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TollyCastle

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About TollyCastle

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  1. TollyCastle

    Post Your Doom Picture (Part 2)

    Working title: Hall of Worms
  2. TollyCastle

    The Doom Confessional Booth

    I'm starting this with a disclaimer: I deserve any and all ire directed at me because of this. I only manually align for details like supports or textures with vertical seams like startan or metal2 and I use autoalign everywhere else. Yes I know, this is genuinely immoral. EDIT: I still align my vertical sector heights to the texture, i'm not that evil.
  3. TollyCastle

    Post Your Doom Picture (Part 2)

    @The_SloVinator Please credit the artist when you repost art, even as a meme. EDIT: I believe the artist of the evil eye pic is Nanka Kurashiki, please correct me if I'm wrong.
  4. TollyCastle

    Post Your Doom Picture (Part 2)

    I'm working on remaking plutonia map02.
  5. TollyCastle

    Post Your Doom Picture (Part 2)

    This is the only truly acceptable texture for the unseen parts of lowering barricades.
  6. TollyCastle

    Post Your Doom Picture (Part 2)

    The purple juice probably tastes like murex snails, the death of hope and plastic.
  7. TollyCastle

    The DWmegawad Club plays: Eviternity

    Map01: A small medieval outpost with a twisty but linear layout. The gameplay here is standard fare for a map01, with imps, former humans and a few pinkies. The texture choice is great, with brown marble slabs, black and green masonry and chunky wooden supports. Map02: Some nice twisting caves with structures embedded into the cave walls. The gameplay ramps up quite nicely, with the introduction of hell knights and cacodemons. There is also a berserk pack which I have not figured out how to get, thus it tantalizes me atop its pedestal, tempting me from afar. Also the visuals were great and stuff.
  8. TollyCastle

    Post Your Doom Picture (Part 2)

    Some mapping for near death experiences. Level's working title is "Ossuary of Oblivion".
  9. TollyCastle

    Near Death Experiences: A Community Project [WIP]

    I'll take a slot.
  10. TollyCastle

    Tantum Mortuus Est - Dead simple Community project.

    I have changed it to have to be in UDMF format so that you can use scripting or mapinfo to get past vanilla's restricting map07special exclusivity.
  11. TollyCastle

    Tantum Mortuus Est - Dead simple Community project.

    The plan is for everyone to make their own spin on the concept. Not every map will be a brown concrete square. :รพ
  12. TollyCastle

    Post Your Community Project

    32 maps of dead simple are what everyone wants and needs, right?
  13. TollyCastle

    Tantum Mortuus Est - Dead simple Community project.

    (pls delete this comment)
  14. Welcome to Tantum Mortuus Est! The goal of this community project is to make a megawad entirely out of levels based off of the formula for an iconic DOOM II level: MAP07, Dead Simple while also putting to use ukiro's wonderful OTEX textures. The rules are simple: Have the level either an arena or mainly an arena. Use DOOM2.wad as an iwad. Use UDMF format. Have the level progression based around exterminating monsters (using scripting because no 666/667 for non map07s) like in the original MAP07. Stick to OTEX textures. (not really dead simple related but otex is great) Required resource wad: This wad will be split into 3 chapters: A techbase chapter. 01-11 A medieval chapter. 12-20 A hell chapter. 20-30 There will also be secret levels, with any theme you want to use. Maps: empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty empty (edit) You are also encouraged to use the monster killing based progression creatively and you're not just required to use mancs/babyspiders. (editagain) Made it so you have to use UDMF due to MAPINFO being able to force non map07 levels to have map07special.
  15. TollyCastle

    Post Your Doom Picture (Part 2)

    Nah, it'll just be like the regular tower of babel. I may extend e2m7 to have it have a bridge leading into the tower tho.
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