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CBTurtle

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About CBTurtle

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  1. CBTurtle

    Doom 64 Menu Controls Noob Question

    Lol, thanks. I assumed those would just cycle through the levels.
  2. Okay, this is probably a really dumb question but it's kind of difficult to Google. I'm playing Doom 64 on the Project64 emulator, and I unlocked the features menu. When I go to it I can select the level I want to warp to, but once I have selected it I can't figure out how to actually warp. Pressing A and Z does nothing, and pressing Start just goes back to the main pause menu. What incredibly obvious thing am I missing?
  3. CBTurtle

    PSX Doom/Final Doom TC (Version 2.135 now released!)

    Oh, cool! Thanks. So if I just replace the PSX-style names in the LANGUAGES.ENU with the regular ones, that should work, right?
  4. CBTurtle

    PSX Doom/Final Doom TC (Version 2.135 now released!)

    I don't see a MAPINFO in PSXDOOM.PK3. There's a ZMAPINFO, but it doesn't seem to match up with either the usual music filenames or the PSXTCMUS versions. Instead of associating MAP01 with D_E1M1 or D_PSX01, it looks for "$MAPMUS_1". (It's entirely possible I'm completely misunderstanding something.)
  5. CBTurtle

    PSX Doom/Final Doom TC (Version 2.135 now released!)

    Since there's so many customization options for this TC, hopefully what I'm looking for already exists. If so, I apologize for asking here, but I couldn't find it. Also, sorry if there's some technical issue I'm not understanding; I'm really only just getting into Doom stuff. Can I modify PSXDOOM.PK3 to make it look for music files with conventional names? As I understand it, PSXDOOM.PK3 requires it's music files to have specific names (like D_PSX01.ogg) which are different than what the base games have, and this is why it won't load any other music mods and no other mods can use PSXTCMUS.PK3. But is this really necessary? The way things are, if you want to be able to use the PSX soundtrack for both this TC and any other mod (or the official games, for that matter), you need two separate archives. For example, I have HQPSXMUS.WAD from https://www.moddb.com/games/doom-ii/addons/psx-soundtrack-replacement-high-quality which I use with a number of mods, but I also have to have PSXTCMUS.PK3 just for this TC. Is there no way to make PSXDOOM.PK3 compatible with HQPSXMUS.WAD? I realize I could presumably "convert" (i.e. rename) HQPSXMUS.WAD with psxdoom_ost-music_v3.1, but that doesn't solve the problem of requiring two relatively large archives of the same audio data.
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