoosh, my goal is to playthrough everything with this and a few minor aesthetic mods. Since only gzdoom can run the smooshed iwad, its the engine I'm going to have to use for this playthough. Mostly everything works fine, However, when I'm on Hell On Earth's MAP02 (underhalls) and try to goto the secret xbox level BETRAY.wad, it just skips to MAP03. The xbox level on E1M1 to SEWERS.WAD does work though. And the MAP02 to BETRAY.WAD works if I disable Doom4Vanilla. My guess this has something to do with the lack of -nodeh, or me loading the .deh file incorrectly? Or perhaps it is because the Doom2 levels get renamed to UAC Mars Base 01, 02 etc?
  9. MrDowntempo

    DOOM Retro v3.5.9 (updated May 23, 2020)

    Wow, that is very crunchy, and I like it a lot.
  10. MrDowntempo

    DOOM Retro v3.5.9 (updated May 23, 2020)

    I'd love it if some sort of improved dithering could be added to make the game even grungier. Have you seen this article
  11. MrDowntempo

    Doom Neural Upscale 2X [v 1.0]

    It should be pointed out, that if you load these resources before you load brutal doom, while brutal doom will override all of the enemy sprites and weapons, you will get the benefit of the improved resolutions of the wall and environment textures.
  12. MrDowntempo

    Doom Neural Upscale 2X [v 1.0]

    Here's a thought... Since this project requires 2 neural network upscalers and then a lot of cleaning up and resizing after that. How about once all of the sprites are done, and this mod hits 1.0 Then using the original sprites and the cleaned up set as a new source of training data for one of the neural networks. Maybe then all the smooth doom sprites could be upscaled automagically with one pass instead of having to use 2 networks and all the rescaling steps afterwards?
  13. MrDowntempo

    Doom Neural Upscale 2X [v 1.0]

    Hey @hidfan, It would be wonderful if you could split this out into two or three files. One for the enemies, and one for the environments, and maybe a third for the interface stuff. That way we could take advantage of the monsters in wads with other custom textures, or take advantage of the high res environments when using a another mod with custom monsters.
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